7A_WeeFunk
Rep: 41.5 votes: 1
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Guest
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Posted: Mon Sep 03, 2007 5:38 am Post subject: |
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shall the pln file be installed when i transfer the files to cc5 folder? And must be Installed on both players comp?
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yes, report if it doesn't work plz.
thnx for reporting SdKfz 221/2 issue but from readme:
-SdKfz 222 has misplaced turret.
-SdKfz 221 has wrong and misplaced turret.
-many new teams have 'old' pics.
-most of new vehicles have shared wrecks with 'old' vehicles.
so it's not a bug actually .
hmm somehow posted as guest...it was dima |
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7A_WeeFunk
Rep: 41.5 votes: 1
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Dima
Rep: 87.3 votes: 16
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HistoryTeaches
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Posted: Thu Sep 06, 2007 2:24 pm Post subject: |
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the GJS Rank Submod disables the new weapon pictures of the germans, is there a way to get it fixed without taking the rank submod down ?
also some icons on the strategic map need to be revised
the 352 Inf-Div. (i think it´s the 935) which comes later on the strategic board has an 12.SS icon , one regiment of the 347 is twice now, also the naming of the 716 needs to be revised too, one icon is missing the Zug (Platoon) number as the rest has |
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Dima
Rep: 87.3 votes: 16
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Posted: Thu Sep 06, 2007 3:57 pm Post subject: |
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the GJS Rank Submod disables the new weapon pictures of the germans, is there a way to get it fixed without taking the rank submod down ?
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either to include rank submod in TRSM (which i won't do) or make TRSM rank mod.
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the 352 Inf-Div. (i think it´s the 935) which comes later on the strategic board has an 12.SS icon
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icon is correct, name is wrong(thnx, will be fixed) that's I.25/12.SS-PzD.
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one regiment of the 347 is twice now
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346.ID u mean, they r diferent battalions of same regiment, 2 for 858. and 2 for 857.IR.
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also the naming of the 716 needs to be revised too
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why?
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one icon is missing the Zug (Platoon) number as the rest has
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what do u mean? could u plz post a pic? |
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HistoryTeaches
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Posted: Thu Sep 06, 2007 5:17 pm Post subject: |
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346.ID u mean, they r diferent battalions of same regiment, 2 for 858. and 2 for 857.IR.
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can you make the difference of them more specific ?
nevermind looked at the wrong icon
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what do u mean? could u plz post a pic?
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see above |
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Dima
Rep: 87.3 votes: 16
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Posted: Thu Sep 06, 2007 6:39 pm Post subject: |
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can you make the difference of them more specific ?
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the icons r soo small . well will check what i can do. |
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Glote
Rep: 0.1
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Posted: Fri Sep 07, 2007 11:56 am Post subject: |
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You didn't edit the map editor, will you do it one day ? |
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Dima
Rep: 87.3 votes: 16
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Posted: Fri Sep 07, 2007 11:58 am Post subject: |
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You didn't edit the map editor, will you do it one day ?
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scenario editor? all icons r correct in v091...or u mean something else? |
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Glote
Rep: 0.1
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Posted: Fri Sep 07, 2007 1:10 pm Post subject: |
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heu, yea, sorry, Scenario editor I mean, I have 0.9 and the icons arn't correct... |
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Dima
Rep: 87.3 votes: 16
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Glote
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Posted: Fri Sep 07, 2007 2:39 pm Post subject: |
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Thx, but I still have the old units in the edditor. |
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Dima
Rep: 87.3 votes: 16
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Posted: Fri Sep 07, 2007 2:47 pm Post subject: |
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don\t really understand what is wrong....
make a picture of what is wrong so i can c, plz |
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Glote
Rep: 0.1
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Posted: Fri Sep 07, 2007 9:09 pm Post subject: |
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See the red circled units, they arn't right. The 2 SS units at the botoms are from the normal GJS game, in TRSM they are normal infantry units. I Think there's more than 3 BG wrongs, but I can't remembre wich one now. |
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7A_WeeFunk
Rep: 41.5 votes: 1
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Sep 08, 2007 2:25 am Post subject: |
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odd here it's correct. sure that u got v091?
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Last edited by Dima on Sat Sep 08, 2007 3:07 am; edited 1 time in total |
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Sep 08, 2007 2:45 am Post subject: |
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Libessey Woods crashes in th opening seconds tryed 3 times
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need to know what BGs and teams did u take in battle (both sides). post pics and i will try to fix.
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however the lebissey works fine vs AI
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probably AI doesn't take same teams as yer opponent does. need screen of teams.
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other bug is in one of the SS bgs that have Regular Wehrmacht Uniforms
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hmm don't c Heer uniform on that pic.
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in one of the 12 pz bg they got 26 Mark IVH
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that's noted in readme - germans need many tanx.
number of tanx in german PzD is pretty historical altho devided to coefficient. proportion of german and allies tanx is pretty historical as well.
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The 22/21 got 36 french halftracks
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they had many - PzGrenadiere(gp) - 1,2 Bats per PzD.
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And in an other German BG i could reinforce missed the screenie sorry
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CC5 bug, it happens when u check opponent's FP. Just don't do it.
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http://img527.imageshack.us/img527/6601/closecombat070908034510tg4.jpg
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this one seems correct.
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http://img509.imageshack.us/img509/565/closecombat070908034508ek5.jpg
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thnx will fix.
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Thats not an Pak40 auf s307(F)
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yes indeed . will be fixed. tho in FP icon is correct?
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the pz 4 IVH seems wery strong and shermans are quite crappie
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ye PzIVH was good tank, at more than 100-150m 75mm M3/MkV needed to hit turret to penetrate it at front. Maneuvre (to get into position for flank/rear shot) and rate of fire is the key for allied tanx.
tip: use ATGs/TDs/VC to cover maneuvres of Shermans/Cromwells. |
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Dima
Rep: 87.3 votes: 16
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Posted: Sat Sep 08, 2007 2:54 am Post subject: |
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ok found, u mean SS PzPio - fixed. |
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7A_WeeFunk
Rep: 41.5 votes: 1
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