Posted: Wed Apr 30, 2008 4:59 pm Post subject: CC2 Lower requsition costs and more unit available
I and a friend is playing a GC in CC2:ABTF, and both agree that lowering the requstition cost and incresing the number of units available will make the battles more interesting.
I looked in to the files in the data folder, but I couldn't find where to change the values.
Base-file "Teams" is the key for the requisition costs.
For GC-play you must change the AlOOB/AxOOB files inside the Ops's subfolder and the XXXOOB file.
(OOB = Order Of Battle).
Posted: Wed Apr 30, 2008 5:49 pm Post subject: Re: CC2 Lower requsition costs and more unit available
karlmortar wrote:
I and a friend is playing a GC in CC2:ABTF, and both agree that lowering the requstition cost and incresing the number of units available will make the battles more interesting.
I looked in to the files in the data folder, but I couldn't find where to change the values.
for lowering the cost of units you must check the 'teams' from 'data/base' and search for the 'Value' column
to increase/decrease the number, or to add/remove various units from the order of the battle you must edit the files from 'data/campaign' or 'data/ops'
if you need some help jut send me PM with the modification you want to implent and i'll glad to help
Posted: Thu May 01, 2008 10:08 am Post subject: Re: CC2 Lower requsition costs and more unit available
karlmortar wrote:
I and a friend is playing a GC in CC2:ABTF, and both agree that lowering the requstition cost and incresing the number of units available will make the battles more interesting.
EVERYTHING should be changed in CC2 to be "more interesting".... First; CC2 itself
Rifle GE 0
MG.42 GE 1
BAR US 2
Rifle US 3
60mm Mortar US 4
.30 cal MG US 5
M4A1 US 6
Panzerschreck GE 7
Pz IVH GE 8
Bazooka US 9
StuG IIIG GE 10
81mm Mortar US 11
8.8cm Flak GE 12
8cm Mortar GE 13
Pz IIIM GE 14
Marder III GE 15
7.5cm IG GE 16
M4A3 76 US 17
M5A1 US 18
Pz VG GE 19
Pz VIE GE 20
M4A3 105 US 21
7.5cm AT Gun GE 22
5cm AT Gun GE 23
57mm AT Gun US 24
Sturmgruppe GE 25
M5 Gun US 26
.50 cal MG US 27
Kubelwagen GE 28
StuG 42 GE 29
M10 US 30
M36 US 31
Jeep US 32
SDKfz 232 GE 33
Jagd Panther GE 34
SDKfz 250/1 GE 35
Opel GE 36
2 &1/2 US 37
M3 HT US 38
Sniper US 39
Sniper GE 40
Recon GE 41
Recon US 42
Assault US 43
Half Rifle GE 44
Half Rifle US 45
AB Rifle US 46
AB .30 cal US 47
AB 60mm Mtr US 48
AB BAR US 49
AB Bazooka US 50
By the way, what is an Opel truck, Kubelwagen and a Jeep doing there?
And for PJ, Ok it's not the best of the CC series, but I like the OMG operation much. Waiting for the OMG team to complete the mod for CC5!
Posted: Thu May 01, 2008 5:58 pm Post subject: Opel CC2
Hi Karl,
XXXOOB contains the inimum starting teams available for XXX Corps when it arrives on the maps.
Kübelwagen and Opel Blitz truck: the whole comment list is left over by Atomic from the days they developed CC2. They first started with CC1 team list. And CC1 contains Kubel and Opel. You will find these vehicles still defined in CC2's vehicle file. But they removed them from the Team file in the final version. The MacVersion of CC2-Help-file still contains a screenshot of an Opel in action in CC2.
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