AT_Stalky
Rep: 27.4 votes: 10
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Posted: Tue Nov 28, 2006 12:24 pm Post subject: Hmm,,, |
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Hmm
I have same problems
1. Set the North Btd at top to the Left side (at map border),
OO1OOOOO
O
O
O
OOO2OOOO
2. In South set the Btd one step to the right, and i belive that will do it.
3. Have NO btd at the MAP BORDER to the LEFT of them mentiond abow.
Hope that help
Stalk
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Sapa
Rep: 76.3 votes: 8
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Posted: Tue Nov 28, 2006 12:29 pm Post subject: Re: mmm |
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ANZAC_Lord4war wrote:
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i thought the original battle in the gc was a meeting eng.
or have u added the entry vl since?
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Yes that is what i ment in the previous post. Even if you have an entry VL you cant be sure the game put the arriving BG on that flag....
Mats
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pzjager
Rep: 12.3 votes: 1
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Posted: Tue Nov 28, 2006 1:06 pm Post subject: |
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Hi everybody!
The problem is resolved.
See attached!
I will correct some other "northern btd's" as well. They will be in the V1.1 which might be released soon.
Cheers
PJ
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ANZAC_Lord4war
Rep: 3.5
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Posted: Tue Nov 28, 2006 1:07 pm Post subject: mmm |
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really?
i thought that happened only after ur bg got disbanded,and it was a 2nd attempt.
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Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands |
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pzjager
Rep: 12.3 votes: 1
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Posted: Tue Nov 28, 2006 1:12 pm Post subject: Re: mmm |
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ANZAC_Lord4war wrote:
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really?
i thought that happened only after ur bg got disbanded,and it was a 2nd attempt.
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Just try it! It is OK now
PJ
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ANZAC_Lord4war
Rep: 3.5
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Posted: Tue Nov 28, 2006 1:21 pm Post subject: mmm |
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what did u end up doing to fix it?
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Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands |
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pzjager
Rep: 12.3 votes: 1
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Posted: Tue Nov 28, 2006 1:50 pm Post subject: Re: mmm |
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ANZAC_Lord4war wrote:
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what did u end up doing to fix it?
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1) I took the VL previously located east/right/border of the map and pushed it 2 hex ago to the left: it is not any longer on the border of the map but is not so bad and anyway that's what TT did to increase the AI of his mod)
2) At the same time, I took the northern entry VL and put it in the up/right corner of the map.
3) The two exit VL's going to the airports are now south of the map (geographically absolutely correct).
AND THE RUSSIANS ATTACK FROM THE ENTRY VL!!!!!
Cheers
PJ
P.S. Anyway, if someone finds how to go to the exe file and knows how to avoid this systematic AI attack from the right, he will be honored by all the community! Perhaps Mafi could help?
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Tue Nov 28, 2006 2:21 pm Post subject: North and south |
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North and south, where it end up:
Basicly:
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Tue Nov 28, 2006 2:26 pm Post subject: |
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More
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pzjager
Rep: 12.3 votes: 1
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Posted: Tue Nov 28, 2006 2:35 pm Post subject: |
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Hi,
OK, I understand all that! The problem in CC is not the frontier between right and left, but between north and south!
Cheers
PJ
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Tue Nov 28, 2006 2:44 pm Post subject: ? |
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???
Its a expleanation of how a entry of Germans or Allied and up in either NORTH or SOUTH... ((as i explaind in the previous page with words, not images))
This is WHY the entry end up where they end up, and HOW to controll that in the BTD....... .. . . ...
Forget it
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Tejszd
Rep: 133.6 votes: 19
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Posted: Wed Nov 29, 2006 4:19 am Post subject: |
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AT_Stalky,
So the game is still placing the Germans on the left on the map but since it has to use a VL you can control location as it will use the left most VL wherever it is located (side, bottom or top). Same goes for the Russians they are still starting on the right.
Pzjager,
Making the Russians attack the map just allowed the Germans to be placed anywhere fixing their starting location but does not affect the Russian entry VL. You could start the whole campaign 1 turn earlier so that all the Russian BG's are reinforcements and use entry VL's or adjust the VL's on the starting maps based AT_Stalky/ANZAC_Lord4war comments....
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