Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Are abandoned vehicles and guns lost or captured?

Lost
Captured
Lost if Captured



Results
Polls

Votes 489
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

ZAPPI4 - $20.00
10/10/2020

__Creeper__ - $10.00
07/08/2020

Bazookajoe - $25.00
06/02/2020

Pete - $25.00
04/11/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
SaintFlorian

Rep: 1.6


PostPosted: Fri Mar 12, 2021 10:26 pm Post subject: Setting for CC5 Reply with quote

What settings does everyone use in CC5 ? For a balanced game ? For a hard challenge?
I am playing as the Americans.
Back to top
View user's profile Send private message
 
Jatke

Rep: 63.5
votes: 7


PostPosted: Sat Mar 13, 2021 10:40 pm Post subject: Re: Setting for CC5 Reply with quote

The full Grog's Rules:
    Player - Elite
    AI - Recruit
    FM - On
    Timer - 15 minutes
    Player cant requisition different teams until there's a gap in his active oob
    Player cant redeploy troops
    Player can back out to the Command screen and re-start the battle to get a different deployment. There are ~3 per battle which I
      believe is a carryover from the 3 alternate deployments hard-coded for CC1 maps
    Player can issue movement orders only in the deploy phase
    Player can issue Defend/Ambush during battle
    Player cant use the Fire command except for mortars
    Player can use Support missions


Optional:
Edit Experience and Morale to 0 for all Player teams in the *.Teams file. More immersive to watch teams 'level up' in both attributes. Also produces many more instances of heroic, beserk & fanatic behavior, which is always fun to watch.

It's entirely possible to win the grand campaign with either side using the Grog's Rules. But you'll have to work damn hard at it. IMO, easy isnt fun in CC.
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat 5: Invasion Normandy


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!