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Do incapacitations count as a soldier's kills?

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 Author
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Therion

Rep: 27.4
votes: 4


PostPosted: Fri Aug 01, 2008 6:36 pm Post subject: Thermobaric weapons and CC Reply with quote

So, I'm wondering if there's any way of accurately presenting thermobaric weapons in CC. Any ideas?


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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RD_Thomas_Ross




PostPosted: Fri Aug 01, 2008 7:05 pm Post subject: Reply with quote

Very good question....


"We sleep safe in our beds because rough men stand ready in the night
To visit violence on those who would do us harm." - George Orwell


For God and Country
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CSO_Linebacker

Rep: 5.9
votes: 1


PostPosted: Fri Aug 01, 2008 7:27 pm Post subject: Reply with quote

I would start with Blast Radius...and Kill Rating. A large blast radius and relatively small kill rating might be one way of simulating the overrpressure involved with thermobaric weapons. It would definitely surprise someone to see their infantry 50m-100m away from a blast and still have the soldiers killed or incapacitated. Not perfect, but could be acceptable


'If it does not have a gun, it cannot be fun'
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Therion

Rep: 27.4
votes: 4


PostPosted: Fri Aug 01, 2008 7:46 pm Post subject: Reply with quote

I gave mine 50m and KR 34 and BR 30/15/7/3.

Sometimes it works, sometimes fails to kill anyone.


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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CSO_Linebacker

Rep: 5.9
votes: 1


PostPosted: Fri Aug 01, 2008 9:01 pm Post subject: Reply with quote

Therion wrote:
I gave mine 50m and KR 34 and BR 30/15/7/3.

Sometimes it works, sometimes fails to kill anyone.


In some of the reading that I did, that has been one trouble that has plagued thermobaric weapons. Inconsistancy...weather conditions, etc all having an effect

So your results might not be too bad


'If it does not have a gun, it cannot be fun'
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stratweg

Rep: 35.9
votes: 2


PostPosted: Sun Nov 05, 2023 2:09 pm Post subject: Re: Thermobaric weapons and CC Reply with quote

I found this in the moding forum, and it's a very interessant idea , I will implement that kind of weapon in my generic mod.

Did someone already try to do ?

And perhaps, Tactical nuclear units... Rolling Eyes (with XXL large/heavy blast radius and only one unic ammo)
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