Posted: Thu Oct 23, 2008 12:16 pm Post subject: What should be included in the new CC5?
- Forcepool display during stratgic phase
- Programmable events such as those in CCMAT
- Multiplayer above 1vs1. Allies must be represented by different colours
- All grand campaign enhancements from Wacht Am Rhein included, but editable in game via Scenario Editor
- Mount & Dig In
- Higher resolution stratgic map
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Just the things you've listed there, would add at least 12 months, or more, of development time (I'm guessing) on top of fixing bugs and making compatible with XP and Vista...which was in fact the original scope of the re-release projects. As an example, the "Programmable events" or triggers from CCMAT took almost a complete year of full time programming...prior to bug testing them. Best not to waste to much time completing the re-release contracts, so we can get on with a new engine that includes the things we are looking for.
- All bug fixes : Airstrike crash, reenforcement button bug, supply road and out of supply bug,
"Ghost" vehicles, 00:00 timer crash, moral faillure crash, and many more.
- some new units: bridge tank, small boat to give the opportunity to cross any river( with
the mount and dismound option i guess it's possible now)
- Special Server like the one created for COI to get a new support to create clan war.
This server would be free for everyone to create his own GC and to control it 100%.
- all tools to let the community able to mod the game.
Tout est possible ... il faut juste connaitre quand.
Don't we all. I would like to see a strategic screen where i can place my bgs at the start...and if I have AB bgs, I can place them on any map, at any time during the campaign..weather permitting...to simulate an airborne drop
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