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Do incapacitations count as a soldier's kills?

Yes
No



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 Author
Message
 
Digs

Rep: 56.7
votes: 5


PostPosted: Sat Apr 05, 2008 1:34 pm Post subject: Vetmods and h2h plug-ins Reply with quote

PzJager, when I try installing the sub-mods I receive a message telling me that Der Kessel is not installed. SDK is installed and works, I end up installing them manually instead; after backing up the base folder of course.

Does SDK v1.2 need the H2H sub-mod or is it already included in the package?.
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pzjager

Rep: 12.3
votes: 1


PostPosted: Sat Apr 05, 2008 1:53 pm Post subject: Re: Vetmods and h2h plug-ins Reply with quote

Digs wrote:
PzJager, when I try installing the sub-mods I receive a message telling me that Der Kessel is not installed. SDK is installed and works, I end up installing them manually instead; after backing up the base folder of course.

Does SDK v1.2 need the H2H sub-mod or is it already included in the package?.


Hi,

Make sure that you try to install the vetmod version on the base version. For instance: GermanVet V1.2 on SDK v1.2.

If you have a doubt, download the last versions of BOTH SDK and the submods which are on CCS. They work. I can tell you.

Please let me know if you still have problems.

Cheers
PJ
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Digs

Rep: 56.7
votes: 5


PostPosted: Sat Apr 05, 2008 2:21 pm Post subject: Reply with quote

I have the latest files, which were downloaded from the CCS site. SDK is v1.2 and so is the Russian vetmod. As I said, the mod works but the vetmod needs to be installed manually after the Der Kessel installation. The plug-in doesn't recognize that SDK is installed and it cancels the operation.

Installing it manually is not a big deal for me, I was just wondering if there was a fix. I'm currently playing through the grand campaign versus the a.i. and I think it's great!. The weapon sounds and Russian Bf1942 voices need too be changed though. Roads need to be show on the strat map just like in SOC.
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Digs

Rep: 56.7
votes: 5


PostPosted: Sun Apr 06, 2008 2:33 pm Post subject: Reply with quote

I use Karelia II's Russian voice file in place of SDK's. Razz

Edited:
----------
Scratch that, I use Stalingrad v1.2's voice files which are from CC3 (Russian) and CC5 (German & English German).


Last edited by Digs on Mon Apr 07, 2008 12:50 pm; edited 1 time in total
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pzjager

Rep: 12.3
votes: 1


PostPosted: Sun Apr 06, 2008 5:37 pm Post subject: Reply with quote

Digs wrote:
Roads need to be show on the strat map just like in SOC.


SDK v2.0 will be releaedsoon with a stratmap like in SOC

PJ
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Digs

Rep: 56.7
votes: 5


PostPosted: Sun Apr 06, 2008 7:07 pm Post subject: Reply with quote

Quote:
SDK v2.0 will be releaedsoon with a stratmap like in SOC


That's great news PzJager!, thanks for the reply's, keep up the good work!. :ok2
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Pzt_Kevin_dtn

Rep: 10.9


PostPosted: Sun Apr 06, 2008 8:50 pm Post subject: Reply with quote

pzjager wrote:

SDK v2.0 will be releaedsoon with a stratmap like in SOC

PJ


Great, looking forward to SDK 2.0. I've held off on creating a custom scenario until 2.0 is released.
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Digs

Rep: 56.7
votes: 5


PostPosted: Mon Apr 07, 2008 12:43 pm Post subject: Reply with quote

May I suggest changing the melee sound?. :happy1
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pzjager

Rep: 12.3
votes: 1


PostPosted: Mon Apr 07, 2008 5:59 pm Post subject: Reply with quote

Digs wrote:
May I suggest changing the melee sound?. :happy1


Hi,

Why not?
If you have a better one, just send it to me. SOC v1.1 and SDK v2.0 will be released soon and would be happy to find improvements

Cheers
PJ
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Digs

Rep: 56.7
votes: 5


PostPosted: Mon Apr 07, 2008 7:04 pm Post subject: Reply with quote

CC5's stock melee sound is good enough, isn't it?.
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pzjager

Rep: 12.3
votes: 1


PostPosted: Mon Apr 07, 2008 7:32 pm Post subject: Reply with quote

Digs wrote:
CC5's stock melee sound is good enough, isn't it?.


I don't think so. It is like everything like in stock CC5.... Mou

Cheers
PJ
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Digs

Rep: 56.7
votes: 5


PostPosted: Tue Apr 08, 2008 2:23 pm Post subject: Reply with quote

Well... here's some sounds for you then, check 'em out. Wink
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Digs

Rep: 56.7
votes: 5


PostPosted: Tue Apr 08, 2008 2:50 pm Post subject: Reply with quote

Two more weapon sounds for you, from Call of Duty: United Offensive.
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pzjager

Rep: 12.3
votes: 1


PostPosted: Tue Apr 08, 2008 5:38 pm Post subject: Reply with quote

Digs wrote:
Two more weapon sounds for you, from Call of Duty: United Offensive.


Hi Digs,

Well received.
I will have a close look at them and if they are really better... no problem. They will be part of both SDK, SDKDK and SOC 1.1

Cheers
PJ
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Digs

Rep: 56.7
votes: 5


PostPosted: Tue Apr 08, 2008 7:35 pm Post subject: Reply with quote

Hi PzJager, here's three more for you to compare. :jump
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Digs

Rep: 56.7
votes: 5


PostPosted: Tue Apr 15, 2008 1:36 am Post subject: Reply with quote

The sub-mods wouldn't install due to the fact that I renamed the .pln files (all is fine now).
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Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> CC5 Stalingrad Der Kessel


 
   
 


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