Posted: Tue Apr 25, 2006 6:46 pm Post subject: CC2-Afrika-Mod v2.0 released - 12 new maps and more...
Hello to all CC2 gamers!
Official release of a new version: CC2-Afrika-Mod v2.0b
- 12 new maps, now all 51 maps are done for the CC2-Afrika mod,
- all ops are ready, based on historical acurate dates,
Sorry to say that campaign play is not working properly.
I think it depends on the fact that we are using the original
dates, and CC2 has only an internal timeline logic for 10 days.
- file Teams debugged,
- all LOS files updated (located inside CC2Afrika-BaseFiles.zip archive),
- 3 new boot camp entries added,
- updated SoldierColorPatch.exe by Nembo (thanks Nembo!),
- new PC sound file,
- Mac sound file debugged and new amusic file added,
- Terrain file got one new tree,
- VehS020, VehB020, VehS079, VehB079 debugged (Tiger, SturmFla),
- new OvData3,
- updated Gadget0, OvData0, Interface.cc2 and UI.
Hi mafi. Thanks for making a huge mod for CC2. Is there any chance of the campagin play being fixed? I would love to be able to play a new camp after all these years of blowing up bridges and repairing them
Reconsidering the data transferring, the plug-in isn't the best solution.
It is better overwriting a duplicate of cc2 folder with the Afrika mod changes completely instead.
Bordic, a plugin could of been created but some action on the players part would of been required before installing the plugin. This was the creation of about 40 new folders. So it was just easier to make a stand alone, pre configured package.
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Bordic, a plugin could of been created but some action on the players part would of been required before installing the plugin. This was the creation of about 40 new folders. So it was just easier to make a stand alone, pre configured package.
Yes, I understand now, cc2 isn't so immediate as the other ccxs and the solution you have found is definitely the best!
Posted: Tue May 09, 2006 10:56 am Post subject: CC2 campaign modding
CB_Recon wrote:
. Is there any chance of the campagin play being fixed?
Not sure. Sorr yto say we dont know enough about the last cryptic numbers inside the campaign files. I think we have only one solution to get Great Campaign to work: bundling two years of war into a 10 days timeline. ???? I will think it over. In th emeantime I have to make something "new" for CC2 on a different "modding area".
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