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Do incapacitations count as a soldier's kills?

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Dima

Rep: 87.3
votes: 16


PostPosted: Sun Jun 17, 2007 3:15 pm Post subject: GJS 4.4 TRSM Reply with quote

Hi,

well, TRSM v09 looks pretty rdy for public release Smile. But there r some nasty problems with i-net here that don't allow me to upload it rite now. In other hand it gives me some time to spot things maybe and fix/polish. It will be for sure uploaded/released in 1-2 weeks.

What are the main changes from GJS 4.4?

-new GC.
-GJS 4.3 Basly map replaced GJS 4.4 Lebisey Woods map.
-new soundmod.
-all the data was revisited.
-some new weapon icons.
-most of maps have VLs replaced and new ones added.
-virtually all the inf teams were revisited to be more historical.
-inf teams were organized as close to their historical training manuals and tactical employment as possible in CC5.
-many new teams.
-most of the team names were chnged to be more historical.
-all the vehicles and guns were revisited.
-many new vehicles and guns added.
-some vehciles and guns were removed.
-all the FPs were revisited and reorganized.
-7 BGs were changed for Germans.
-3 BGs were changed for allies.
-8cm/8.1cm/8.2cm/3-inch mortars are grouped in pairs.
-med mortar min range varies from 200 to 250m.
-all the open-tops are much less vulnerable to mortars.
-alot of new weapons added.
-3th Cdn ID has it's own diferences from british IDs.
-various surprises Smile.
-etc.

That's quick survey of german units in TRSM:

716.ID (Type 41). No combat experience.

This ID was raised in May 1941 and like all 700-serie IDs was Bodenstandig (Static). This means that this ID was on the lowest level to receive new equipment although in early 1944 the 716.ID received some interesting stuff Smile.

In TRSM there are 4 BGs of 716.ID representing a Rifle Battalion each. Plus there are 2 Ost-Btle (representing Ost Rifle Battalion with a German Company attached) that were attached to 716.ID.

Features:
1.No german MGs though Ost-Btlen have some.
2.No MP.40 in inf teams (besides Command Teams).
3.No PzFauste, u will have to use 'old' and ad-hoc AT Infantry weapons.
4.No HMGs for 716.ID BGs (exept Ost).
5.Various old and beute equipment.
6.Marder I.


352.ID (Type 43). No combat experience.

This ID was raised in Nov 1943 and received "Type 43" organization. It had up-to-date equipment but men didn't have good training.

There is 1 BG of 352.ID - I./916./352.ID. That Battalion was south-east of Bayeux at 6 o'clock on June 6th 1944 (the beginning of the first turn) so I left it under player command.

Feutures:
1.German weapons including PzFauste and RPzB.43.
2.Marder I.
3.No Veteranen.


346.ID (Type 43). No combat experience.

Was raised in Feb 1942 as static div but was reorganized as Type 43 division during winter 1943-44. Had up-to-date equipment but men didn't have good training.

There r 4 Bgs of 346.ID in TRSM. Each representing Inf Bat with Div support.

Features:
1.German weapons including PzFauste and RPzB.43.
2.Marder IIIM.
3.No StuG III.

21.PzD (Type 43). No combat experience (some veteran soldiers).

This PzD surrendered in Tunisia in 1943 but it was decided to rebuild 21.Pz in France. The division was not fully equipped yet when Invasion occurred.

There are 4 BGs of 21.PzD. in TRSM. 2 of them represent PzGren(gp) Btle together with PzABt and elements of PzAAbt while other 2 represent PzGren(mot) Btle with various divisional elements attached.

Feutures:
1.German weapons including K.41, PzFauste and RPzB.43.
2.Marder I.
3.Mix of 'old' and 'new' Armored Cars.
4.Mix of PzIVC/G/H and PzIIIL.
5.Various conversions based on french HTs.
6.No 10.5cm(sf).
7.No S35 tanx.
8.No Veteranen.

12.SS-PzD (Type 43). No combat experience.

Was formed in Mid 1943. Had a shortage of NCO and officers.

There are 6 BGs of 12.SS-PzD in TRSM. 2 of them represent PzGren(gp) Btle with PzAbt and elements PzAAbt while 4 other represent PzGren(mot) Btle with various div units attached.

Features:
1.German weapons including K.41, MP.43, PzFauste and RPzB.43.
2.Mix of Panther D/A/G.
3.Mix of 'old' and 'new' Armored Cars.
4.PzIVH.
5.No Pak43.
6.No Veteranen.
7.No Jagdpanzer IV.

PzLehr PzD (Type 44). No combat experience.

Was formed in late 1943 and was the first of Type 1944 PzD. That was how German PzD should have looked like in 1944. It was the best equipped German PzD during WW2. Newest equipment and good training.

There are 4 BGs of PzLehr in TRSM. 2 of them represent PzGren(gp) Btle with PzAbt and elements of PzAAbt while other 2 represent PzGren(gp) with PzJAbt and various div units attached.

Features:
1.Up-to-date German weapons including K.43, PzFauste and RPzB.54.
2.Mix of Panther A(early) and Panther A(late).
3.PzIVH.
4.StuG III.
5.Tiger I.
6.Puma.
7.Jagdpanzer IV(early)
8.No Veteranen.
9.No StuH III.

SS-sPzAbt.101. No combat experience (veteran command tanks)

Was formed in Oct 1943.

In TRSM this BG is a mix of SS-sPzAbt.101 with 1 PzGren(mot) Kp of 12.SS-PzD, elements of II./12./12.SS-PzD and various small elements of 12.SS-PzD.

Features:
1.Tiger I(late).
2.Various HTs.
3.12.SS-PzD Infantry and vehicles.
4.12.SS-PzD PzIIIM
5.No Heer units.

I./3./2.PzD (Veterans)

Panther Bat of 2.PzD was sent to assist 12.SS-PzD. In TRSM this BG is a mix of Heer Panther with 1 PzGren(mot) Kp of 12.SS-PzD and various small elements of 12.SS-PzD.

Features:
1.Mix of Panther D/A/G.
2.12.SS-PzD Infantry and vehicles.


Comments, additions, critics r all welcome - throw yer chairs and tables on me Very Happy.



To be continued with survey of allied units soon...
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Polemarchos

Rep: 27.3


PostPosted: Sun Jun 17, 2007 3:34 pm Post subject: Reply with quote

yes!!!!!!

i cant wait to play it... 12 ss according to data i sent ya?

thanks dima great job


To brave men few words are as good as many
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karlmortar

Rep: 16.7
votes: 2


PostPosted: Sun Jun 17, 2007 3:36 pm Post subject: Reply with quote

"Comments, additions, critics r all welcome - throw yer chairs and tables on me "

i sure will. Very Happy

This looks realy nice indeed!

The more historical it is, the better.
But also sad. Crying or Very sad
As you mentioned, some fun stuff will be removed, but i think i can manage.
I'm looking forward to download this thing Smile

And because i'm such i dumb-ass, could you be so kind to explain what "TRSM" stands for?


"CC for ever"
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Pzt_Mac

Rep: 3.4


PostPosted: Sun Jun 17, 2007 5:00 pm Post subject: Reply with quote

True Realism Sub Mod
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karlmortar

Rep: 16.7
votes: 2


PostPosted: Sun Jun 17, 2007 7:01 pm Post subject: Reply with quote

Thanks.
Thats all i needed to know. Smile


"CC for ever"
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Dima

Rep: 87.3
votes: 16


PostPosted: Sun Jun 17, 2007 7:13 pm Post subject: Reply with quote

Quote:
True Realism Sub Mod

almost Smile - Total Realism Sub mod...but maybe yer interpretation sounds even better...

Quote:
12 ss according to data i sent ya?

yes yer info was valuable Smile.
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RedScorpion

Rep: 11.7


PostPosted: Sun Jun 17, 2007 8:00 pm Post subject: Reply with quote

very glad you finally release this mod dima, i have been expecting it


Ceci tuera cela
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Pzt_Kevin_dtn

Rep: 10.9


PostPosted: Sun Jun 17, 2007 10:27 pm Post subject: Reply with quote

I'm really excited for this mod. Can't wait to get my hands on this one.
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ANZAC_Tack

Rep: 22.3
votes: 1


PostPosted: Mon Jun 18, 2007 5:55 am Post subject: good Reply with quote

glad to hear its moving along...

tack


espree de corp
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Pzt_Coyote

Rep: 0.1


PostPosted: Mon Jun 18, 2007 9:04 am Post subject: Reply with quote

If the uploading problem is size related you can split up the file using .rar, that way you upload the file in small pieces Smile And mooxe can just use winrar or something to put it back together.




Chef- " I just wanted to learn how to fucking cook man!"
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DAK_Von_Manteuffel

Rep: 17.9


PostPosted: Mon Jun 18, 2007 6:41 pm Post subject: Reply with quote

Very Happy Thank you very much, by your work, I hope with impatience to prove it. Greetings.


El general que vence , siempre tiene razón.
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stiener

Rep: 46.4
votes: 3


PostPosted: Tue Jun 19, 2007 4:41 am Post subject: Reply with quote

Hi Dima
sounds interesting so far.......im real interested in the allied BG's make up.........especially how the Bren is gonna work. will it be a useable weapon now??

im a little concerned about what you say about the 12SS BG's. will no veteran soldiers effect how it will fight in this mod?? is there moral still going to be high?
as you know the 12SS was a very tough div......very well trained and equiped....and the esprit de corp was sec to none.
your thoughts..........


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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Dima

Rep: 87.3
votes: 16


PostPosted: Tue Jun 19, 2007 1:08 pm Post subject: Reply with quote

hi,

Quote:
im real interested in the allied BG's make up.........

was about to post survey on allied Bgs but found them v dull...

basic compositions of allied BGs:

- Assault units - Rifle Battalion + elements of 79th AD + element of Armrd Bde supporting particular beach + elements of RM Armd Support Group (or Cdn ASG for 3rd Cdn ID) + either RM or Army Commando + various elements of the division itself.

-Combined units - Rifle Battalion + elements of Armd Bde (usually 1 Tk Troop) + various elements of the division.

-Infantry units - Rifle Battalion + various division elements.

-Para units - Para Rifle Battalion + elements of AL BDE (after 7th) + elements of Armd Bde (after 9th) + elements of the Army Commando.

-AL unit - AL Rifle Battalion + elements of 6th ARR.

-Amrd units - Mot.Rifle Battalion + 2 Tk Cos + various divisonal elements.

-Inf units from ADs - Rifle Battalion + various elements of the AD.

Quote:
especially how the Bren is gonna work. will it be a useable weapon now??

that's not really BG's make up Wink.
well u will tell us yerself after checking it out Smile.

Quote:
will no veteran soldiers effect how it will fight in this mod??

12.SS-PzGrens will fite either good or not...depending on the commander skill Wink.

Quote:
is there moral still going to be high?

morale column doesn't work in CC5...or was it exp column? nevermind when u set morale f.e. 5 (maximum) u will get 5morale/5exp unit - terminator and vice-versa.
No ubermenchen in TRSM...

Quote:
as you know the 12SS was a very tough div......very well trained and equiped....and the esprit de corp was sec to none.

well imho, 12.SS wasn't tougher than f.e. 3rd Can ID or 3rd British ID... PzGrens had their first live ammo training commited in February 1944. It was still in phase of forming in June 1944.
It's major handicap was shortage of NCOs and junior officers...thus so hvy casualties in men and equipment during the first days. 12.SS had to adopt to the realities of battlefield and pay with their lifes and equipment for the experience during June, so they performed pretty good later in campaign...
But that's early June 1944 and as a commander u can command yer men wise and they will become v effective combat force or u can make mistakes that will lead to hvy casualities.

General combat value of units (0-minimum, 5- maximum).

Germans:

0-1 - 716.ID
1 - Ost.
1-2 - 346.ID,352.ID
1-3 - 21.Pz.
2-3 - 12.SS
3-4 - PLD.

Allies:

0-1 - green
1-2 - regular
2-3 - Cdn regular
4 - vet, commandos.

cheers,
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Pzt_Mac

Rep: 3.4


PostPosted: Tue Jun 19, 2007 7:17 pm Post subject: Reply with quote

How's the net coming along in your parts, Dima?

Can you upload yet? Huh, can ya? :ok2
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MarkM

Rep: 43.9


PostPosted: Thu Jun 21, 2007 8:31 am Post subject: Reply with quote

Hi Dima,

Nice work on the sub mod. We appreciate the work all the modders do for us. The origianl GJS has been often in these forums said to be the most balanced mod, and I tend to agree with those statements (Superman German snipers being banned on beach heads that is), has there been any play testing with your sub mod as to the balance of the GC now?

Thanks again for your work.

Mark
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squadman45

Rep: 2.4


PostPosted: Tue Jun 26, 2007 11:24 am Post subject: Reply with quote

Great!!! the submod has a nice look..... 2 weeks.... these week is the D week??? hehehe can´t wait.

Good job and thanks Band Of Modders Wink
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Dima

Rep: 87.3
votes: 16


PostPosted: Wed Jun 27, 2007 2:20 pm Post subject: Reply with quote

hi,


Quote:
has there been any play testing with your sub mod as to the balance of the GC now?

TRSM GC has the best balance possible when u r to simulate historical operation - historical balance Wink.

end of 1st turn of June 23rd in our GC with AJ:


some pics Smile.

12.SS Panther BG :


346.ID BG :


21.PzD PzGren BG :


One of the hard battles we have fought during GC.
AJ's 68 SS-men (everything that was left from one of the 12.SS-PzGren Bat) tried to hold last VL against canucks...that was fierce battle as cdn unit was worn out badly as well...

...but hvy suppression and bayonnete charges made the day!
Only 4 survived SS-men surrendered to victors Very Happy.


Quote:
Can you upload yet? Huh, can ya?

everything is fine now Mac Smile. Just waiting for some graphics for new vehicles...i believe on weekend it will be out.
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Pzt_Mac

Rep: 3.4


PostPosted: Thu Jun 28, 2007 6:31 am Post subject: Reply with quote

I would say to just load it up, Dima. When the new graphics come, then great, but we're ready for it now Very Happy Graphics can always be changed at a later time. In the meantime, we've got a Pzt vs Merc war to fight! Hoorah!
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stiener

Rep: 46.4
votes: 3


PostPosted: Thu Jun 28, 2007 9:57 pm Post subject: Reply with quote

Dima
did you do anything with the allied piat? like intigrate it with some of the rifle squads?


WHEN THE PIN IS PULLED "MR GRENADE"IS NOT OUR FRIEND !
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Dima

Rep: 87.3
votes: 16


PostPosted: Fri Jun 29, 2007 9:00 am Post subject: Reply with quote

hi,

Quote:
did you do anything with the allied piat? like intigrate it with some of the rifle squads?

no, steiner, only Para Ad-hoc team has integrated PIAT (same as in GJS). After reinforcement such team is gone.
1)PIAT was Platoon hvy weapon like 2-inch mortar.
2)PIAT has got the ability to engage inf/obstacles so squad integrated PIAT would gave great advantage to an infantry squad especially in house-to-house combat.

Pretty same story with RPzB although PLD had RPzB in each PzGren Gruppe so it would be pretty realistic to have PzGren Trupp's with integrated RPzB inside PLD BGs but i believe it would impact gameplay too much...

Scout Uni Carriers from Carrier Platoons of Inf Battalions have board PIAT (less accurate and with slower ROF than inf version).

Anyway during my GC vs AJ i found PIATs to be v effective and they were really the only remedy against AJ's 'Cavalry' attacks with 8-10 Panthers Smile. My PIAT and BREN teams work close - latter to cut infantry and former to KO tanx that will come to assist enemy infantry. Such tactics was effective for rather short time as AJ has adapted pretty soon but it allowed me to KO 5-6 Panthers and force AJ to use tanx as long inf support weapon instead of using them as an armored fist Smile.

One example of PIAT usage:

My combined BG was desperatly defending against 130./PLD. The main threat was 2 Tiger tanx as 75mm shells just bounced off Tiger's armor unless u were shooting at side/rear armor at some 100-200m. 1st Tiger was KO by Sherman at point black range with several side hits (and 1-way-LOS of coz Very Happy).
The battle has started and i found out the main approach of AJ's attack = Tiger Wink. So i had to move one of my PIAT as i was expecting him in diferent place. (u can c PIAT in the left top corner that has just stopped it's sprinting toward nearest hedge).


To delay AJ's forces i've called arty in while attaking his inf with Stew to lurke entice Tiger where i wanted it.


That all allowed me to get PIAT in the rite place in rite time and knock Tiger out Smile. So PIAT is valuable, powerful, mobile close range AT source that in same time can be used v effective vs enemy in strongholds.


Canadian assault BG landing on Juno:


German BG defending Juno:


Quote:
When the new graphics come, then great, but we're ready for it now Graphics can always be changed at a later time. In the meantime

well, i think in same way. i will wait till saturday for the graphics and if it is not rdy i will upload the pln as it is now, if noone has objections Smile.
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