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mooxe

Rep: 172.8
votes: 23


PostPosted: Sat Jan 02, 2021 3:11 am Post subject: LSA Mortars Reply with quote

I seen some guys on Discord trying to arrange a campaign with some house rules. One rule they were debating was how many mortars each side could bring. So I started asking a few questions which led to a "1v1 me bro" literally.

So we played one on the stock single battles in a vice versa fight. Germans had a depleted force pool and could not take a full compliment of teams. They had lots of mortars though. My opponent only took three.

Mortars are definitely over powered. I was losing men in the prone position on ambush, sometimes two at a time. I lost entire teams of men crawling. If his whole force pool was mortars, there would be no way to advance. You don't even need line of sight for them to be so deadly.

I was very surprised about how overpowered they were considering they are the polar opposite in GTC.


Last edited by mooxe on Sat Jan 02, 2021 4:24 pm; edited 1 time in total
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Tejszd

Rep: 126.9
votes: 19


PostPosted: Sat Jan 02, 2021 5:34 am Post subject: Re: LSA Mortars Reply with quote

Unfortunately that has been a bit of a CC trait over the years, with things swinging back and forth....
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ScnelleMeyer

Rep: 155.8
votes: 13


PostPosted: Sat Jan 02, 2021 10:48 am Post subject: Re: LSA Mortars Reply with quote

Mortars and the elements file of LSA is way off in my opinion. Steve aspired to change the mechanics for aiming and hitting a target in LSA.
This lead in turn to adjusting terrain cover values down from all earlier releases. - Leading to infantry becoming extremely vulnerable to any kind of indirect, HE and small arms fire from unsuppressed enemy units.
Even inside buildings or other seemingly "good cover".

This is an interesting topic explaining the changes in mechanics that was implemented with LSA: https://www.matrixgames.com/forums/tm.asp?m=2595488

I think a good way to counter this effect is to adjust cover values of the terrain back up to about TLD values. - Soldiers will still get killed, but there will be longer firefights. Maybe the mortars and other HE weapons need adjusting if their killing potential as well, but it should be minimal after adjusting terrain values.
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Amgot

Rep: 46.8


PostPosted: Mon Jan 04, 2021 5:57 pm Post subject: Re: LSA Mortars Reply with quote

Yes, those values (for mortars and cover in general) are absolutely broken in LSA. It's a wonder how they could release it as it is - and surprising no one has fixed it yet with a small mod.
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ScnelleMeyer

Rep: 155.8
votes: 13


PostPosted: Mon Jan 04, 2021 7:15 pm Post subject: Re: LSA Mortars Reply with quote

I made an Building cover/Armor/sniper mod... - Its in the LSA forum. Doesnt cure all of the elements issues, but gives more cover for buildings - similar to TLD values.
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Amgot

Rep: 46.8


PostPosted: Mon Jan 04, 2021 8:36 pm Post subject: Re: LSA Mortars Reply with quote

Thanks, I must have missed it. Do you have a link?
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ScnelleMeyer

Rep: 155.8
votes: 13


PostPosted: Tue Jan 05, 2021 4:57 pm Post subject: Re: LSA Mortars Reply with quote

http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=11796
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