mooxe
Rep: 221.7 votes: 25
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Posted: Thu Jan 24, 2008 3:41 am Post subject: CCMT Patch Version 2007.12.12.1 |
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http://www.closecombatseries.net/CCS/modules.php?name=Downloads&op=getit&lid=3987
Copied from readme file....
• COMMAND SCREEN now says '10 Player Game' for the number of players instead of '6
Player Game'.
• Vehicle gunners will use their secondary weapons, if available.
• Crushed elements are visible on the client machine in multi-player games.
• Enemy soldiers no longer appear on top of roofs.
• The BRIEFING screen now comes before the BATTLEGROUP screen.
• The selected engagement is not reset if you VIEW MAP from the COMMAND SCREEN.
• Players now have the option to make victory locations visible/invisible , check box in
options screen. (ctrl-L during game)
• Army side no longer gets Opfor type aircraft for their close air support.
• Fixed terrain sprites that did not repaint properly when vehicle shadows were present and
no other sprites were being painted.
• Fixed vehicles stalling at a waypoint during a multi-waypoint move.
• US Marine Corp infantry and vehicles have been added to the forcepool.
• UK Army infantry and vehicles have been added to the forcepool.
• Various teams data has been reviewed.
• The barely produced Ka-52 Alligator has been replaced by the Ka-50 Hokum on the opfor
side.
• Mi-24 Hind has been added to the available Close Air Support assets for the opfor side.
• British Tornado, Eurofighter Typhoon and Eurocopter Tiger have been added to the
available CAS assets for the Army side.
• Fixed shadow problems that were present on some vehicles.
• Some coding issues causing problems with vehicle movement on some maps has been
fixed.
• Issues with vehicle movement rates have been addressed in the elements file.
• The armor values of specific vehicles have been changed to more accurate values with
considerations of gameplay taken into account.
• CC5 color and style of UI elements has been changed to the CCMT theme.
• Monitor and Status text images now have a larger and bolder font for ease of viewing.
• RAF rondelle no longer appears at victory locations on them mini-map and overview
map.
• The overlap seen with some of the UI image elements has been corrected.
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Last edited by mooxe on Mon Mar 17, 2014 12:17 am; edited 2 times in total |
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nuggaprovst
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Posted: Sun Mar 09, 2008 4:42 pm Post subject: Re: CCMT Patch Version 2007.12.12.1 |
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mooxe wrote:
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http://www.closecombatseries.net/downloads/ccmt/Close-Combat-ModernTactics-UpdateRelease-DRv200712121.zip
Copied from readme file....
• COMMAND SCREEN now says '10 Player Game' for the number of players instead of '6
Player Game'.
• Vehicle gunners will use their secondary weapons, if available.
• Crushed elements are visible on the client machine in multi-player games.
• Enemy soldiers no longer appear on top of roofs.
• The BRIEFING screen now comes before the BATTLEGROUP screen.
• The selected engagement is not reset if you VIEW MAP from the COMMAND SCREEN.
• Players now have the option to make victory locations visible/invisible , check box in
options screen. (ctrl-L during game)
• Army side no longer gets Opfor type aircraft for their close air support.
• Fixed terrain sprites that did not repaint properly when vehicle shadows were present and
no other sprites were being painted.
• Fixed vehicles stalling at a waypoint during a multi-waypoint move.
• US Marine Corp infantry and vehicles have been added to the forcepool.
• UK Army infantry and vehicles have been added to the forcepool.
• Various teams data has been reviewed.
• The barely produced Ka-52 Alligator has been replaced by the Ka-50 Hokum on the opfor
side.
• Mi-24 Hind has been added to the available Close Air Support assets for the opfor side.
• British Tornado, Eurofighter Typhoon and Eurocopter Tiger have been added to the
available CAS assets for the Army side.
• Fixed shadow problems that were present on some vehicles.
• Some coding issues causing problems with vehicle movement on some maps has been
fixed.
• Issues with vehicle movement rates have been addressed in the elements file.
• The armor values of specific vehicles have been changed to more accurate values with
considerations of gameplay taken into account.
• CC5 color and style of UI elements has been changed to the CCMT theme.
• Monitor and Status text images now have a larger and bolder font for ease of viewing.
• RAF rondelle no longer appears at victory locations on them mini-map and overview
map.
• The overlap seen with some of the UI image elements has been corrected.
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do i need a plugin manager to install mods toccmt
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schrecken
Rep: 195 votes: 15
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Posted: Sun Mar 09, 2008 7:33 pm Post subject: |
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This expansion/patch is not a mod... it is an official release and is installed by an exe.
Mods
CCMT comes with it's own ModSwap plugin manager.
Description: |
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Download |
Filename: |
CCMTSysCon.zip |
Filesize: |
407.36 KB |
Downloaded: |
371 Time(s) |
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nuggaprovst
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Posted: Sun Mar 09, 2008 9:07 pm Post subject: |
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schrecken wrote:
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This expansion/patch is not a mod... it is an official release and is installed by an exe.
Mods
CCMT comes with it's own ModSwap plugin manager.
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yep i found out...but thanks anyway
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Thomas
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Posted: Thu Jun 05, 2008 2:11 pm Post subject: |
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And how to install this? A serial number is required, and the one from the game isn't working. Can anyone help?
Cheers
Thomas
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MY WARGAMING BLOG |
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mooxe
Rep: 221.7 votes: 25
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schrecken
Rep: 195 votes: 15
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Posted: Fri Jun 06, 2008 9:21 am Post subject: |
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Check in your Close Combat - Modern Tactics root folder for a file "serialreg.txt"
You can copy and paste your serial number from there straight into the serial number input box for the update/patch.
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tuna
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Posted: Wed Jul 02, 2008 10:22 pm Post subject: |
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1) Backup your Close "Combat Modern Tactics.exe" (1.38 mb) file from original installation
2) Install the patch using serial number 1279-1443-0514-1032
3) Copy back your "Combat Modern Tactics.exe" (1.38 mb) into CC MT directory and play!
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tuna
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Posted: Fri Jul 04, 2008 4:43 pm Post subject: . |
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.m,
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Nomada_Firefox
Rep: 32.9 votes: 9
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Seraj
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Posted: Sun Jul 27, 2008 9:41 pm Post subject: |
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Dear Comrades, please kindly help me: I cannot get the correct serial number for the patch. I already tried 7629-5712-6189-3898 and 1279-1443-0514-1032 and 8890-5192-4283-4579, the latter found in the serialreg txt file. MERCI!
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Tejszd
Rep: 133.6 votes: 19
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Posted: Sun Jul 27, 2008 10:03 pm Post subject: |
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Contact Matrix Games support to get support with your serial number...
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ogrando
Rep: 51.1
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Posted: Fri Feb 06, 2009 6:23 pm Post subject: |
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tuna wrote:
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1) Backup your Close "Combat Modern Tactics.exe" (1.38 mb) file from original installation
2) Install the patch using serial number 1279-1443-0514-1032
3) Copy back your "Combat Modern Tactics.exe" (1.38 mb) into CC MT directory and play!
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The game now start and work fine, but i can't see victory location. I press ctrl+L but nothing. There are way to activate it. Maybe modifing a string in "CCMT.INI"?
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Fri Feb 06, 2009 6:34 pm Post subject: |
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Hmmm, You sure the patch is installed? It was like that in the relise before patch.
If not get latests patch dec 2007, it will do it i supose,
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ogrando
Rep: 51.1
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Posted: Fri Feb 06, 2009 7:04 pm Post subject: |
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If i use my installation serial i cna't install the patch. If i use 1279-1443-0514-1032, i can install the patch but the game cnat start and say me that the there are some problme with thhe serial (maybe because it is different at installation serial)
Then i follow this:
1) Backup Close "Combat Modern Tactics.exe" (1.38 mb) file from original installation
2) Install the patch using serial number 1279-1443-0514-1032
3) Copy back "Combat Modern Tactics.exe" (1.38 mb) into CC MT directory
The game start and work fine, but i can't see vicotry location. I go in option and check "hide VL" but nothing. If i go in option again the "hide VL" is uncheck. I try to press crtl+L but dont works.
Thanks for the help
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Fri Feb 06, 2009 7:24 pm Post subject: |
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Hm, u sholdnt have to backup anything to install the patch.
Its straight forward just installit, and insert the serial again.
If that dont work, I have no idea..
Suggest, Maybe talk to Matrix
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shilka18
Rep: 3
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Posted: Wed Sep 30, 2009 2:57 pm Post subject: Re: CCMT Patch Version 2007.12.12.1 |
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Hello !! guys i think it is now my turn to say that i get stuck to this Damned serial !!
i couldnot install my patch !! even if i have used my serial !!that come with the cd's
what is the solution pls !! by the way the patch is being downloaded from matrix site !!
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shilka18
Rep: 3
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Posted: Wed Sep 30, 2009 10:08 pm Post subject: Re: CCMT Patch Version 2007.12.12.1 |
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Hello !! is somebody hearing me !! i need help !!
please
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schrecken
Rep: 195 votes: 15
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Posted: Thu Oct 01, 2009 12:52 am Post subject: Re: CCMT Patch Version 2007.12.12.1 |
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contact matrix help desk
Although if you have been using multiple serials it may prove problematic.
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Tejszd
Rep: 133.6 votes: 19
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Posted: Thu Oct 01, 2009 1:37 am Post subject: Re: CCMT Patch Version 2007.12.12.1 |
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Why are you yelling and screaming in a CC community forum for help? Nobody here owes you anything and this site is in no way related to Matrix (distributor) or S3T (developer).
If you paid for the game contact Matrix using their email or forum....
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