Posted: Tue May 08, 2007 2:34 pm Post subject: Shuri weirdness
In cc Okinawa, the shuri castle map screws up my computer. When the battle begins, the morale and time meters are gone, and nothing actually happens. What gives?
It happened to me when playing the 2nd (or maybe 3rd?) battle in the Shuri Castle during a campaign. The map worked fine in the first battle though...haven't found a work around for this bug.
Posted: Fri May 11, 2007 6:03 am Post subject: shuri castle
at about 250 shellholes created the map will crash, i talked to the maker a long time ago about it. he said with less trees it wouldnt happen. trust me i tested it, dont use morter teams and dont give artillery support and it wont crash. try it it works
"No damned man kills me and lives" - General Forrest
There things accting together that will crach a larger map.
A cople of low intyensed battle work just fine, but heavy battle and it will not over time.
I made some a maps, 3840 x and had this type of problem... Comes at game 3 to 12 depended on amount of trees added and crates and rubble generated.
So look like max is still seem to be 3600 for continue hard battle, 3840 for single battle. (depend on element file to).
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