Stwa
Rep: 308.9 votes: 16
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Posted: Sun Feb 08, 2009 8:43 am Post subject: CC5-CC4 in CCMT |
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Last edited by Stwa on Fri Jul 17, 2015 3:05 am; edited 1 time in total |
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mooxe
Rep: 221.7 votes: 25
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Posted: Sun Feb 08, 2009 11:34 am Post subject: |
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Once complete we should organize a mulit-multiplayer game of this.
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Join Discord for technical support and online games. |
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DAK_Legion
Rep: 86.3 votes: 20
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Posted: Sun Feb 08, 2009 12:39 pm Post subject: |
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Nice,Nice!
Good work Stwa
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heia Safari!! |
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schrecken
Rep: 195 votes: 15
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Posted: Sun Feb 08, 2009 7:24 pm Post subject: |
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Here is all the Cc4 maps with CCMT elements txt files.
Description: |
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Download |
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allCC4maps_CCMTelements.zip |
Filesize: |
1019.81 KB |
Downloaded: |
306 Time(s) |
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Stwa
Rep: 308.9 votes: 16
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Posted: Mon Feb 09, 2009 11:44 am Post subject: |
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Last edited by Stwa on Fri Jul 17, 2015 3:05 am; edited 1 time in total |
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Stwa
Rep: 308.9 votes: 16
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Posted: Tue Feb 10, 2009 12:28 am Post subject: |
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Last edited by Stwa on Fri Jul 17, 2015 3:06 am; edited 1 time in total |
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Stwa
Rep: 308.9 votes: 16
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Posted: Tue Feb 10, 2009 6:34 am Post subject: |
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Last edited by Stwa on Fri Jul 17, 2015 3:06 am; edited 2 times in total |
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schrecken
Rep: 195 votes: 15
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Stwa
Rep: 308.9 votes: 16
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Posted: Mon Mar 09, 2009 1:50 pm Post subject: |
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Last edited by Stwa on Fri Jul 17, 2015 3:07 am; edited 1 time in total |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Mon Mar 09, 2009 2:28 pm Post subject: |
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Sorry to 'troll' here again
You know where I stand on CCMT right
Well...what's the advantage of this CC5 on CCMT pocketmod over regular CC5 when playing vs the AI? CCMT's edge over CC5 is in the expanded multiplayer game right?
Are you using solid walls on this like L4W's D-Day Utah Sector mod?
I don't see any infantry riding on HTracks on that screenshot, BTW...
And if you really like CCMT's "GS(TM)" AI modeling...you can get that by a simple registry editing of stock (or modded) CC5.
Details here:
http://www.closecombatseries.net/CCS/modules.php?name=Forums&file=viewtopic&t=6444
Nice work on the conversion, BTW...don't forget to convert the support buttons...from that screenshot I keep expecting a jet or chopper to swoop down on the Normandy beaches
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Stwa
Rep: 308.9 votes: 16
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Posted: Mon Mar 09, 2009 4:15 pm Post subject: |
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Last edited by Stwa on Fri Jul 17, 2015 3:07 am; edited 1 time in total |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Mon Mar 09, 2009 4:41 pm Post subject: |
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Stwa wrote:
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I am surprised you guys are just now finding out about the registry thing. I bumped into this around 2006 when I got lazy after a reinstall of CC5 and never updated to 5.01. (Because I only play single player). The only problem is, its always hard to tell from one game to the next if the AI is really tougher or not.
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Really? That's cool. You found it 3 years ago and did not tell the rest of us? That's mean!
A friend of mine also did not update to 5.01 for many years (he only plays single player too...and was very late finding out about CC5 mods so did not need to update).
He was confused when I kept complaining that the CC5 AI is braindead without Vetmods...I guess he was used to playing the tougher ver 5.00 AI.
With the registry thing the AI is definitely tougher and the game is also harder (your men cower quicker etc). But the AI on attack is still erratic...sometimes aggressive...sometimes just camping...thank goodness for Vetmods though.
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I will use the walk through walls elements file for WW2. (I think).
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Hey...I thought you like solid walls
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In the end, I will have a simulator (CCMT) that will span the entire 20th century from WWI to modern, in the same installation and format. I won't be burdened with Strat Layers I don't want. I will have a better engagement editor. I will have a pretty good AI. I won't have to mod Battle Groups or Force Pools which IMHO is a Godsend.
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Okay...nice points there I must admit.
But single battles only engagements is not the complete package IMHO...see below.
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I have found that if not playing a campaign, you can make the CC5 maps smaller (i.e. cut them down). Around 16x16 is ideal. 20x20 being about max.
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I always prefer smaller CC5 maps...and the AI is much better on smaller maps.
I must admit that I usually get bored before I can complete 1/2 or even just 1/4 of a GC...too many battles!
But besides some single battles for fun...I'm always in the mood for some short Ops. The continuous battles is more engrossing...battling for the same map for several days...taking VLs then losing ground the next day/turn...planning attacks so you can capture certain exit VLs so the next day/turn your BG can advance to the next map (leaving the current map for reinforcement BGs). Fighting for several days on the same map now riddled with rubble, shellholes, wrecks (and corpses!) is great fun...you can't get that with single battles.
Mind you...it's always more interesting and fun to play Ops/GCs vs the AI as the attacker...so you can advance and battle on the next maps. Playing as the defender...if you keep winning...then you will end up defending the same maps over and over and over and over
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Stwa
Rep: 308.9 votes: 16
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Posted: Mon Mar 09, 2009 8:14 pm Post subject: |
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Last edited by Stwa on Fri Jul 17, 2015 3:08 am; edited 1 time in total |
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Therion
Rep: 27.4 votes: 4
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Posted: Mon Mar 09, 2009 8:45 pm Post subject: |
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It would be awesome if someone would do some Wh40k: Rites of War-style "hand" drawn maps.
Generally, it would be interesting to see some more other art styles in CC.
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Wonderland - my mod for Armored Brigade
Killing for peace is like fucking for orgasm. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Mon Mar 09, 2009 11:55 pm Post subject: |
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Stwa wrote:
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I noticed the registry entries were different. That much I do remember, but I am not sure if I equated everything to a stronger AI. I had re-installed earlier this year and went right to 5.01. It took the thread in WAR to jostle my memory.
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Try the edit again...definitely tougher games and better AI.
The fact that the edit 'introduces' the GS AI to CC5 is proof that there's definitely a change.
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Also, I am one of those people who really like the graphics aspects of a game, and CC has been one of the best IMHO. With all this "hand" drawn art, the game just looks outstanding, and still does. Its like it was a natural for a flat panel LCD.
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Agreed there...but CCMT has no clear advantage over CC4/CC5 on this aspect...CC4/CC5 (even CC3) maps are just as beautifully drawn. But of course I can't really bring myself to play CC2 on a large LCD...the graphics and maps just look so dated
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I also really like the replay feature of CCMT. We have accumulated tons of them already. Its like watching a movie.
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Forgot about this one...nice feature indeed...and missing from previous CC versions.
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Therion
Rep: 27.4 votes: 4
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Posted: Tue Mar 10, 2009 1:00 am Post subject: |
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Frankly, I find less useful than it should be - it doesn't allow rewinding to interesting moments and it takes so much time that one could have another game.
On the other hand it's helpful when one makes an AAR. Still, it takes a lot of time. Not to mention lack of ability to save replays as movies.
BTW.
It would be nice if there would be a CCMT version of Star Wars and Wh40k mods...
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Wonderland - my mod for Armored Brigade
Killing for peace is like fucking for orgasm. |
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Stwa
Rep: 308.9 votes: 16
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Posted: Wed Mar 11, 2009 6:09 am Post subject: |
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Last edited by Stwa on Fri Jul 17, 2015 3:08 am; edited 1 time in total |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Wed Mar 11, 2009 8:04 am Post subject: |
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Stwa wrote:
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squadleader_id,
In the graphics area, I forgot to mention the menu screens and the new green game screens for CCMT. While I truely enjoyed the blue game screens of CC5, the new green ones for CCMT are a vast improvement IMHO.
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What do you mean by the green game screens?
As for the menu screens...I prefer CCWAR's design...very nice looking!
But I hate the boxed fixed aspect presentation with black borders
The 800x600 interface/menu screens still looks fine stretched full screen at higher res (even 1600xXXX).
With the boxed small presentation...the image is very crisp...but you have to squint to enjoy the details like weapons art, ranks, unit graphics etc.
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Stwa
Rep: 308.9 votes: 16
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Posted: Wed Mar 11, 2009 8:54 am Post subject: |
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Last edited by Stwa on Fri Jul 17, 2015 3:09 am; edited 1 time in total |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Wed Mar 11, 2009 9:25 am Post subject: |
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Stwa wrote:
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I agree with you on the 800x600 stuff. You would think S3T would provide switchable behavior with a line in the ini file, so users could pick which behavior they want.
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Shreckie...I hope you're reading this one.
Here's another request for a patch so players can choose how the interface is displayed.
IMO...only people playing on huge LCD TVs will choose the fixed res boxed interface
PC LCDs and modern graphics cards handles image stretching really well...even twice the res is no probs at all.
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