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Do incapacitations count as a soldier's kills?

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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sat Nov 01, 2008 1:05 am Post subject: Reply with quote

schrecken wrote:
Quote:
http://www.matrixgames.com/forums/tm.asp?m=1945059  


the engine will see them no matter what you do with them even 100% transparent... as it doesn't really "See"

If they're transparent...they won't show up on the map...but soldiers still receive terrain value modifiers when dug in.
The visible "newly dug trench" graphics looks cool...but then you can "see" and "plot" enemy locations based on where they appear on the map (after getting LOS to them).
To be honest I forgot how CC4-CC5 handled newly dug trench within LOS.
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Nov 01, 2008 1:19 am Post subject: Reply with quote

Quote:
To be honest I forgot how CC4-CC5 handled newly dug trench within LOS.


You could see them as soon as you hit Begin.. LOS or not.
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mooxe

Rep: 221.7
votes: 25


PostPosted: Sat Nov 01, 2008 1:26 am Post subject: Reply with quote

Not 100% true but close to it. Some trenches would remain hidden untill LOS. These were usually ones behind houses and such. It was really just a crap shoot if your trnech stayed hidden, and you lost 90% of the time.


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southern_land

Rep: 155.2
votes: 14


PostPosted: Sat Nov 01, 2008 1:55 am Post subject: Reply with quote

AT_Stalky wrote:

Hope that explain it, and give my regards to SL he made really grate maps


Cheers mate but Jim did some too

As regarding the suicidal AI i wonder if the problem relates to the Germans only. Up to turn 9-10 playing as german vs AI Allied and haven't seen anything like that
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Maddog81




PostPosted: Sat Nov 01, 2008 5:54 am Post subject: Reply with quote

I need help. I cant play the next battle on the grand campaign while playing as the Germans. Sad I had defeated CCB/9th Armored on the Beho map on the previous turn and they disbanded so I thought. I try to view CCB/ 9th Armored but all I get is the ammo and fuel icons. When I hit "next", I still cannot see CCB/ 9th Armored and the "next" icon for battle is not clickable. How can I fix it?


Beho1.jpg
 Description:
I had defeated CCB/9th Armored on the Beho map on the previous turn and they disbanded so I thought.
 Filesize:  145.53 KB
 Viewed:  10246 Time(s)

Beho1.jpg



Beho2.jpg
 Description:
I try to view CCB/ 9th Armored but all I get is the ammo and fuel icons.
 Filesize:  136.43 KB
 Viewed:  10246 Time(s)

Beho2.jpg



Beho3.jpg
 Description:
When I hit "next", I still cannot see CCB/ 9th Armored and the "next" icon for battle is not clickable. How can I fix it?
 Filesize:  142.87 KB
 Viewed:  10246 Time(s)

Beho3.jpg


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AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Sat Nov 01, 2008 9:09 am Post subject: Reply with quote

squadleader wrote:
schrecken wrote:


Quote:
Suggestion cant that "new dug trensh" be made almoost totaly invisble/well camoflaged???

That suggestion has merit, whether it's doable with this code is doubtful.


I don't think you need to fiddle with the code.

CMIIW...but aren't "newly dug trench" graphics just TGAs in the Terrain file...same with "weapons pit" and stuff. So it's just a matter of changing those TGA graphics to be less visible (camouflaged) or make them totally invisible (transparent).

Yes, exact what I mean, just make the grapix for the trench v cammoflied. Now they lit up like "shoot here" ...

Now, Im not a grapix artist, but something in the line with the attached image...
Notice its really easy to cammoflage a winter trench FROM surfice spotting, air recon is harder to cammoflage it from due to shadows.
Anyway see suggestion:



ndtrench.jpg
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ndtrench.jpg


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lemon42

Rep: 4.8


PostPosted: Sat Nov 01, 2008 12:49 pm Post subject: Reply with quote

Sometimes I hate it when this happens. The german tank seems to be stuck as he wants to elaminate the one lonely guy in the house. Unfortunatly my AT gun was able to immobilize him before he managed to destroy it. But this situation gave the german AI now something to think about.
He seem to know that in this situation my small commander tanks are no danger to him, maybe he has heard the 'We can't hurt him. His armor is to thick' they told me when I gave the order to my 2 small tanks to fire on him. I would have thought that he would just turn the turret and elaminate one after the other Very Happy
It's the Losheim map.



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squadleader_id

Rep: 53.2
votes: 7


PostPosted: Sat Nov 01, 2008 5:16 pm Post subject: nitpick: US AB wrong uniform Reply with quote

Okay...this is kinda nitpicky...US Airborne team graphics are not historically correct. I believe the team graphics are from CC5...in Normandy US Airborne wore Khaki M1942 jacket and trousers...the graphics in CC5 reflected that.
Edit: some might argue that they look more like Pathfinder camo though.

These US AB team graphics are now used in WAR to represent US AB troops...the thing is in the Ardennes campaign US AB wore M1943/M43 jacket and trousers...same as the standard Army uniforms...not Khaki M1942 gear.
So US AB representation in the original CC4 is more historically correct.

Soldier uniforms of US AB without winter camos in the game are also wearing khaki uniforms...need to be fixed.

Again this is nitpicky of me...but historical accuracy is a big part of CC's strength and appeal Smile



WAR_Oct08_0005.jpg
 Description:
US AB in CC4, with the historically correct appearance.
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WAR_Oct08_0005.jpg



WAR_Oct08_0004.jpg
 Description:
US AB wearing the wrong uniform for Wacht Am Rhein.
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WAR_Oct08_0004.jpg




Last edited by squadleader_id on Sat Nov 01, 2008 6:52 pm; edited 1 time in total
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sat Nov 01, 2008 5:35 pm Post subject: Reply with quote

Lemon42, maybe your light tank is too close???
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Sat Nov 01, 2008 5:41 pm Post subject: Reply with quote

Maddog81, can you post a zipped copy your GC here (or even better in the Matrix forum http://www.matrixgames.com/forums/tt.asp?forumid=621&p=&tmode=1&smode=1) for the development team as it would help them test to see what may have happened....
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Nov 01, 2008 7:24 pm Post subject: Reply with quote

Maddog81

Yes, can you please attach your saved game.

Bit hard to tell what happened from your description so far.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Sun Nov 02, 2008 12:50 am Post subject: Reply with quote

I posted this at Matrix but figured here wouldnt hurt either.

On the strategic screen I notice you can view when the Allied replacements are comming and where but not for the Axis.

Edit:
Also why wasnt the box deployment changed to be more like that of COI?


Last edited by platoon_michael on Sun Nov 02, 2008 1:08 am; edited 1 time in total
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mooxe

Rep: 221.7
votes: 25


PostPosted: Sun Nov 02, 2008 12:50 am Post subject: Reply with quote

The manual states, "UDP 6073 and the range UDP 2302 - 2400" but nothing about TCP. Either a manual error omitting TCP ports or the game does not use TCP. Could we get a confirmation?


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Maddog81




PostPosted: Sun Nov 02, 2008 4:03 am Post subject: Reply with quote

Is this what you guys need?


The Grand Campaign.zip
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Download
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 02, 2008 11:03 am Post subject: Reply with quote

The manual is correct

http://www.matrixgames.com/forums/tm.asp?m=1945059
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 02, 2008 11:05 am Post subject: Reply with quote

Thanks maddog

We're looking at it.
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mooxe

Rep: 221.7
votes: 25


PostPosted: Sun Nov 02, 2008 3:50 pm Post subject: Reply with quote

So the manual is correct, does this mean a TCP connection is not supported?


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CSO_Linebacker

Rep: 5.9
votes: 1


PostPosted: Sun Nov 02, 2008 4:26 pm Post subject: Reply with quote

While no ports are mentioned, the manual very clearly talks about TCP connections...so it is supported, and my typical connection. I would say that is an error of ommission


'If it does not have a gun, it cannot be fun'
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schrecken

Rep: 195
votes: 15


PostPosted: Sun Nov 02, 2008 6:39 pm Post subject: Reply with quote

I've played 99% of my H2H games using the "Internet TCP" connection method in the multiplayer screen.

I have extra ports set up for other versions of Close Combat and MMCCIII

But these work without any problem for me.

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PIATpunk




PostPosted: Sun Nov 02, 2008 8:46 pm Post subject: Reply with quote

yes but what you've set in your router is not the same as what you've posted - ie you've included TCP on your router but omitted that from the faq info posted.
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