Posted: Mon Oct 09, 2006 5:21 am Post subject: muzzle flashes h2h, can they be fixed?
Hi, just played my first real multiplayer games of cc5 on the weekend and ran into the well established client not seeing muzzle flashes bug. I've taken advice on board and made allies the host, but is there any easy way (such as a transparent tga) so remove muzzle flashes so that both sides are on a level playing field?
I'm going to mod out the effects file and change all of the muzzle flashes, rifle smoke, mortar and bazooka smokes to black tgas. This removes them from the game and should give both players no muzzle flahes etc. The only effect that seems to appear on the client side is the explosions and the tank gun firing. I installed cc3 and found that the exact same problem has been around since then....sigh
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!