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Do incapacitations count as a soldier's kills?

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Uberdave

Rep: 26.9


PostPosted: Sun Dec 31, 2006 2:07 pm Post subject: CC5 Khalkin-Gol is ready for release... Reply with quote

In the process of uploading it right now.

Please post all comments, feedback, criticisms here in the forum, or send to my email address.

Enjoy!

Twisted Evil

overmanxxx [at] yahoo [dot] com
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Searry

Rep: 3.2
votes: 1


PostPosted: Sun Dec 31, 2006 2:36 pm Post subject: Reply with quote

What kind of mod can we expect?
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Uberdave

Rep: 26.9


PostPosted: Sun Dec 31, 2006 2:42 pm Post subject: Reply with quote

Well, check out all the readmes and FAQs over at:

http://www.closecombat.org/forums/forumdisplay.php?f=77

I posted all that stuff here about two years ago, but Mooxe must've deleted it, thinking it was a dead project.

The USSR vs Jap AI will give the player a good experience.

Jap vs AI is OK, but nothing spectacular.

H2H hasnt been tested yet, so I'm interested in hearing some feedback about people's experiences.

A friend of mine who played it compared it to the 'Winter War' mod; massed Soviet armor and motorized forces against tenacious, dug-in defenders.

Check it out!
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Searry

Rep: 3.2
votes: 1


PostPosted: Sun Dec 31, 2006 2:46 pm Post subject: Reply with quote

Shouldn't the H2H be the most important aspect in every mod?
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Uberdave

Rep: 26.9


PostPosted: Sun Dec 31, 2006 2:54 pm Post subject: Reply with quote

Very much so.

A good H2H experience is what all mods should aspire to.

I find that the sides are relatively balanced, but the more experienced player should command the Japanese.
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mooxe

Rep: 221.7
votes: 25


PostPosted: Sun Dec 31, 2006 3:08 pm Post subject: Reply with quote

Nothing should of been deleted, maybe just burried?


Join Discord for technical support and online games.
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Searry

Rep: 3.2
votes: 1


PostPosted: Sun Dec 31, 2006 3:46 pm Post subject: Reply with quote

When you're gonna put it up for download mooxe?
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Sapa

Rep: 76.3
votes: 8


PostPosted: Sun Dec 31, 2006 4:09 pm Post subject: Reply with quote

...single battle crash, not tested in multiplayer(but multiplayer is the only way to play CC?) but good AI as the Japanese?...can you play the GC or Ops...?

The mainscreen looks nice :zzz
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Uberdave

Rep: 26.9


PostPosted: Sun Dec 31, 2006 4:14 pm Post subject: Reply with quote

@ Sapa

No 'cartoon' graphics either...
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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sun Dec 31, 2006 11:03 pm Post subject: Reply with quote

Great news...looking forward to 'study' the mod and see what you've done with the IJA data, Uberdave...
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Searry

Rep: 3.2
votes: 1


PostPosted: Mon Jan 01, 2007 12:59 am Post subject: Reply with quote

When it's up? I wanted to play it today. Crying or Very sad
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Mon Jan 01, 2007 2:36 am Post subject: mmm Reply with quote

read some of ur known issues.
this one
-As with most CC mods, attempting to play a single Battle will result in a crash to desktop approx. 50% of the time.
However, it seems that the crashes come in twos or threes. Be persistent and keep restarting...
sounds like u messed up the vehicles or wrecks position.( i dont think there r any CC mods any more that u cant play single battle on)

and -I have tried to simulate the Japanese infantry never surrendering, but it seems impossible with the CC engine.
The player will find that the Manchu BGs will often surrender easily, as their morale was historically low,
but even the most battle-hardened Japanese units will surrender at times. This is simply a limitation of the engine.
Japs committed suicide without taking an enemy (biggest form of surrender there was)

and-Swords and sabers are included in some infantry units, but they don't seem to function as intended.
Infantry will more likely use the default melee assault when attacking in close quarters. I still don't know why.
did u rework the sprites?

and ***The CC engine lowers the actual numbers entered into 'FPools.adb' for the GC and campaigns.
When playing Battles and Ops, the values entered in FPools are the same in the game. Therefore...
this is news to me!CC displays the correct amount in every setting for me.


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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mooxe

Rep: 221.7
votes: 25


PostPosted: Mon Jan 01, 2007 4:35 am Post subject: Reply with quote

Files added.


Join Discord for technical support and online games.
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Uberdave

Rep: 26.9


PostPosted: Mon Jan 01, 2007 10:15 am Post subject: Reply with quote

@ Anzac
"I dont think there r any CC mods any more that u cant play single battle on) "

How familiar are you with the CC engine? Single battles crash occasionally on every CC5 mod ever loaded.


Japs committed suicide without taking an enemy (biggest form of surrender there was)

Of course they did...but can SIMULATE that using the CC engine?


did u rework the sprites?

No need to if the data may be manipulated.


this is news to me!CC displays the correct amount in every setting for me.

Then your experience with data editing is cearly limited. After editing CC data for the past 6 years, it is common knowledge that FPool data is fluid and changes on the difficulty settings, as well as campaigns v battles.

Anzac, your point is?

I'm here to announce my work being completed, not to argue about its merits.

Unlike some modders, I list known issues. The fact that some (like yourself) will come along and use it against me is to be expected. I dont EXPECT you to play my mod, but the fact that you are criticising it beforehand tells me something of your agenda.

Sapa has some unresolved anger towards me, because I criticized certain aspects of BoB. Its nothing personal, and I thought I made that clear to him.

BUT, I actually PLAYED his mod before writing a review. Question is, will you do the same?


@ Mooxe
Thanks!
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ANZAC_Lord4war

Rep: 3.5


PostPosted: Mon Jan 01, 2007 10:41 am Post subject: mmm Reply with quote

lmao


Forget words,actions will show your true ambitions!The Battlefield,In many cases, the terrain of a battlefield can be the best resource a commander has. A clump of trees, an abandoned house, or a drainage ditch can all be powerful tools in the right hands
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king_tiger_tank

Rep: 0.1


PostPosted: Mon Jan 01, 2007 3:35 pm Post subject: Reply with quote

Uberdave wrote:


Japs committed suicide without taking an enemy (biggest form of surrender there was)

Of course they did...but can SIMULATE that using the CC engine?


Well you can have troops shoot your deserting/surrendering troops, but it still it counts them as a surrendered soldier than a dead soldier


What would H Jones do?
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K




PostPosted: Mon Jan 01, 2007 3:52 pm Post subject: Khalkin-Gol Reply with quote

I played CC5 mod "Khalkin-Gol".
I think this mod is very interesting!! Smile
But there is a problem "Single battle crash" sometimes.
I am looking forward to "Khalkin-Gol version 1.0" already. Very Happy
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K




PostPosted: Mon Jan 01, 2007 5:23 pm Post subject: I found a bug... Reply with quote

I found a bug.
Soldiers go up roof of buildings at the "Honjinganga"...
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Uberdave

Rep: 26.9


PostPosted: Mon Jan 01, 2007 5:41 pm Post subject: Reply with quote

@ King Tiger

LOL!

Where are you from in Kansas? I grew up in the eastern part of the state.


@ K
Thanks for the feedback!

The issue with the Honjiganga map is known. It is because there are no roof files for the maps (3/10)...so you don't see the building interiors when troops enter them.

I plan on resolving this in the first update. Unfortunately, GRoof2 doesnt work well on my machine.

Crying or Very sad
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K




PostPosted: Mon Jan 01, 2007 6:23 pm Post subject: Reply with quote

Ok,I hope Khalkin-Gol will be very good mod!
GOOD LUCK TO YOU!!!
If I'll find bug,I will report you. Very Happy
And I have a question.
How many maps do you make?
Thank you for ypur answer. Smile
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