Hm, nor sure I agree. I think that too few battles have been played, in order to make a solid final conclusion, on who is in fact doing best.
I played this company with equal I am able to rival. But on 30 minutes. My results were better for the Germans to the 9th of June.
I was very surprised by the result of the first battle in the Gold beach. Incredible success of the British.
Even though, however, I still think that only 3 days of battle is too little to conclude solid, on who is the best. Perhaps the player commanding the German forces will proof much better further inland?
All I'm saying is that 3 days of battle, to me at least, is not enough to conclude.
Perhaps the only serious drawback British commander - to leave the brigades without supplies for moving forward. Will there be a continuation of the company or abandoned?
Hi
IMO, and the way I play GC as allied with superior material resources one should move fast and make sure Bayeux and Benouville maps in the “second line” covered by troops in front of them maps. See attached image. These two maps are IMO thee most important maps to have control over in GJS.
If one plays a competent opponent (like Dima) he is also well aware of this. He will always try to have a unit on Bayeux map. Why? In that way the Germans only have to fight at Bayeux map and not at 3 (or 4) maps (Lingvres, Tilly, Rauray (Thaon)). The math is simple, Germans will lose troops only at one map and not at three or four maps. The reverse is true for UK.
If one would start by clearing Bayeux from Germans, then as Germans control the maps Lingvres, Tilly and Rauray they will just move in another unit to Bayoux… There result will be that the UK advance is halted forever (if the German player knows what he’s doing, Dima does..).
So the UK need to place units at each of them maps (Lingvres, Tilly, Rauray) to make sure one deny the Germans from enter Bayeux.
For the map Thaon one must (at least) hold the exit to Bayeux, for the same reason mentioned a bow. But Thaon is accessible from other maps…
All units at the maps Lingvres, Tilly, Rauray are out of supply for some battles, thus that’s implicit for the strategy used.
/S
stalkys GJS first days strategy (kopia)2.jpg
Description:
Filesize:
267.14 KB
Viewed:
9806 Time(s)
Last edited by AT_Stalky on Mon Jan 16, 2012 3:09 pm; edited 3 times in total
Posted: Mon Jan 16, 2012 1:38 pm Post subject: Re: TRSM Dima - Stalky GC
I never thought of Benouville as the southern anchor in the line, defending Caen. Then again I have never played the GC against a human player.
Suppose then, that meeting engagements are unavoidable within the first week of the campaign, which turns GJS GC, including TRSM 982 GC, into a race - for both sides. The BB-line. Who will get there first.
Very helpful post Stalky. Thanks.
Last edited by CC_CO on Mon Jan 16, 2012 8:10 pm; edited 1 time in total
Posted: Mon Jan 16, 2012 2:12 pm Post subject: Re: TRSM Dima - Stalky GC
Hello CC CO
The Benoville map is important because of the bridge connection and its access to the aria beneath the channel and the supply to the UK units there. UK need full control over Benouville for this, thus needs to have a unit at the Lebissay Woods map (and control South East Buron).
Further getting armoured BGs through Benouville -> to the aria beneath the channel and reliving the AB/AL units there and keeping em supplied makes for a better situation for the UK.
As a general overall strategy for UK (IMO) is to fight in as many maps as possible, and the opposite is true for the Germans with there scares resources.
Buron is a map of "relative" importance. In the image I made a “lasso” into the village centre of Buron as one need to be there (In the village houses and hedges etc). For UK to move slow, and letting Germans come to Buron first with a strong BG makes for a bad situation for UK… as UK enter Buron in open fields and may well be kicked of and of and..kicked..of.
Posted: Tue Jan 17, 2012 10:15 am Post subject: Re: TRSM Dima - Stalky GC
Interesting thoughts. Thanks for sharing. Sad thing you and Dima never played this GC to an end.
Generally speaking, shouldn't the German player try to inflict at least double the amount of casualties to the allied player, than his own, in order to keep pace with the otherwise unfair odds in resources?
Posted: Tue Jan 17, 2012 4:29 pm Post subject: Re: TRSM Dima - Stalky GC
Hi CC_CO,
while the germans are badly overnumbered in manpower, they have pretty same number of tanks as the british (together with 1 reinforcement per BG), more armored vehicles like HTs, ACs and good number of ATGs - as it was in RL in GJS sector in June 1944.
Also you should have in mind that after reinforcement, the forcepool of CW BGs in TRSM is changed, they loose funnies (most of them), commandos and other powerfull assests they were given for D-Day, while the quality of infantry becomes worse - mainly greens instead of regulars and vets before reinforcement. That's why if the German player could inflict enough damage to the CW BGs to force them reinforce, he will have good chances to counterattack with powerfull german Pz (having 30-40 tanks + ACs each) and PzGren BGs against low quality enemy.
As GC lasts 24 days (till June 30th) and the CW forces have the ability to reinforce my strategy was to inflict as much as possible casualties to Stalk's infantry and tanks while using only low grade units and few ATGs to have them available later in GC for the counterattack. But of cause not everything went smooth vs such a good player .
IIRC (Stalk can correct me), we have played this GC till June 16-17th and reached the phase of my counterattack with pretty fresh units against his weak (due to heavy casualties) spearheads both in the north and south, while Caen, Abbey were still mine.
Huskarl,
Basing on your posts, it looks like you didn't play TRSM, which is, although beeing submod to GJS 4.4, has totally different units, FPs, number of new BGs (not mentioning new data system) resulting in new gameplay and more historical GC where main battles start on 3rd row and not on 1st as in GJS.
Because if you've played TRSM as the Allies and didn't move off the beaches on 3rd day, you are useless .
Posted: Tue Jan 17, 2012 6:29 pm Post subject: Re: TRSM Dima - Stalky GC
Dima I believe its time we engage in battle again. This is probably thee most intense and tough GC I played.
I do agree with Dima about the beach fights in TRSM, they are nothing like reg GJS. One feels the UK material power..
The situation at the 15 th is as attached. I have filled in the statistics for the Germans remaining tanks in there BGs. A question mark on ?some? of the rear units though, dashed are worn out or low q BG..
I seriously doubt the German have the hardware that’s needed to push the UK to the beach. Its 30 rounds left, and if I only pick of one tank for each German BG that fights each round, the tanks would soon dried out for Germans.. At the moment there are 4 Germans Quality BGs cut of with no supply. Some GErmans BG lack tanks all together but have good infantry, good for defence but low value in attack..
And I have not reinforced many UK BGs.. During the last days I have moved back the UK armoured BGs and replaced em with infantry BGs, Why? to ware down the Germans Quality BGs, and at the same time saving and resting my armoured quality BGs..
But why debate it its better to fight it out..
But we see when its over..
Lets get into that fight again mate
/M
tanks (kopia)15th.jpg
Description:
Filesize:
260.16 KB
Viewed:
9705 Time(s)
sittuation 15th(kopia).jpg
Description:
Filesize:
250.88 KB
Viewed:
9705 Time(s)
Last edited by AT_Stalky on Tue Jan 17, 2012 7:17 pm; edited 6 times in total
Posted: Tue Jan 17, 2012 6:30 pm Post subject: Re: TRSM Dima - Stalky GC
Dima
I do not remember whether I was playing in TRSM. Seems to play. But you're right. I am really mainly played in the regular GJS 4.4 I went to the beaches on the third turn. At Sword and Juno. In TRSM seems even easier to get away from the beaches.
Posted: Tue Jan 17, 2012 8:19 pm Post subject: Re: TRSM Dima - Stalky GC
Huskarl,
Quote:
I do not remember whether I was playing in TRSM. Seems to play. But you're right. I am really mainly played in the regular GJS 4.4 I went to the beaches on the third turn. At Sword and Juno. In TRSM seems even easier to get away from the beaches.
in TRSM the Allies can easily move off the beach, same as in RL. GJS has overpowered German beach BGs and really underpowered CW BGs on D-day.
Quote:
Have you played with or without Jagdpanthers?
once again, TRSM (stands for Total Realism Sub Mod) has alot of new units but all of them were there in June 1944, while JPs were not, though they are in GJS 4.4 - looks like you didn't try TRSM .
Anyway, just check the RL advance of CW forces on same date and compare to the results of our GC - yes, that's why TRSM .
Stalk,
Quote:
Dima I believe its time we engage in battle again. This is probably thee most intense and tough GC I played.
lol who's the obstacle?
you have my email.
Quote:
I seriously doubt the German have the hardware that’s needed to push the UK to the beach. Its 30 rounds left, and if I only pick of one tank for each German BG that fights each round, the tanks would soon dried out for Germans..
hehe, i don't need to push you to the beach, i just need to have more VLs than you on 30th .
btw, don't forget about 2Pz BG .
while the germans are badly overnumbered in manpower, they have pretty same number of tanks as the british (together with 1 reinforcement per BG), more armored vehicles like HTs, ACs and good number of ATGs - as it was in RL in GJS sector in June 1944.
Also you should have in mind that after reinforcement, the forcepool of CW BGs in TRSM is changed, they loose funnies (most of them), commandos and other powerfull assests they were given for D-Day, while the quality of infantry becomes worse - mainly greens instead of regulars and vets before reinforcement. That's why if the German player could inflict enough damage to the CW BGs to force them reinforce, he will have good chances to counterattack with powerfull german Pz (having 30-40 tanks + ACs each) and PzGren BGs against low quality enemy.
As GC lasts 24 days (till June 30th) and the CW forces have the ability to reinforce my strategy was to inflict as much as possible casualties to Stalk's infantry and tanks while using only low grade units and few ATGs to have them available later in GC for the counterattack. But of cause not everything went smooth vs such a good player .
IIRC (Stalk can correct me), we have played this GC till June 16-17th and reached the phase of my counterattack with pretty fresh units against his weak (due to heavy casualties) spearheads both in the north and south, while Caen, Abbey were still mine.
Hi Dima
Thanks for the reply. Very informative, inspiring and helpful. Man, at some point I will have to play this GC, as the Germans.
I hope you and AT_Stalky will decide to continue your GC.
Cool maps AT_Stalky. Thanks.
edit Jan 21th:
Just read that the AAR will continue, since they have decided to play again. Me like!
Last edited by CC_CO on Sat Jan 21, 2012 5:26 pm; edited 1 time in total
Posted: Wed Jan 18, 2012 10:16 pm Post subject: Re: TRSM Dima - Stalky GC
Huskarl,
that's not the first GC we play and not the last i hope, but we don't play them to find out who's better - we are old school mofos (as some other guys are, like Mooxe or Zappi) - we play them with Stalk because we both don't see other good players (with rare exceptions, like Mikwarleo for example) nowadays .
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum
In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!