if u gonna update it in nearest future, contact me - i'll give files/ideas i was preparing for Stal Vetmod .
Will 50% of the AI teams remain immobile? If yes, I could send them some vitamins
the same that sdk germ vetmod, after 3 turns having same result of the start is notorius that Ai is stupid, you are more advance on right way but again far away
if u gonna update it in nearest future, contact me - i'll give files/ideas i was preparing for Stal Vetmod .
Will 50% of the AI teams remain immobile? If yes, I could send them some vitamins
I noticed the support teams remaining immobile but not too much else. This usually works ok for AI if not as I would like it. This only becomes a huge problem in meeting engagements where it's generally vital to move you're MG and AT teams up where they can do their job.
I've never met an AI that was a challenge. They become predictable and often have many flaws to exploit. It's what stopped me playing rome: total war. If activision can't make a decent AI then I don't expect people at home to.
P.S. Many thanks to salhexe for your excellent vetmods
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!