Posted: Sat Nov 20, 2004 10:36 pm Post subject: Bloody Omaha v1.2 BETA Realease 3
CHANGES FROM Omaha Data Files v1.1 - November 2004:
1) Fixed German team #43 as team size was set higher than the number of members (Geteams.adb)
2) Fixed German team #44 as team size was set higher than the number of members (Geteams.adb)
3) Fixed German team #115 as a soldier was not defined (Geteams.adb)
4) Fixed German team #118 as a soldier was not defined (Geteams.adb)
5) Fixed German vehicle #1 was nation 0 changed to 5 to match Geteams.adb (Vehicles.adb)
6) Fixed German vehicle #17 crew size 3 changed to 4 to match Geteams.adb (Vehicles.adb)
7) Fixed German vehicle #55 crew size 5 changed to 4 to match Geteams.adb (Vehicles.adb)
Fixed German vehicle #15 crew size 7 changed to 4 to match Geteams.adb (Vehicles.adb)
9) Fixed German vehicle #12 crew size 2 changed to 3 to match Geteams.adb (Vehicles.adb)
10) Fixed US vehicle #37 crew size 3 changed to 4 to match AlsTeams.adb (Vehicles.adb)
11) Fixed US vehicle #32 crew size 4 changed to 5 to match AlsTeams.adb (Vehicles.adb)
12) Fixed US vehicle #34 crew size 4 changed to 5 to match AlsTeams.adb (Vehicles.adb)
13) Fixed US vehicle #78 crew size 4 changed to 5 to match AlsTeams.adb (Vehicles.adb)
14) Fixed M7 Wreck problem by using a Sherman wreck (vehicles.adb) - Thanks Aetius
15) Fixed US Team #57 team size 4 changed to 3 to match other teams and vehicle (Alsteams)
16) Fixed German team #50 MG34 was soldier type 6 MG 42 change to 35 MG34 (Geteams.adb) - Thanks Uberdave
17) Fixed US team 6 size 4 changed to 3 to match other team and vehicle (Alsteams.adb)
1 Fixed Easy Green map as 2 bunkers did not have interior images (DogR.rfm)
19) Fixed FxGrne.txt changed hangar wall to field beside the big bunker (FxGrne.txt & FxGrne.los)
20) Fixed map connection #0 Port-En-Bessin to #30 Surrain should have been #0 to #29 Mosles
21) Fixed operation/campaign debrief strat map ownership shading
22) Fixed US team #97 Fwd Obsvs 105mm changed soldier type #81 FO 15cm to #84 FO 105 mm US (AlsTeams.adb)
23) Fixed US team #98 Fwd Obsvs 150mm changed soldier type #81 FO 15cm to #85 FO 150 mm US (AlsTeams.adb)
24) Changed German team #63 3.7cm PaK35 from requestion type command to support (Geteams.adb)
25) Changed German team #137 Wurfkörper28 from requestion type infantry to support (Geteams.adb)
26) Changed German team #6 Bef. Pzjg 38(t) & #7 Bef. StuG IIIG from requestion type armour to leader(Geteams.adb)
27) Changed German team #6 Bef. Pzjg 38(t) changed from command halftrack to command tank (Geteams.adb)
2 Changed weapon #6 M1A1 Carbine to M1 Carbine as only the A1 was issued only to Airborne troops (Weapons.adb)
29) Changed map Isigny to IsignyBO and stpierre to stpierBO to avoid problem with the originals (index.mpi & *.btd)
30) Changed vehicle #13 German 7.5cm PaK40 from size 6 to 5 element size 2 to 1 (Vehicles.adb)
31) Changed vehicle #15 German 8.8cm PaK43 from size 3 to 6 element size 2 to 1 (Vehicles.adb)
32) Changed Fox red map weapon pits from bunker floor to dirt (FoxRed.txt)
33) Changed small hedges to be passable for tanks with a 20% bog and 5% immobilize odds (elements.adb)
34) Changed weapon #4 M1 Garand icon swapped with #56 Garand Grenade icon (Weapons.adb)
35) Changed/recalcualted .los files using CC5dbg.exe (.los)
36) Added map connection between #19 D3 to #20 Vaumicel
37) Added map connection between #22 Le Haut Chemin to #23 Asnieris-En-Bessin
3 Added map connection between #32 Formigny to #43 Trevieres
39) Added map connection between #37 Cardonville to #38 Gefosse
*** Missed in the instructions - Isigny and StPierre maps need to be renamed to IsignyBO and StPierBo before unzipping the "Map Files.zip" contents into the maps directory. In the final release these will be copied via the plugin to the proper file names. An updated readme.txt has been sent but may not yet be included the version for download.
If you have any comments/feedback on the included fixes or for more let me know.
im just curious if the fire tracers exist in Omaha now? id very much love to play this mod but i feel somehow its impossible in h2h play when you cannot see the muzzle flash nor the tracers as joiner...
is it also possible to have the final plugin containing all the maps as well? just like SAS 3.5 has it? its so very convenient... especially for a mod with so many maps as Omaha...
It is always amazing the effort you have given to the CC community.
Im sure I mentioned it before but just in case I didnt thanks for posting what CC file each change is made in.Although you did miss listing the file for the added map connections.
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