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Do incapacitations count as a soldier's kills?

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Pzt_dragoon47

Rep: 0.3


PostPosted: Mon Oct 08, 2007 6:16 am Post subject: Static in Karelia? Reply with quote

i dont know but it seems that whenever, like a finnish soldier dies there is a loud static that comes up, like white noise, is there any way to fix that? is there a sound mod for it of some sort? it's a great mod but that noise is starting to get a little unnerving in my opinion lol. Rolling Eyes
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Pzt_dragoon47

Rep: 0.3


PostPosted: Mon Oct 08, 2007 6:21 am Post subject: Reply with quote

oh and if anyone has any good Ops or GC's that have good playbalance for H2H, i can use some of those, getting tired of losing to my friend as the Finns lol,
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Pzt_dragoon47

Rep: 0.3


PostPosted: Wed Oct 10, 2007 5:02 am Post subject: Reply with quote

why won't anyone answer me lol.
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Pzt_dragoon47

Rep: 0.3


PostPosted: Thu Oct 11, 2007 4:56 am Post subject: Reply with quote

great now im talking to myself, i guess i use german voices.
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Pzt_Kevin_dtn

Rep: 10.9


PostPosted: Thu Jan 03, 2008 3:04 am Post subject: Reply with quote

I hear you Dragoon.

I'm loading Karelia 2 right now and am going to see IF I can put together a balanced Op for h2h play.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Thu Jan 03, 2008 8:22 am Post subject: Reply with quote

Pzt_dragoon47 wrote:
why won't anyone answer me lol.


Sorry for the delay in answer! Embarassed I have seen people on the forum complaining about error in the Finnish voicecue before, it works wery well in my computer without problems. Never heard any complains from my two mates (Southern_Land and Russ109) who tested the mod.

The only thing i could think of who could make the error is that the wav files for the Finns is in 44 instead of 22 for the others....

Cant really think of anything else...as i sad before...works perfect in my system... Question

/Mats
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Pzt_Kevin_dtn

Rep: 10.9


PostPosted: Thu Jan 03, 2008 1:35 pm Post subject: Reply with quote

Hey Sapa

I took a brief look at Karelia 2 last night with the intention of trying to create a balanced Op for h2h play and use in a clan war. I think its going to be a challenge to accomplish given the volumes of men and armor that the Russians receive but I still plan on pushing ahead to see if it can be done.

Have you by chance created any custom scenarios/ops that would support what we're trying to accomplish? Please let me know.

Thanks,

Pzt_Kevin_dtn
Hauptmann
Pzt CC Gruppe

http://www.geocities.com/panzertruppen1/PztCCGruppe2.html


.
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Pzt_dragoon47

Rep: 0.3


PostPosted: Thu Jan 03, 2008 11:45 pm Post subject: Reply with quote

I fixed it by using German voices, which are fine with me anyway.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Fri Jan 04, 2008 6:53 am Post subject: Reply with quote

Pzt_Kevin_dtn wrote:
Hey Sapa

I took a brief look at Karelia 2 last night with the intention of trying to create a balanced Op for h2h play and use in a clan war. I think its going to be a challenge to accomplish given the volumes of men and armor that the Russians receive but I still plan on pushing ahead to see if it can be done.

Have you by chance created any custom scenarios/ops that would support what we're trying to accomplish? Please let me know.

Thanks,

Pzt_Kevin_dtn
Hauptmann
Pzt CC Gruppe

http://www.geocities.com/panzertruppen1/PztCCGruppe2.html


.


Sorry dont have anything you asks for, not much CC played during the last year.... Crying or Very sad

Cheers Mats
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Pzt_Kevin_dtn

Rep: 10.9


PostPosted: Mon Jan 07, 2008 3:41 pm Post subject: Reply with quote

Pzt_dragoon47 wrote:
I fixed it by using German voices, which are fine with me anyway.


I played Karelia2 yesterday and about midway through changed over the voices to the finnish voices and I experienced the same "static" sound as you reference. I couldn't figure out what it was until I read this thread again this morning. You are correct that the "sounds of dying" of Finnish soldiers does NOT work correctly and sounds like static.

When I play it with German voices, it works just fine.

Note - I am really close to finishing up creating a balanced H2H operation. I'll want to test it out against a Human opponent to make sure there is proper balance but I think its looking pretty good. I've played about 5 battles for each side against my son to get a basic feel. He's not very good but he's much better than what the AI can offer. So I need to hook up with a more seasoned human opponent to really test it and then make the final adjustments.
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Digs

Rep: 56.7
votes: 5


PostPosted: Tue Apr 01, 2008 12:18 pm Post subject: Reply with quote

Exclamation I here the noise also.
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