Posted: Thu Oct 27, 2022 7:10 am Post subject: Re: LSA Radzymin '44 mod
Taking Siedlce is more difficult in V2.01 as i can see on the screenshot, historically the 11TC took Siedlce at high cost and was relieved after taking it.
Glad to see the GC is becoming more historically correct.
Posted: Tue Jan 17, 2023 4:17 pm Post subject: Re: LSA Radzymin '44 mod
Still enjoying the mod, I had a great session a couple days ago vs the AI took lots of screenshots and posted them on steam if you want to check it out. In one battle two T-34/85 vs 1 Panther wasted all their AP ammo on it! Panther was with dark-green LOS as it was between a couple of trees, I think it couldn't aim to one T-34. Both soviet tanks survived although one was damaged. I couldn't take Siedlce with 11TK and now most of my tanks are gone after the third turn as told by Aetius.
I have one doubt regarding this 'relief' of the 11 Tank Korps: the BG's columns stay the same it seems (1st column infantry, 2nd column vehicles, 3rd column support) and I can choose vehicles in either Vehicle column or Support but now with more infantry only some teams I can choose in the Vehicle column not all of them! is this intended? why should some infantry be able to deploy in the vehicle column (the middle one) but not others?
ideally I would want the battlegroup to change from armored to infantry BG with two infantry columns and one support so I can fill it with infantry and choose the SP arty guns in support. Is this possible? or at least make ALL infantry able to be put in vehicle column why just some of the newly arrived full (9 soldiers) squads can be chosen there?. Because with this relief I get more infantry in the forcepool I want to be able make most of their use!
Thanks for the mod, let's hope Stalingrad is completed soon too so more Eastern front mods are available for LSA.
Posted: Wed Jan 18, 2023 2:53 pm Post subject: Re: LSA Radzymin '44 mod
Glad you like the mod,
Changing/relieving battlegroups from armor to infantry can't be done, so the infantry battlegroup has to fit in the "infantry column-vehicle column-support column structure", to do this i've made duplicate infantry teams coded as "vehicle" so the player can put those teams in the vehicle column instead of the tanks.
The eastern front was so huge you could make dozens of great mods, problem is drawing the maps, you need huge amounts of time and artistic skills to draw a map, let alone 64 of them to fill the stratmap.
i've been looking for software that can help you make a basic top down map where ground, water and road textures can be easily drawn but i can't find any that i can use.
Glad you like the mod,
Changing/relieving battlegroups from armor to infantry can't be done, so the infantry battlegroup has to fit in the "infantry column-vehicle column-support column structure", to do this i've made duplicate infantry teams coded as "vehicle" so the player can put those teams in the vehicle column instead of the tanks.
The eastern front was so huge you could make dozens of great mods, problem is drawing the maps, you need huge amounts of time and artistic skills to draw a map, let alone 64 of them to fill the stratmap.
i've been looking for software that can help you make a basic top down map where ground, water and road textures can be easily drawn but i can't find any that i can use.
Aetius
Yeah, actually there are numerous clashes in history that could be portrayed by Close Combat, which is a well proven realistic and fun to play platform. I wish a professional company had produced tools for easy self modding yourself. I play Steel Panthers MBT too, you can create map, have all the vehicles available for all the countries categorized by year. I also use it as vehicle Encylopedia. I sometimes wonder, how awesome would be if CC had such flexibility...
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