Dima
Rep: 87.3 votes: 16
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Vman
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Posted: Sat Apr 05, 2008 4:10 pm Post subject: |
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Is that actually a WH40k mod? I can't really tell what makes it that.
What has been altered? There is also a CCV 40k mod by zcharles.
If this CCMT mod is any good, I just might have to buy the game...
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schrecken
Rep: 195 votes: 15
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Posted: Sat Apr 05, 2008 9:29 pm Post subject: |
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I think that is a vid of one of the 2 "instant action" scenarios included with CCMT.
The other 29 scenarios are varied and give you time to deploy your teams.
That scenario is a great way to jump straight into the action for a new player.
Would make a great Warhammer base too.
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sat Apr 05, 2008 10:13 pm Post subject: |
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It comes like WH40K out of the box...
huuu, who knows maybe the Mk 19 AGL (automatic grenade Launcher) will in realety be able to do what it does in CCMT by the year.... 40 000 AD? hehe
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schrecken
Rep: 195 votes: 15
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sun Apr 06, 2008 8:41 am Post subject: LOL |
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Hmm
mmm
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schrecken
Rep: 195 votes: 15
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Posted: Sun Apr 06, 2008 9:52 am Post subject: |
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I don't understand what you are implying, if anything.
Indirect fire over 2 buildings , just like a mortar
Maximum range: 2200 meters
Maximum effective range: 1600 meters
Rates of fire:
Cyclic: 325-375 rounds per minute
Rapid: 60 rounds per minute
Sustained: 40 rounds per minute
Unit Replacement Cost: $13,758
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sun Apr 06, 2008 10:56 am Post subject: |
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Indirect at 100m??
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schrecken
Rep: 195 votes: 15
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Posted: Sun Apr 06, 2008 10:59 am Post subject: |
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The CC engine can't model it any other way, but it is feasable if difficult to accomplish.
Although we modelled the UGL by assigning 2 weapons to the soldier.
This might be a solution but the soldier will need to carry 2 AGL's......
Got me thinking now, .. could probably creat a zero weight AGL as the 2nd weapon.
1st AGL has direct fire capability only and carries the usual data.
the 2nd AGL is indirect fire only and carries the zero weight data.
will look into that
Thanks for the helpful feedback.
The CCMT team :0)
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Last edited by schrecken on Sun Apr 06, 2008 11:05 am; edited 1 time in total |
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sun Apr 06, 2008 11:03 am Post subject: |
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Is it.... Really....
Not... How about its used only as Direct fire, as most battles is WITH IN 800m in CCMT.
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schrecken
Rep: 195 votes: 15
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Posted: Sun Apr 06, 2008 11:07 am Post subject: |
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Nah
I like my idea better.
thanks again
EDIT:
some maps are 4000 metres wide.
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sun Apr 06, 2008 11:11 am Post subject: |
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Nice u edited your post...
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schrecken
Rep: 195 votes: 15
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Posted: Sun Apr 06, 2008 11:18 am Post subject: |
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That's what the edit button is for... haven't you ever used it?... it's at the top right of each of your posts....
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sun Apr 06, 2008 11:19 am Post subject: |
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Why am I not suprized... You edit 72% of that post, not a word is the same, but I like the idea AFTER you edited it..
See what some reserch will do to CCMT... Continue it, and who knows what CCMT will be..
Another thing, as im at it, does this image give you any ideas of the effectiveness of the 40mm AGL grenade?
Or have I missed something, is it a 40mm WH40k nuclear greande?
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schrecken
Rep: 195 votes: 15
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Posted: Sun Apr 06, 2008 11:40 am Post subject: |
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Effective radius is 15 metres
We have it 10-15 HE blast radius
60mm mortar 12 m HE blast radius, which the Mk40 replaces in combat units
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AT_Stalky
Rep: 27.4 votes: 10
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Posted: Sun Apr 06, 2008 11:48 am Post subject: |
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hhmmm
mmm
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schrecken
Rep: 195 votes: 15
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Posted: Sun Apr 06, 2008 7:29 pm Post subject: |
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yes
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Dima
Rep: 87.3 votes: 16
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Posted: Mon Apr 07, 2008 12:57 pm Post subject: |
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Quote:
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Or have I missed something, is it a 40mm WH40k nuclear greande?
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of coz u did miss. The 81mm mine u've shown has charachters on it, so not US made. How can it be compared with US 40mm?!
as for WH40K,
we got some exclusive information from the Top Secret WH40K training center. we can't reveal our sources but basically it was told that CCMT that was tested out as possible training simulator for Space Marines was rejected as "too bloody and unrealistic....even for Bloody Sadistic Ravens Space Marines".
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Thanks for the helpful feedback.
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more tip for u:
that's not the AGL that kills the infantry behind the walls in that video .
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Senior_Drill
Rep: 9.7 votes: 2
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Posted: Mon Apr 07, 2008 7:18 pm Post subject: |
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The basic programming for indirect fire weapons in the CC series has never modelled the geometry very realistically. Since CC2, I try to place my mortar teams as close to the back side of a building as possible to gain the extra protection, yet they can fire right over a 3 or 4 story building and land a round right on the edge of the opposite side of another building. It just can't be done that way in real life.
That's one of the reasons that an entirely new engine is being written for CC6. The game codes for the CC series were not created from scratch for each new game. The previous code was used and new parts were added and new parts added to fix things that didn't work right in the newer parts.
By the time of CCM and then the commercial version CCMT, some things within the code are so strung out with exceptions, revisions and re-directs that what would seem like an easy, logical change is not easy at all and leads to many unintended consequenses. Simple A + B = C calculations become A + B = C if D is used but not E, then F - G, but if F >H, then I - J, but only if K < A, then use new table W and then subtract L from B, but only if D is in table W and if not then use table Y and add the cosign of M, then take that to table Z and add that line to A before you do anything else.
I was on the test team for the bug fixes of CCM v3 to get it ready for the Gazette version 3.1. The changes were being done by programmers at Atomic and they even had a lot of problems with it. One "fix" caused Night of the Living Dead like zombies walking around the battle field that could not be ordered or killed. Funny to see, but a waste of testing time. TheBlood! has said that the codes are so full of stuff that is no longer used that they could be one third the size if all the band aids could be pulled out without breaking something.
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C'est magnifique, mais ce n'est pas la guerre. |
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Dima
Rep: 87.3 votes: 16
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Posted: Mon Apr 07, 2008 8:20 pm Post subject: |
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Drill,
what is yer post about?
anything to tell on the issue in the video i pointed?
if not, why bother to make such big posts about nothing - hobby?
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