Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1245
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


Goto page Previous  1, 2
 Author
Message
 
AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Tue Nov 28, 2006 12:24 pm Post subject: Hmm,,, Reply with quote

Hmm

I have same problems

1. Set the North Btd at top to the Left side (at map border),

OO1OOOOO
O
O
O
OOO2OOOO

2. In South set the Btd one step to the right, and i belive that will do it.

3. Have NO btd at the MAP BORDER to the LEFT of them mentiond abow.

Hope that help

Stalk
Back to top
View user's profile Send private message Visit poster's website
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Nov 28, 2006 12:29 pm Post subject: Re: mmm Reply with quote

ANZAC_Lord4war wrote:
i thought the original battle in the gc was a meeting eng.
or have u added the entry vl since?


Yes that is what i ment in the previous post. Even if you have an entry VL you cant be sure the game put the arriving BG on that flag....

Mats
Back to top
View user's profile Send private message
 
pzjager

Rep: 12.3
votes: 1


PostPosted: Tue Nov 28, 2006 1:06 pm Post subject: Reply with quote

Hi everybody!

The problem is resolved.
See attached!

I will correct some other "northern btd's" as well. They will be in the V1.1 which might be released soon.

Cheers
PJ



vertiac.zip
 Description:

Download
 Filename:  vertiac.zip
 Filesize:  1.61 KB
 Downloaded:  295 Time(s)

Back to top
View user's profile Send private message
 
ANZAC_Lord4war

Rep: 3.5


PostPosted: Tue Nov 28, 2006 1:07 pm Post subject: mmm Reply with quote

really?
i thought that happened only after ur bg got disbanded,and it was a 2nd attempt.


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Back to top
View user's profile Send private message MSN Messenger
 
pzjager

Rep: 12.3
votes: 1


PostPosted: Tue Nov 28, 2006 1:12 pm Post subject: Re: mmm Reply with quote

ANZAC_Lord4war wrote:
really?
i thought that happened only after ur bg got disbanded,and it was a 2nd attempt.


Just try it! It is OK now

PJ
Back to top
View user's profile Send private message
 
ANZAC_Lord4war

Rep: 3.5


PostPosted: Tue Nov 28, 2006 1:21 pm Post subject: mmm Reply with quote

what did u end up doing to fix it?


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
Back to top
View user's profile Send private message MSN Messenger
 
pzjager

Rep: 12.3
votes: 1


PostPosted: Tue Nov 28, 2006 1:50 pm Post subject: Re: mmm Reply with quote

ANZAC_Lord4war wrote:
what did u end up doing to fix it?


1) I took the VL previously located east/right/border of the map and pushed it 2 hex ago to the left: it is not any longer on the border of the map but is not so bad and anyway that's what TT did to increase the AI of his mod)
2) At the same time, I took the northern entry VL and put it in the up/right corner of the map.
3) The two exit VL's going to the airports are now south of the map (geographically absolutely correct).

AND THE RUSSIANS ATTACK FROM THE ENTRY VL!!!!!

Cheers
PJ

P.S. Anyway, if someone finds how to go to the exe file and knows how to avoid this systematic AI attack from the right, he will be honored by all the community! Perhaps Mafi could help?
Back to top
View user's profile Send private message
 
AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Tue Nov 28, 2006 2:21 pm Post subject: North and south Reply with quote

North and south, where it end up:

Basicly:



right.jpg
 Description:
 Filesize:  224.4 KB
 Viewed:  6297 Time(s)

right.jpg


Back to top
View user's profile Send private message Visit poster's website
 
AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Tue Nov 28, 2006 2:26 pm Post subject: Reply with quote

More


leftl.jpg
 Description:
 Filesize:  210.21 KB
 Viewed:  6294 Time(s)

leftl.jpg


Back to top
View user's profile Send private message Visit poster's website
 
pzjager

Rep: 12.3
votes: 1


PostPosted: Tue Nov 28, 2006 2:35 pm Post subject: Reply with quote

Hi,

OK, I understand all that! The problem in CC is not the frontier between right and left, but between north and south!

Cheers
PJ
Back to top
View user's profile Send private message
 
AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Tue Nov 28, 2006 2:44 pm Post subject: ? Reply with quote

???

Its a expleanation of how a entry of Germans or Allied and up in either NORTH or SOUTH... ((as i explaind in the previous page with words, not images))


This is WHY the entry end up where they end up, and HOW to controll that in the BTD....... .. . . ...

Forget it
Back to top
View user's profile Send private message Visit poster's website
 
Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed Nov 29, 2006 4:19 am Post subject: Reply with quote

AT_Stalky,

So the game is still placing the Germans on the left on the map but since it has to use a VL you can control location as it will use the left most VL wherever it is located (side, bottom or top). Same goes for the Russians they are still starting on the right.


Pzjager,

Making the Russians attack the map just allowed the Germans to be placed anywhere fixing their starting location but does not affect the Russian entry VL. You could start the whole campaign 1 turn earlier so that all the Russian BG's are reinforcements and use entry VL's or adjust the VL's on the starting maps based AT_Stalky/ANZAC_Lord4war comments....
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> CC5 Stalingrad Der Kessel
Goto page Previous  1, 2


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!