Jace10
Rep: 1.5
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Posted: Thu Mar 12, 2009 4:35 pm Post subject: |
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Good stuff stalky, I admire your thoroughness and look forward to some solid error free maps...
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lemon42
Rep: 4.8
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Posted: Fri Mar 13, 2009 9:04 am Post subject: |
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Thanks for the work stalky and thanks for trying to explain it for guys like me
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Sun Mar 22, 2009 2:58 pm Post subject: |
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In my current GC I see so many map errors it's not even funny.
I originally started saving screen shots for proof but then figured why bother.
It practically takes an act of God to get the developers to admit something needs addressed outside of a major bug.
(I.E.One that prevents the game from being played)
Horrible small deployment zones for an Attacker.
(On maps when one is attacking for the 1st time all you really need is a Naval Barrage to Massivly cripple them.)Just place one maybe 2 expendable teams with LOS as close as possible to the deployment and look for the concentrated group of victims.
Hopefully this is something on the now list to do,geuss time will tell.
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Mar 30, 2009 9:46 am Post subject: |
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For those interested i'm half way done with new .ovm's that display all the Trees.
I just can't remember how to access my CCS ftp site to upload them.
I also have full size jpegs of WAR maps with trees displayed on them about 36 of em done so far.
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Mon Mar 30, 2009 10:02 am Post subject: |
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I'm interested...do upload them when you're done, PM.
You'll need to ask for an account and pass to access the FTP.
BTW, any update from the CCWAR team about the map coding glitches and progress on re-checking and fixing the coding?
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schrecken
Rep: 195 votes: 15
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Posted: Mon Mar 30, 2009 10:10 am Post subject: |
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yeh yeh... working on it... along with a lot of other stuff
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Apr 02, 2009 9:38 am Post subject: |
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[quote="squadleader_id"]I'm interested...do upload them when you're done, PM.
You'll need to ask for an account and pass to access the FTP.
OK thats one.
I'm not sure anyone is going to be interested as the file size of the new .ovm's are HUGE.
This is because im just using screen shots pasted over the original .tga then erasing any craters/VL's/wrecks/rubble.
Only if the original map maker used 5CC and had set up the Tree patch option and used that option to create a new layer would the file size be any smaller.
Trying to do that all over from scratch or placing each graphic by hand is out of the question for me to do.
It is nice however to see it ingame and have full size images of the maps with the trees on them,unlike how most full size picutres of maps only show the original .tga with no trees.
Probably by the time Mooxe gets home I should be done.Then I can once again ask him how to get to the main page of my ftp site to upload them.
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bambam887
Rep: 22.3
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Posted: Wed Apr 08, 2009 7:33 pm Post subject: |
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Now this was very informative for a no technical dude as me
Thx for this shared info.
Now I got question about the patches on the matrix games site (When I'm in my member account).
It says Private downloads firstly ???
Then when I look there are 2 available:
the 4.50.2 patch
and
4.50.07b update
Is the patch supported by matrix? Is the update still not completed (due to the b from beta)?
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schrecken
Rep: 195 votes: 15
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Posted: Wed Apr 08, 2009 8:16 pm Post subject: |
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I don't think anyone at the CCS forum can answer that.
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southern_land
Rep: 155.2 votes: 14
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Posted: Thu Apr 09, 2009 6:58 am Post subject: |
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[quote="platoon_michael"]
squadleader_id wrote:
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I'm interested...do upload them when you're done, PM.
You'll need to ask for an account and pass to access the FTP.
OK thats one.
This is because im just using screen shots pasted over the original .tga then erasing any craters/VL's/wrecks/rubble.
Only if the original map maker used 5CC and had set up the Tree patch option and used that option to create a new layer would the file size be any smaller.
Trying to do that all over from scratch or placing each graphic by hand is out of the question for me to do.
It is nice however to see it ingame and have full size images of the maps with the trees on them,unlike how most full size picutres of maps only show the original .tga with no trees.
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Something esle we've done wrong. damn! I feel the urge to string myself up and have someone flagulate me with limp rhubarb. instead I'll suggest there's an easier way to put out the trees on. I'd suggest you could do each map inside a minute. but with your recent whining I can't think of a single reason to help you.. uh hang on.... nope, not a single reason... enjoy!
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mooxe
Rep: 221.7 votes: 25
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Posted: Thu Apr 09, 2009 12:30 pm Post subject: |
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4.50.07b is the latest official supported patch.
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Join Discord for technical support and online games. |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Mon Apr 20, 2009 11:04 pm Post subject: |
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For anyone interested I have new .ovm's with all the Trees on them uploaded at my ftp site.
http://www.closecombatseries.net/Hosted/platoon_michael/WAR%20Files/
Many of the .ovm's look much better and aid in both deployment and movement when playing the game.Also dont forget to add Sapa's New Terrain elements and the game becomes a little better.
Thanks to Mafi for CC2Tools
Feel free to do whatever you want with them and please let me know if you run into any errors.
Description: |
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9620 Time(s) |
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Lt_2nd
Rep: 15.6
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Posted: Mon Apr 20, 2009 11:14 pm Post subject: |
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Nice Work
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Apr 21, 2009 9:07 pm Post subject: |
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Sorry,
I made a mistake on the Assenoiss file.It's corrected now.
Should anyone see anymore(I hope not) let me know it's an easy fix
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Sapa
Rep: 76.3 votes: 8
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Posted: Wed Apr 22, 2009 3:39 pm Post subject: |
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Nice work my friend
/Mats
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Fri Apr 24, 2009 9:22 am Post subject: |
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[/quote]I'd suggest you could do each map inside a minute. but with your recent whining I can't think of a single reason to help you.. uh hang on.... nope, not a single reason... enjoy![quote]
Well then maybe you can include it in the next patch for WAR for others.
Assuming there is a patch comming with the map errors fixed?
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Tue Feb 02, 2010 9:44 pm Post subject: Re: Maps errors not fixed in the new WaR patch... |
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Anyone care to tell us why were almost at 1 year from the original post and STILL NO patch for these errors?
I had a Zook team that couldnt shoot 5M the other night despite the Terrain being the same Eevation.
Wouldnt have saved the Battle but I definatly wouldnt have lost that VL.
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schrecken
Rep: 195 votes: 15
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Posted: Tue Feb 02, 2010 10:03 pm Post subject: Re: Maps errors not fixed in the new WaR patch... |
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Zooks won't fire at 5m, it's too close and will kill the operator if fired closer
that's not an error and has nothing to do with LOS or terrain
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Fri Apr 02, 2010 11:50 pm Post subject: Re: Maps errors not fixed in the new WaR patch... |
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One can only imaging that the recent bug found with cohesion in tLD is just gonna push the date fo a WAR patch back even farther.
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schrecken
Rep: 195 votes: 15
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Posted: Sat Apr 03, 2010 2:59 am Post subject: Re: Maps errors not fixed in the new WaR patch... |
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Good that that bug isn't in WaR
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