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Do incapacitations count as a soldier's kills?

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ANZAC_Tack

Rep: 22.3
votes: 1


PostPosted: Thu Oct 23, 2008 11:37 am Post subject: WaR GONE GOLD! Reply with quote

http://www.matrixgames.com/forums/tm.asp?m=1941183

The highly anticipated remake of Close Combat – Battle of the Bulge is gold and poised for release

Matrix Games and Strategy 3 Tactics are thrilled to announce that their remake of the Close Combat series’ take on Battle of the Bulge – Close Combat: Wacht am Rhein – has gone gold! Gamers will soon have the chance to enjoy the improved and expanded remake of this classic title complete with tons of new art, a new grand campaign, and much more!

David Heath, Director of Operations at Matrix Games, said “Newcomers to the renowned Close Combat series will no doubt find Wacht am Rhein wholly addicting and fun. The veterans of the series have even more to be excited about as the Strategy 3 Tactics team has added so much to the remake without changing the fantastic core gameplay.”

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! This remake based on Close Combat: Battle of the Bulge gives newcomers and veterans to the series alike a vastly improved and expanded version of the original experience. The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!

In Close Combat: Wacht am Rhein, you take command of US or German forces and either retrace the last steps of Hitler’s army in one desperate attempt to turn the tide of the impending allied victory or ride to the rescue with General Patton and push back the German offensive to reclaim Bastogne.

Also included is a bonus “classic” version of the original Close Combat IV.

Features include:



Vastly improved and expanded rebuild of the critically acclaimed Close Combat: Battle of Bulge title, originally developed by Atomic Games.

New enhanced Grand Campaign with a new strategy level map as well as 64 gorgeous hand-drawn tactical level maps.

70+ scenarios based on real-world battles, operations and campaigns.

New graphics for the user interface, aircraft, vehicles and other graphics.

An easy-to-use but powerful Scenario Editor - Create your own "what if" Scenarios.

Largely expanded moddability: all strategic layer features, all campaign details including weather, turns per day, scoring, support mission (artillery, airstrike) capabilities for both Germans and Americans, battlegroup recycling, battlegroup retreat/disband, supply and much more!

Enhanced head-to-head combat modes including: 24/7 campaigns.

Further improvements have been made to the AI to enhance most, if not all, performance issues: vehicle pathing, infantry tactics, team and unit morale, overall AI aggressiveness and decision-making in general.

Accurately depicts World War II tactical warfare and its challenges

Realistic soldier psychological profiles during combat.

Get more information on Close Combat: Wacht am Rhein from its official product page and be sure to check out the new screenshots!


espree de corp
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flick

Rep: 17.6


PostPosted: Thu Oct 23, 2008 11:43 am Post subject: Reply with quote

Further improvements have been made to the AI to enhance most, if not all, performance issues: vehicle pathing, infantry tactics, team and unit morale, overall AI aggressiveness and decision-making in general.

If this is true, whooo!
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AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Thu Oct 23, 2008 11:59 am Post subject: Re: WaR GONE GOLD! Reply with quote

ANZAC_Tack wrote:

Realistic soldier psychological profiles during combat.


Hm, is that how the "Girly soldier enhancement /GSE" is described?
I dont agree to that, sry.

The 64 maps, funktional cut of units etc is a strong improvement from CC4, but the GSE just ruins it all IMO, it make it all but playeble to me. Mad Crying or Very sad Sadly..
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mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Oct 23, 2008 12:07 pm Post subject: Reply with quote

Classic version of CC4 will be included?

1st impression I had when viewing the new screenshots is why did they butcher the timer graphics?

Glad to see it near completion, looking forward to it attracting new players.


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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Thu Oct 23, 2008 1:03 pm Post subject: Reply with quote

Good to finally see the official WAR homepage and some official news from Matrix.
Can't wait to finally try the thing...girly soldiers and all Smile
I like the new box art!

One thing:
Display Resolution: 1024x768 or higher
Does this mean the interface screen is not 800x600 with black borders anymore?
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AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Thu Oct 23, 2008 1:20 pm Post subject: Re: WaR GONE GOLD! Reply with quote

AT_Stalky wrote:
strong improvement from CC4, .

I probly meant compared to CC5... As i recalls? the cut of units worked in CC4..
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AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Thu Oct 23, 2008 2:51 pm Post subject: Reply with quote


There we have the box


Official product page: http://www.matrixgames.com/products/363/details/Close.Combat:.Wacht.am.Rhein.

Screen shot page:
http://www.matrixgames.com/products/363/screenshots/Close.Combat.-.Wacht.am.Rhein.
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mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Oct 23, 2008 3:25 pm Post subject: Reply with quote

Where have I seen that soldier image before????


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Flamethrower

Rep: 11.5
votes: 2


PostPosted: Thu Oct 23, 2008 4:07 pm Post subject: Reply with quote

mooxe wrote:

.... looking forward to it attracting new players.


exactemundo!
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CSO_Linebacker

Rep: 5.9
votes: 1


PostPosted: Thu Oct 23, 2008 5:31 pm Post subject: Reply with quote

mooxe wrote:
1st impression I had when viewing the new screenshots is why did they butcher the timer graphics?


How do you mean? There is nothing different about how the timer works or is displayed...except the font, and the color of the font


'If it does not have a gun, it cannot be fun'
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CSO_Linebacker

Rep: 5.9
votes: 1


PostPosted: Thu Oct 23, 2008 5:33 pm Post subject: Reply with quote

CSO_Linebacker wrote:
mooxe wrote:
1st impression I had when viewing the new screenshots is why did they butcher the timer graphics?


How do you mean? There is nothing different about how the timer works or is displayed...except the font, and the color of the font


Never mind, I just looked at those screenshots...most are from earlier in the testing. That timer was when someone was testing white transparancy on those images...obviously, white wasn't transparent for those images.

For the purests, the Classic CC4 campaign (stratmap, units, data, etc) is included for play on the souped up WAR version of the CC engine.


'If it does not have a gun, it cannot be fun'
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mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Oct 23, 2008 5:55 pm Post subject: Reply with quote

Ah, rgr that. Can you explain how the classic campaign is included? Can I pick the new campaign with the new stratmap or classic while in WaR? Two different GCs with different strategic maps...?


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CSO_Linebacker

Rep: 5.9
votes: 1


PostPosted: Thu Oct 23, 2008 5:57 pm Post subject: Reply with quote

mooxe wrote:
Two different GCs with different strategic maps...?


There you go


'If it does not have a gun, it cannot be fun'
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mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Oct 23, 2008 6:05 pm Post subject: Reply with quote

So does this open up the possibility of adding more strategic maps to the game without using plugins?


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Digs

Rep: 56.7
votes: 5


PostPosted: Thu Oct 23, 2008 11:53 pm Post subject: Reply with quote

Will have to wait for the reviews to come out. :zzz
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CSO_Linebacker

Rep: 5.9
votes: 1


PostPosted: Fri Oct 24, 2008 1:16 am Post subject: Reply with quote

Basically. All you will need is a new folder inside the main folder that contains the modded files that you want to play with.


'If it does not have a gun, it cannot be fun'
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Fri Oct 24, 2008 2:49 am Post subject: Reply with quote

FINALLY....
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schrecken

Rep: 195
votes: 15


PostPosted: Fri Oct 24, 2008 4:03 am Post subject: Reply with quote

Quote:
So does this open up the possibility of adding more strategic maps to the game without using plugins?



Yes!
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Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Fri Oct 24, 2008 9:57 am Post subject: Reply with quote

What about import maps from other mods on this new cc4? what map sizes support it? can we add maps without snow on it?


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
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schrecken

Rep: 195
votes: 15


PostPosted: Fri Oct 24, 2008 10:31 am Post subject: Reply with quote

Yes

varying size


Yes
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