Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1270
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


Goto page Previous  1, 2, 3, 4  Next
 Author
Message
 
Dima

Rep: 87.3
votes: 16


PostPosted: Mon Jan 19, 2009 3:38 pm Post subject: Reply with quote

yeah, was about to post pretty same about .adbs
Back to top
View user's profile Send private message
 
Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Wed Jan 21, 2009 4:36 am Post subject: Re: How can you say it is easy to mod!? Reply with quote

Sapa wrote:
Yes i can open with Excell and look at things...

In CC 5 i could open all the adbs with QClone, i could change the forcepool with BG Edit (how in hell can i change the forcepool in WaR without spending months on it?), i could change the sprite on soldiers with SLDcolour, i could with a little work make a new stratmap and Stratedit made the work

Thankyou god, i can still use XTank, CC3 hack and Gadgetmunger!

Maybe some people will get mad on me but i dont agree that WaR is easy to mod, yet... Mad

Mats

Easy and take time are two different things, all we know that mods take time but on WAR are not difficul. But the fpool from war can be edited on few days with workbook and it runs better than one qclone, you only need know some small tips from excell like inmovilize panels, it help you many when you edit the fpool.
About soldier colors, if you like the CC5 soldier color, you can use it and next export the soldier colors to WAR with RTBtool. It is one example.

All the other things with the exception from strategy map are edited like on CC5. The strategy map can be a bit crazy the first time that you edited it and it takes time but I´m sure that you can change it on one week driking some beers or on two days if you drink many coffee. Smile

We should be happy because WAR use only a few data files, other games use 600 different files only for data and many more for other different things.

On few words, mod WAR is not difficult, it is a chinese work. Wink


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
Back to top
View user's profile Send private message
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Wed Jan 21, 2009 5:51 am Post subject: Reply with quote

We could discuss this further when someone has made a complete new WaR mod with a reworked 64 stratmap..... Wink

You cant say it is easy to change the forcepool in WaR with notepad compared to the BGEdit program!!! It doesent help drinking beer to solve this problem.... Rolling Eyes

Mats
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Wed Jan 21, 2009 5:54 am Post subject: Reply with quote

Editing the FPool in WaR is very simple with exel spreadsheet
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Wed Jan 21, 2009 2:03 pm Post subject: Reply with quote

Quote:
We could discuss this further when someone has made a complete new WaR mod with a reworked 64 stratmap....

Soon you will see one with 30 maps made on one week drinking some beers.
Quote:
You cant say it is easy to change the forcepool in WaR with notepad compared to the BGEdit program!!!

Nobody is speaking from notepad, you need microsoft excel and war workbook. I only have used bgedit one time on my live because it has a small problems never resolved.


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
Back to top
View user's profile Send private message
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Wed Jan 21, 2009 4:04 pm Post subject: Reply with quote

What shall i say? Rolling Eyes I dont have any more energy to discuss this nonsense any more.... :mad1 :hurt5

And this is what you get using excell instead of BGEdit....

Mats



3.jpg
 Description:
 Filesize:  22.84 KB
 Viewed:  6173 Time(s)

3.jpg



2.jpg
 Description:
 Filesize:  24.44 KB
 Viewed:  6173 Time(s)

2.jpg



1.jpg
 Description:
 Filesize:  23.94 KB
 Viewed:  6173 Time(s)

1.jpg


Back to top
View user's profile Send private message
 
CSO_Sbufkle

Rep: 32.2
votes: 1


PostPosted: Wed Jan 21, 2009 5:23 pm Post subject: Reply with quote

Nomada_Firefox wrote:
Quote:
We could discuss this further when someone has made a complete new WaR mod with a reworked 64 stratmap....

Soon you will see one with 30 maps made on one week drinking some beers.
Quote:
You cant say it is easy to change the forcepool in WaR with notepad compared to the BGEdit program!!!

Nobody is speaking from notepad, you need microsoft excel and war workbook. I only have used bgedit one time on my live because it has a small problems never resolved.


This IS a mess,,, and quite simply Shreck is talking down to modders telling them to use excel. Thats poor customer service, but typicaql of being talked down to... CCer accept old rehases instead of new products, were dumb, so lets get slapped upside the head again, well come back for more.

If WAR is so moddable like the Matrix party line says.. well why is there not many mods out there?

Sis Boom Bah..


Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Wed Jan 21, 2009 8:19 pm Post subject: Reply with quote

@ SAPA

I don't get that, what are you trying to do and how are you doing it?

I have no trouble making FP edits.

http://www.matrixgames.com/forums/tm.asp?m=1971015&mpage=2

Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
schrecken

Rep: 195
votes: 15


PostPosted: Wed Jan 21, 2009 8:20 pm Post subject: Reply with quote

Quote:
were dumb,


Speak for yourself
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Thu Jan 22, 2009 3:49 am Post subject: Reply with quote

schrecken wrote:
@ SAPA

I don't get that, what are you trying to do and how are you doing it?

I have no trouble making FP edits.

http://www.matrixgames.com/forums/tm.asp?m=1971015&mpage=2



It is not me, it is Nomadas forcepool! (he who says it is so easy Razz and has used BGEdit only once..). I will not spend any time changing any forcepools... Crying or Very sad

This pictures from orginal WaR shows "your" focepools... Question

Mats



6.jpg
 Description:
 Filesize:  219.78 KB
 Viewed:  6135 Time(s)

6.jpg



5.jpg
 Description:
 Filesize:  222.8 KB
 Viewed:  6135 Time(s)

5.jpg



4.jpg
 Description:
 Filesize:  223.52 KB
 Viewed:  6138 Time(s)

4.jpg


Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Thu Jan 22, 2009 5:21 am Post subject: Reply with quote

No it doesn't

Must be some of those pirated files you still have laying around.



A0981.jpg
 Description:
 Filesize:  212.21 KB
 Viewed:  6296 Time(s)

A0981.jpg


Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
schrecken

Rep: 195
votes: 15


PostPosted: Thu Jan 22, 2009 5:24 am Post subject: Reply with quote

ooops

Ok see you've moved the date but the worrying thing is a couple of those teams don't seem to exist on my installation... where did they come from?
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Thu Jan 22, 2009 8:35 am Post subject: Reply with quote

schrecken wrote:
ooops

Ok see you've moved the date but the worrying thing is a couple of those teams don't seem to exist on my installation... where did they come from?


Are you saying that i am playing the pirate version of the game! That was real low!! Thank you wery much for the great feedback on the forcepool bugs in standard WaR Mad

If you are worrying about team name is because i used excel to change the names on teams to more realistic ones, but it is still your forcepool!

This is my last post in this thread Sad

Mats
Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Thu Jan 22, 2009 9:20 am Post subject: Reply with quote

just trying to understand why it's different/wrong.

You didn't say you had edited it already, you just said it was a stock forcepool, which it obviously wasn't.
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
schrecken

Rep: 195
votes: 15


PostPosted: Thu Jan 22, 2009 9:24 am Post subject: Reply with quote

I'll look at why the teams aren't shifting up to fill the empty slots.

Did they shift up in CC5 if due to the attrifying forcepool the upper slots are empty?
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
Sapa

Rep: 76.3
votes: 8


PostPosted: Thu Jan 22, 2009 10:16 am Post subject: Reply with quote

schrecken wrote:
just trying to understand why it's different/wrong.

You didn't say you had edited it already, you just said it was a stock forcepool, which it obviously wasn't.


If you are worrying about team name is because i used excel to change the names on teams to more realistic ones, but it is still your forcepool!

How did the beta testing worked?

You sad: Do you like it?

Tester sad: No it is problems with the forcepool.

You sad; Do you like it?

Tester sad; There are units missing in forcepool on day 20.

You sad; Do you like it?

Tester sad; There are still units missing in the forcepool.

You sad; You must have changed it because the game is perfect.

Tester sad; I like it!

Rolling Eyes Rolling Eyes Rolling Eyes Rolling Eyes
Back to top
View user's profile Send private message
 
QM

Rep: 49.4


PostPosted: Thu Jan 22, 2009 10:52 am Post subject: Reply with quote

schrecken wrote:
ooops

Ok see you've moved the date but the worrying thing is a couple of those teams don't seem to exist on my installation... where did they come from?


I have the retail version with the last patch... cant see those teams either. Sorry Mats Sad


Back to top
View user's profile Send private message
 
schrecken

Rep: 195
votes: 15


PostPosted: Thu Jan 22, 2009 11:00 am Post subject: Reply with quote

The units aren't missing.

Look in the FPool.txt

They are depleted/atrophied/empty by those late dates in the campaign so are not available and are not meant to be.

Quote:
If you are worrying about team name is because i used excel to change the names on teams to more realistic ones, but it is still your forcepool!


Yes, I read that, shame you didn't say it when you first started your rant. Smile
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
AT_Stalky

Rep: 27.4
votes: 10


PostPosted: Thu Jan 22, 2009 12:36 pm Post subject: Reply with quote

Yes Mats well illustrated, and there are even more errors in the WaR file. Crach...

Considder then all the time consumed to make that file and not to get it better than that... In a comercial game sold for money... .........................


I think we can dropp this debate. Its a serious waste of time.

Over and out.


Last edited by AT_Stalky on Thu Jan 22, 2009 1:54 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
 
Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Thu Jan 22, 2009 12:38 pm Post subject: Reply with quote

Quote:
If WAR is so moddable like the Matrix party line says.. well why is there not many mods out there?

Sorry but you are too radical on it, more than me many times Laughing . Mods take time, many free time and I know about more mods on proccess than probably you do not know nothing about them.

Quote:
It is not me, it is Nomadas forcepool! (he who says it is so easy Razz and has used BGEdit only once..). I will not spend any time changing any forcepools..

No it is not my mod. If you take a look on these screenshots from the mod. The same BG on the same day.



I would like to know what mod or game have you used for this. If you do not see the teams it is by one war game error.


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
Back to top
View user's profile Send private message
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Wacht am Rhein
Goto page Previous  1, 2, 3, 4  Next


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!