Posted: Wed Sep 05, 2007 7:09 pm Post subject: SOC installed and working
Hi to all of you who like/are interested in the late Stalingrad battle!
SOC has been fully installed on my old PC this late afternoon and is working well. Except some early (unevitable) moding errors that I will fix tomorrow (the lend/lease M4M3 gun has for instance a wonderfull MG icon!!) without problem, everything works well.
I wanted to show you with this message some early pics of the mod. Please be kind to consider them as an "early beta version"!!
Cheers to you all. The last chapter of the Stalingrad Trilogy is well on the tracks. I am confident that all the SDK fans will love it.
Cheers
PJ
UO0132.jpg
Description:
An other deadly Katyusha attack. This time on the Barrikady Factory.
Filesize:
1.07 MB
Viewed:
6442 Time(s)
UO0135.jpg
Description:
Aaaahhh!! The mines have been washed by a Katyusha attack!
Filesize:
824.95 KB
Viewed:
6442 Time(s)
UO0133.jpg
Description:
An overview of the top of the Kasatchiy Kurgan. This is a hill on the north-west flank that will be attacked by the Red Army by the first day of the Campaign. Fortunately for the Axis Player, there are some mines....
looking good
i bet the hill will be a bitch to take when they russian only come with infantry and the germans are waiting in their trenches ready to unleash some hell on them, but if the reds come with tanks
I would like first to apologise not to answer you seperately! Be sure that I appeciate your support. Unfortunately, I don't have a lot of time tonight and, after reading your messages, I came to the conclusion that I could make a general answer to everybody:
1) The SOC standarts are higher to the SDK ones.
2) SDK will be upgraded to the SOC standarts in due time.
3) SOC difficulty is so high that moving up to half of the campaign willl be the real challenge. Axis ammo will be very poor. Supply Axis will be very poor. Axis will not have access to outside Arty or Aircraft attack. They will have some, very limited, inside arty attack (divided between 150mm 10ling nebelwerfers and 105mm le FH's (only some shells a day, as historically).
4) Is the mod unplayable??? Yes but...No. I have, without cheating with the history, placed a lot of weapon pits, minefields, AT obstacles, barbed wires, small bunkers etc... on all the peripheric maps of the Kessel. If you can succeed to ambush the Red Army HERE, you will be given a -very small- chance to win. It will be the challenge for the Axis player to use 150% of the available terrain to ambush, retreat, etc.... and, ultimately, don't forget to use the scavenging tool! It will be their last and only chance.
As you can understand, there will not be any Vetmod in SOC. The mod itself is HardVet. It will be only for Veteran players who want to beat the impossible. That means that AI MG's -as 50% of the enemy units- will not be immobile!!!!!! That means that enemy recruit units will not charge in open terrain without being shot by a MG42 shell etc.... Do you see whet I mean?
Some of you have expressed some "exiting interrogations" about the difficulty level of SOC.
I have played so far the beginning of the Grand Campaign and the beginning of the Rossoschka Campaign. What I can tell so far is:
1.- Yes, the difficulty is stunning. I have fine tuned the ammo level of the Axis side and I can tell you that, with app. 30% of the ammo (which is historically more or less accurate- every battle is a tough challenge.
2.- Yes, you spend your time to retreat but, if you play well (or more than that if you want to survive...), you can do some counterattacks and, more important, you can make to the enemy heavy losses (once more, historical: the Red Army lost 26000 soldiers and HALF of their tanks in the 4 first days of the Operation Circle campaign). Just hoping that, one day or another, they will weaken at a point where you could stop their progression until Stalingrad. It is simply the aim of the mod!
3.- There are some CC playing tools that you will have to learn and, I would say, use maybe for the first time. Scavenging in an example. Also, don't waste your few ammo. Use your arms only at point blank or so. Use your MG's with one salvo at a time etc....
Once that said, It remains possible to play (to win, I still don't know). I have attached to this post some pics of my current Rossoschka Campaign -battle in the Kasatchij Kurgan map- which will show you what will be the challenge but as well what will be possible to do.
Last, there will obviously not be any VetMod in SOC. SOC is already a Vetmod by itself!!
The launch date is still scheduled for 2008, January 10th if everything goes well. Before that, I will ask to all of you who are interested in Beta testing the mod to contact me. Of course, everyone will not be selected but take your chance if you want and, much more important- if you are really interested in this unique mod.
DDay mods are so far away from this!
Cheers
PJ
UO0103.jpg
Description:
That's the overview of a detail of the map. Axis are desperately fighting for keeping the top of the Kurgan. A lend/lease Sherman has been destroyed
Filesize:
1.01 MB
Viewed:
6263 Time(s)
UO0105.jpg
Description:
Incredible! These guys have defended the Kurgan like noone!
Filesize:
534.86 KB
Viewed:
6263 Time(s)
UO0106.jpg
Description:
PaK40 remains a good tool, even with low ammo level...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!