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Do incapacitations count as a soldier's kills?

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DarkKnight




PostPosted: Tue Feb 20, 2007 2:52 am Post subject: Increase weapon effectiveness (killing ability) in CC2 Reply with quote

I actually just asked this in my thread in the CC2 Forum, but I think it's more appropriate here...

I've gone back to CC2 and want to eliminate my old frustrations of it being so hard to kill anyone. You can be almost on top of an enemy unit and still not hit any of them, and then you run out of ammo. So... in the 'base' folder I've been going to the 'weapons' file and fiddling with 'base accuracy AP' with no real distinguishable results.

What columns in which files will help me make it easier to kill soldiers when you fire at them???

Oh how I want an end to those rifle teams happily advancing across farm fields even tho I've got 3 machine gun teams and a tank blazing away at them from 50yds away.

Thanks a lot.
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Senior_Drill

Rep: 9.7
votes: 2


PostPosted: Tue Feb 20, 2007 8:15 am Post subject: Reply with quote

I haven't dealt with CC2 data very much as yet, but I give you some insights.

Base Accuracy is the percentage chance a shot will hit a target. The higher the number, the greater the chance it will hit a target, which does not mean it will kill that target. It uses a 0 to 128 table of probability, where 128 = 100%.

It is the Kill Ratings (for direct fire) that determine a weapon's penetration of the equivalent of millimeters of Rolled Homogeneous Armor within the range limits of Point Blank, Close, Medium and Long ranges. The Blast Ratings (for indirect fire) are the equivalent mm's of RHA and are calculated with Blast Radius for the effect at the four ranges and the four blast effect radii.

The element that the target is in also effects the accuracy and penetration of any given round. There is no one column that you can change to get what you want. It is a holistic system of calucations that the game makes.


C'est magnifique, mais ce n'est pas la guerre.
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DarkKnight




PostPosted: Wed Feb 21, 2007 1:43 am Post subject: Reply with quote

Thanks Senior Drill

After playing with the base accuracy for a while (which seems to be on a 511 pt scale, not 128 - but it doesn't matter), I then thought the problem might be with the cover and protection the soldiers have. So I guestimated on the base accuracy data and also went into the 'elements' file and scaled down the cover of all the different elements.
So far it does seems to be working, so maybe that's the solution.
Thanks again
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Senior_Drill

Rep: 9.7
votes: 2


PostPosted: Thu Feb 22, 2007 6:24 am Post subject: Reply with quote

Hey, Dark Knight.

You are right, base accuracy is base on the 512 table ,my bad for not checking my files. Here are the Chance128, Chance512 and Chance512b tables:

Chance128
Name ID Number
0% 0
1% 1
5% 6
10% 13
15% 19
20% 26
25% 32
30% 38
35% 45
40% 51
45% 58
50% 64
55% 70
60% 77
65% 83
70% 90
75% 96
80% 102
85% 109
90% 115
95% 122
99% 127
100% 128

Chance512
Name ID Number
0% 0
.001% 1
1% 36
5% 81
10% 114
15% 140
20% 162
25% 181
30% 198
35% 214
40% 229
45% 243
50% 256
55% 269
60% 283
65% 298
70% 314
75% 331
80% 350
85% 372
90% 398
95% 431
99% 476
100% 511

Chance512b
Name ID Number
0% 0
90% 398
91% 403
92% 409
93% 416
94% 423
95% 431
96% 441
97% 452
98% 464
99% 476
99.2% 482
99.4% 488
99.6% 495
99.8% 503
100% 511

In the Elements file, the Cover columns are: Cover provided by this element for a soldier. Range = 0-512. The higher the number the less likely an accurate hit on the target is -- a rating of 512 would make all hits 'area hits'. Does NOT make the target impossible to hit.

For the Protection columns: Protection provided by terrain in millimeters of steel. This is vesus direct fire, not indirect fire. Range = 0+ .

For the Hinderence columns: The visibility hinderance of terrain element tile. This accumulates along the LOS between 2 units. Cumulative totals greater than 300 blocks LOS. Cumulative totals greater than 450 blocks LOS and Line of Fire. Range = 0+ . For instance, if you try to sight on a team that is in a Field element tile, the Hinderence of 15 for Field adds up for every element tile the LOS passes through. At 19 contiguous tiles of the element, you can just barely get an LOS on them. At 31 contiguous tiles, you can not even see them. Compound sight lines across different element tile settings are cumulative.

An Element tile is 2 x 2 meters in map scale.


C'est magnifique, mais ce n'est pas la guerre.
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DarkKnight




PostPosted: Thu Feb 22, 2007 7:46 am Post subject: Reply with quote

Wow. Thanks a lot for breaking that all down and everything Senior Drill.
I think I'll save that somewheres as quick reference.

I think I have it working now, after spending some time on it. It's good enough for me anyways.

Because the AI is not the best, increasing the deadliness of fire can make it very easy on some maps if I'm playing the Germans, even with the settings skewed against me because the AI just bunches up in a conspicuous spot. 2 MG42s managed to mow down well over half the airborne guys running at them across a field before they finally got taken out by mortars and the few who made it. I felt it was pretty accurate tho, so I'm happy. Razz

Thanks again for breaking it down for me. If you're ever interested in trying it out, I can put up the data I'm using.

Happy hunting.
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