CSO_Linebacker
Rep: 5.9 votes: 1
|
Posted: Fri Oct 31, 2008 9:23 pm Post subject: |
|
|
There can now be up to 8 nations represented at once, and each nation can have 4 rank gadgets each
|
'If it does not have a gun, it cannot be fun' |
|
Back to top |
|
|
|
squadleader_id
Rep: 53.2 votes: 7
|
Posted: Fri Oct 31, 2008 9:44 pm Post subject: |
|
|
CSO_Linebacker wrote:
|
There can now be up to 8 nations represented at once, and each nation can have 4 rank gadgets each
|
Great news! And the gadget files won't crash if you add stuff like additional ranks to it?
I've just extracted and quickly studied the gadget files...
There's now SORANK00_000.tga - SORANK73_009.tga...lots and lots of slots for many many ranks/insignia! Awesome!
Any info on soldier color/uniforms...what's the limit now? And I take it that the snow uniforms slots work now?
At this rate...I just gotta port the CC5 mod projects I'm working on to WAR
|
|
|
Back to top |
|
|
AT_Stalky
Rep: 27.4 votes: 10
|
Posted: Fri Oct 31, 2008 10:07 pm Post subject: |
|
|
Well. like this: Upper image infantry teams just assult the tanks, and just get slaughterd..
or like thats, loo at the bottom map the poor enemy, which assulted so bravly but so stupid,
ended the game due to morale failior just 1.5 min into the game, I dint make a single move
the AI just moved his men into my tanks and got slaughterd.. :
Hope that explain it, and give my regards to SL he made really grate maps
Description: |
|
Filesize: |
363.79 KB |
Viewed: |
9626 Time(s) |
|
Description: |
|
Filesize: |
346.62 KB |
Viewed: |
9626 Time(s) |
|
|
|
|
Back to top |
|
|
squadleader_id
Rep: 53.2 votes: 7
|
Posted: Fri Oct 31, 2008 10:19 pm Post subject: |
|
|
Yep! The AI attacking is still pretty stupid and predictable...but I didn't expect much improvement on this...so I'm not really surprised . I still think on defense the AI is now better than the old version though...on some maps.
|
|
|
Back to top |
|
|
AT_Stalky
Rep: 27.4 votes: 10
|
|
Back to top |
|
|
schrecken
Rep: 195 votes: 15
|
Posted: Fri Oct 31, 2008 11:19 pm Post subject: |
|
|
Newly Dug Trenches.
You will only see the trenches when you get LOS.
You would have seen the team if they had not dug the trench.
You can't see the team because they are in the trench.
Quote:
|
Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged???
|
That suggestion has merit, whether it's doable with this code is doubtful.
|
|
|
Back to top |
|
|
squadleader_id
Rep: 53.2 votes: 7
|
Posted: Sat Nov 01, 2008 12:05 am Post subject: |
|
|
schrecken wrote:
|
Quote:
|
Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged???
|
That suggestion has merit, whether it's doable with this code is doubtful.
|
I don't think you need to fiddle with the code.
CMIIW...but aren't "newly dug trench" graphics just TGAs in the Terrain file...same with "weapons pit" and stuff. So it's just a matter of changing those TGA graphics to be less visible (camouflaged) or make them totally invisible (transparent).
Description: |
|
Filesize: |
140.79 KB |
Viewed: |
9597 Time(s) |
|
|
|
|
Back to top |
|
|
DAK_Von_Manteuffel
Rep: 17.9
|
Posted: Sat Nov 01, 2008 12:11 am Post subject: |
|
|
NO I have been able to connect multiplayer, or BHQ, or Spy Game, or IP, with no network connection.
What is the problem?
Another question, do when he gets the patch, you have to change in version number in the game?
|
El general que vence , siempre tiene razón. |
|
Back to top |
|
|
schrecken
Rep: 195 votes: 15
|
Posted: Sat Nov 01, 2008 12:46 am Post subject: |
|
|
H2H direct and on BHQ works fine.
I played Firefox yesterday
have you allow CCE.exe through for firewall(s)
have you forwarded the corretc ports if necessary http://www.matrixgames.com/forums/tm.asp?m=1945059
|
Last edited by schrecken on Sat Nov 01, 2008 12:48 am; edited 2 times in total |
|
Back to top |
|
|
schrecken
Rep: 195 votes: 15
|
Posted: Sat Nov 01, 2008 12:47 am Post subject: |
|
|
Quote:
|
http://www.matrixgames.com/forums/tm.asp?m=1945059
|
the engine will see them no matter what you do with them even 100% transparent... as it doesn't really "See"
|
|
|
Back to top |
|
|
squadleader_id
Rep: 53.2 votes: 7
|
Posted: Sat Nov 01, 2008 1:05 am Post subject: |
|
|
schrecken wrote:
|
Quote:
|
http://www.matrixgames.com/forums/tm.asp?m=1945059
|
the engine will see them no matter what you do with them even 100% transparent... as it doesn't really "See"
|
If they're transparent...they won't show up on the map...but soldiers still receive terrain value modifiers when dug in.
The visible "newly dug trench" graphics looks cool...but then you can "see" and "plot" enemy locations based on where they appear on the map (after getting LOS to them).
To be honest I forgot how CC4-CC5 handled newly dug trench within LOS.
|
|
|
Back to top |
|
|
schrecken
Rep: 195 votes: 15
|
Posted: Sat Nov 01, 2008 1:19 am Post subject: |
|
|
Quote:
|
To be honest I forgot how CC4-CC5 handled newly dug trench within LOS.
|
You could see them as soon as you hit Begin.. LOS or not.
|
|
|
Back to top |
|
|
mooxe
Rep: 221.7 votes: 25
|
Posted: Sat Nov 01, 2008 1:26 am Post subject: |
|
|
Not 100% true but close to it. Some trenches would remain hidden untill LOS. These were usually ones behind houses and such. It was really just a crap shoot if your trnech stayed hidden, and you lost 90% of the time.
|
Join Discord for technical support and online games. |
|
Back to top |
|
|
southern_land
Rep: 155.2 votes: 14
|
Posted: Sat Nov 01, 2008 1:55 am Post subject: |
|
|
AT_Stalky wrote:
|
Hope that explain it, and give my regards to SL he made really grate maps
|
Cheers mate but Jim did some too
As regarding the suicidal AI i wonder if the problem relates to the Germans only. Up to turn 9-10 playing as german vs AI Allied and haven't seen anything like that
|
|
|
Back to top |
|
|
Maddog81
|
Posted: Sat Nov 01, 2008 5:54 am Post subject: |
|
|
I need help. I cant play the next battle on the grand campaign while playing as the Germans. I had defeated CCB/9th Armored on the Beho map on the previous turn and they disbanded so I thought. I try to view CCB/ 9th Armored but all I get is the ammo and fuel icons. When I hit "next", I still cannot see CCB/ 9th Armored and the "next" icon for battle is not clickable. How can I fix it?
Description: |
I had defeated CCB/9th Armored on the Beho map on the previous turn and they disbanded so I thought. |
|
Filesize: |
145.53 KB |
Viewed: |
10130 Time(s) |
|
Description: |
I try to view CCB/ 9th Armored but all I get is the ammo and fuel icons. |
|
Filesize: |
136.43 KB |
Viewed: |
10130 Time(s) |
|
Description: |
When I hit "next", I still cannot see CCB/ 9th Armored and the "next" icon for battle is not clickable. How can I fix it? |
|
Filesize: |
142.87 KB |
Viewed: |
10130 Time(s) |
|
|
|
|
Back to top |
|
|
AT_Stalky
Rep: 27.4 votes: 10
|
Posted: Sat Nov 01, 2008 9:09 am Post subject: |
|
|
squadleader wrote:
|
schrecken wrote:
|
Quote:
|
Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged???
|
That suggestion has merit, whether it's doable with this code is doubtful.
|
I don't think you need to fiddle with the code.
CMIIW...but aren't "newly dug trench" graphics just TGAs in the Terrain file...same with "weapons pit" and stuff. So it's just a matter of changing those TGA graphics to be less visible (camouflaged) or make them totally invisible (transparent).
|
Yes, exact what I mean, just make the grapix for the trench v cammoflied. Now they lit up like "shoot here" ...
Now, Im not a grapix artist, but something in the line with the attached image...
Notice its really easy to cammoflage a winter trench FROM surfice spotting, air recon is harder to cammoflage it from due to shadows.
Anyway see suggestion:
Description: |
|
Filesize: |
148.54 KB |
Viewed: |
10005 Time(s) |
|
|
|
|
Back to top |
|
|
lemon42
Rep: 4.8
|
|
Back to top |
|
|
squadleader_id
Rep: 53.2 votes: 7
|
Posted: Sat Nov 01, 2008 5:16 pm Post subject: nitpick: US AB wrong uniform |
|
|
Okay...this is kinda nitpicky...US Airborne team graphics are not historically correct. I believe the team graphics are from CC5...in Normandy US Airborne wore Khaki M1942 jacket and trousers...the graphics in CC5 reflected that.
Edit: some might argue that they look more like Pathfinder camo though.
These US AB team graphics are now used in WAR to represent US AB troops...the thing is in the Ardennes campaign US AB wore M1943/M43 jacket and trousers...same as the standard Army uniforms...not Khaki M1942 gear.
So US AB representation in the original CC4 is more historically correct.
Soldier uniforms of US AB without winter camos in the game are also wearing khaki uniforms...need to be fixed.
Again this is nitpicky of me...but historical accuracy is a big part of CC's strength and appeal
Description: |
US AB in CC4, with the historically correct appearance. |
|
Filesize: |
137.6 KB |
Viewed: |
9952 Time(s) |
|
Description: |
US AB wearing the wrong uniform for Wacht Am Rhein. |
|
Filesize: |
141.8 KB |
Viewed: |
9952 Time(s) |
|
|
Last edited by squadleader_id on Sat Nov 01, 2008 6:52 pm; edited 1 time in total |
|
Back to top |
|
|
Tejszd
Rep: 133.6 votes: 19
|
Posted: Sat Nov 01, 2008 5:35 pm Post subject: |
|
|
Lemon42, maybe your light tank is too close???
|
|
|
Back to top |
|
|
Tejszd
Rep: 133.6 votes: 19
|
|
Back to top |
|
|