Posted: Fri Dec 15, 2006 12:22 am Post subject: Immo problem
since nobody answered yet... again: is there a possibility to solve that disrepancy by modding the data...?
something that bothers me is that it is impossible to see if a tank is immo or damaged in the BGscreen or the strategic map (after entering soldiers details).
sometimes i have tanks that are still immo from the last battle although i am in full supply... The only real possibility to avoid that is by putting it back into forcepool and then back into the Bg again. But its is difficult to remember which tank was the immo one....and the crew also loses its stats when put back into forcepool.
I've never had this problem. If you have fuel and ammo - If a tank get's immob'd you could loose it or keep it. If you keep it, it should be fixed and no longer immob'd. I've never seen otherwise.
A third possible solution, but it also requires keeping paper notes. When you first go into the BG screen, rename each of your vehicles and if nothing else give them a number. During game play note down the name of the map and the name and number of the vehicle that might be a problem in the next battle. For example:
Airfield: Stuart 1 immob, Sherman 3 main gun inop.
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