Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1240
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
I_AM_LONO




PostPosted: Sat Nov 12, 2005 12:46 pm Post subject: Meuse Reply with quote

I was playing meuse 3.3 when i happened to drag my cursor over a section of the bridge on the sedan map and noticed it said bridge explosive. When i blew it up it became impassable to tanks but not sure about the infantry. I had no idea about this and i was wondering if anyone can tell me where to find out which bridges can be blown, where the explosives are, and what the effects are , something kind of like the GJS bunker recon info

Any help would be great :popo


(AKA) Pzt_Totenkopf proud member of the Panzertruppen CC Gruppe!
Back to top
View user's profile Send private message
 
ANZAC_Tack

Rep: 22.3
votes: 1


PostPosted: Sat Nov 12, 2005 1:02 pm Post subject: mmm Reply with quote

the simplest i can think of is to shrink the map, in the game, bottom left corner, the map is set up like a drawn map, and the red dots usually mines, but map makers cluster mines together, and explode usually on morter or gun fire. some like fuel tanks explode for almost a minute...1 map its a daisy chain we called it in the engineers, 6 of the buggers go off...slowly left to right/vise versa.

or just right click curser, says elevation and names or map"gras field" etc...


espree de corp
Back to top
View user's profile Send private message Send e-mail MSN Messenger
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Sun Nov 13, 2005 7:44 pm Post subject: Reply with quote

The only way to find out is to play the battles so you see what happens or to right click on things to get the terrain type.

If you're into modding you could use Qclone to open the elements.adb file for the mods you want to check and review the terrain types available for map coding.


Last edited by Tejszd on Sun Nov 13, 2005 11:56 pm; edited 1 time in total
Back to top
View user's profile Send private message
 
pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Sun Nov 13, 2005 10:26 pm Post subject: Reply with quote

Open up the map in 3C and set the view to "hollow" This shows the terrian and the image at the same time. At the same time open QClone to see which elements are coded for explosions then look for those elements in the image.
Back to top
View user's profile Send private message
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Mon Nov 14, 2005 7:20 pm Post subject: Reply with quote

pvt_Grunt,

Good suggestion... The only catch with 3c is you should change the element file it uses to be the sme as the mod map you are looking at.
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> The Mess


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!