Has anyone suggested the Panthers are to be made weaker?
I have no idea. I know that Serk has killed a fair share of my Panthers to the point that I'm having to conserve a bit with some BG's.
I think people need to realize that this is a German offensive the hits the american lines hard in the opening rounds but that the Americans can depete the Germans with time and ground and then positions themselves to counter attack.
I have had a frustrating time fighting a US BG in Meyerode and the loss ratio is almost 1 to 1.
Again crash, again with a US flamer and again in 9th minute:)
Here Ill post the modification.
I find german BGs way to strong. Find the .doc document attached to this post - I have made a modification of german BGS, Allied BGs and a comparision of their forces. Allies had no bloody chances to even counterattack in standard version.
In the original version (vanilla), Germans had incredible Armour Power of 130 Panthers and 100MarkIV. How can we say it is realistic, when for one Panther there were only 1,9 Shermans!? If it were true, we would all speak german now... (no offence guys;) Second, Allies had no Heavy Anty Tank Guns. Third, Germans had way to little infantry.
After changes:
Infantry(SQ) | Veh+stuarts |Tanks | Guns
2520 196 264 141 Allies
1663 311 210 63 Germans (In those 210 tanks, there are 65 Panthers)
Now, Germans are cut to half. I agree. But I trully belive finally it is more or less ballanced:
• Allies have more tanks but Germans have great Panzershrecks with range of 160m and huge penetarting ratio (it was not modded)
• Germans have Panthers, but only 65 and Allies have Heavy AT Guns, snipers (which are invisible and can stop infantry), command and recon Squads carrying bazooka as a crewed weapon
• Allies are in defence, have more people per squad, but Germans are far better equpped (MGs in most of the squads, better Panzershrecks, better MGs, GREAT Panther Armour)
• Shermans are better then MarkIV, but Panthers are far better then Shermans and any other Allied tanks
• Allies have more Artyllery support later, but Germans have plenty of vehicles with Infantry guns on board
But it is not that thread so if anyone wants details just PM me. If you are interested in testing this we will make a new post.
Yeah, it appears that the Sherman 75mm gun was overstrength as well as panther's armor. So the sherman 75mm was still damaging panthers while most other things can do anything. This is what I recall the conclusions at Matrix boards were but I don't know what the actual data changes will be.
Guys, given that some time has now elasped since its release, can you now comment on the stability issue for H2H.
For me, I am sick to death of game crashes (not connectivity issues) with CC5 and the vaarious mods.
I am about to throw CC5 away and await a damn game that is released, states its a multiplayer game and does what it says, that is, it doesn't crash every 5 minutes.
The area that people still complain about is that it isn't any easier to do than CC5. But if you got online playing CC5 then you will not have any problem with WAR....
Posted: Sun Jul 19, 2009 1:42 pm Post subject: Re: WAR Stability
hi! anyone know how I can change so that Peiper and other heavy armored troops are advancing in the first line? If I have to play as an allied, it will be too easy to meet volkgrenadjärerna and parachuting hunters in the first line because it is too easy against the AI: n. I changed so that Peiper has king tigers from the first day but how can I change structure in the Campaign?
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