squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Oct 15, 2009 12:47 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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schrecken wrote (View Post):
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I know
Just repeat this line from above in an Indonesian accent.
"the interim fix was import the txt file from the original release tLD "
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Kojusoki was still confused due to your thick Aussie accent |
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schrecken
Rep: 195 votes: 15
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Posted: Thu Oct 15, 2009 12:55 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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aaawww c'mon cobber, don't come the raw prawn with me! |
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Kojusoki
Rep: 22.7
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Posted: Thu Oct 15, 2009 1:56 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Silence is bad;)
Squadleader - let me do the developer job and include "your" file into my "mod".
It will help people. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Oct 15, 2009 2:45 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Umm...I can't take any credit for the file, Kojusoki
And apparently the "official PR version" posted at Matrix is now that the file was corrupted during the beta patch installs...nice save, Shreckie! |
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schrecken
Rep: 195 votes: 15
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Posted: Thu Oct 15, 2009 4:41 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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now you're not telling the truth
The post at matrixgames says the File was corrupted (ie it was given the wrong name, best guess).. it was hence the wacky coding. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Thu Oct 15, 2009 5:01 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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It was a simple mixup of 2 files: INPDH.txt and INPDHil.txt...but none of the files were corrupted |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Tue Oct 20, 2009 4:51 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Hmm...had problems posting this earlier...turns out the forum rejects specific characters/symbols.
Installed the v55007b beta patch...went through some screens and played a quick battle to check out the changes...looks like some of the bugs were not addressed yet.
The elements.txt file hasn't addressed the see-thru hedgerows (Block LOS = 0)...and some minor (but annoying) data-gadget "typos" are still present.
Fixed Gammon bomb icon in Weapons.txt: in the fix list, but looks like this hasn't been fixed.
Allied Company HQ using the wrong gadgets, they're using basic infantry symbols instead of their specialized symbols (Airborne, Ranger etc).
The gadgets are available, just not linked to the data correctly.
Error in the gadget files?
US AB using the wrong rank gadgets in the battle screens (olive Army uniforms instead of the khaki uniforms correctly used in the soldier screens):
Also...to represent US AB units correctly (uniforms and ranks gadgets)...extra data slots are needed for GIR Platoon and Company HQ teams.
In the current alsteam data...we only have PIR Platoon HQ Teams and GIR Company HQ Teams.
That's why you will see GIR BGs with Platoon HQ teams wearing M42 jumpsuits and PIR BGs with Company HQ teams wearing olive drab.
German Tank and AG crew rank graphics are still not historically correct...I gotta get off my butt and finish my little Panzerwaffe rank mod
French Commandos rank gadgets in this beta patch needs fixing too...it's not updated with the final version of the graphics. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Tue Oct 20, 2009 5:44 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Isigny - map coding glitches not fixed.
This was reported a few months ago...
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Digs
Rep: 56.7 votes: 5
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Posted: Tue Oct 20, 2009 12:26 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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What kind of protection does having a stone floor provide anyway?. Does it mean it will protect you better from mortar and artillery fire, by hiding in the basement?. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Tue Oct 20, 2009 1:31 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Digs wrote (View Post):
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What kind of protection does having a stone floor provide anyway?. Does it mean it will protect you better from mortar and artillery fire, by hiding in the basement?.
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Depends on the elements data, but basically stone floors and wood floors have different data values for variables like"HE effect" and "how long flamable"...but you can't really observe this in the game. On the other hand "explode effects" and "rubble to" is more visible in the game...those wood floors on the Isigny maps will turn into stone rubble when crushed/shelled |
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Senior_Drill
Rep: 9.7 votes: 2
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Posted: Tue Oct 20, 2009 11:33 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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[quote="squadleader_id";p="45510"]
Digs wrote (View Post):
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...... On the other hand "explode effects" and "rubble to" is more visible in the game...those wood floors on the Isigny maps will turn into stone rubble when crushed/shelled
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Probably just a side effect from the ultra secret Gorgon shell, quickly withdrawn from service in Jun'44 after several members of artillery crews did not follow procedures and looked at the fuze setting without the protective goggles. A few of the more dramatic poses were bronzed for monuments, but most of the testing and training accidents and the effects from the couple of dozen rounds fired in combat were quickly broken up into gravel for road repair.
Or it is just another data error. |
C'est magnifique, mais ce n'est pas la guerre. |
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schrecken
Rep: 195 votes: 15
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Posted: Wed Oct 21, 2009 1:37 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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I think you will find it is the very popular for 1944 Faux wood stone floor marketed by bedrock industries in southern Alsace.
Once Lino was invented it fell in popularity. |
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squadleader_id
Rep: 53.2 votes: 7
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Posted: Fri Nov 06, 2009 2:22 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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^^^
Looks like 1944 Faux wood stone floor was chosen for the official patch |
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schrecken
Rep: 195 votes: 15
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Posted: Fri Nov 06, 2009 3:30 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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No accounting for taste ... is there? |
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__Creeper__
Rep: 54.4 votes: 1
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Posted: Sat Nov 07, 2009 3:01 am Post subject: |
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Kojusoki wrote (View Post):
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Answer for Shrecken, regarding my blidness and flashes from muzzles when a player is a guest at H2H:
I am saying about situation when you are under fire, you can see "green or red lines" flying towards you, but no flashes where exacly are those "lines" from. Pretty important when attacking... My question was regarding this issue.
And I do confirm there are no flashes (but it would be right if BOTH sides CANNOT see them while not seeing a unit).
I have already doublechecked it in single palyer.
When I DO NOT see an enemy unit, which is shooting at me:
1). when I play vs AI I can see flashes
2). when I am guest I cant
There is an attachment "flash.jpg" showing situation when flasz is visible when playing vs AI
So I am not blind... Now what? Any other playing H2H as a guest - can you see the flashes?
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Classic Bug, and the worst one ever, next to the 00:00 crash.
The guest never could see AT back-blast nor muzzle flash. Only Cannon blast and flame thrower. Also Guest Cannot rubble anything. Not being able to rubble walls is critical once you realize that as the Host, you can blast down house walls, and shoot clear to the back or even through to the next house. As it should be.
Don't know why these ones were never fixed, it really unbalances H2H. I always figured once somebody got access to the engine code, these 2 bugs would be the first to go. Their correction would improve all new Close Combat Mods across the board. |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Nov 07, 2009 3:07 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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They are both fixed , Back blast muzzle blast and rubble over a year a go.
Muzzle Flash fixed in an earlier tLD beta patch and now in the official patch.
Play the game and you will see
no need to say thanks it's done for the whining. |
Last edited by schrecken on Sat Nov 07, 2009 3:19 am; edited 1 time in total |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Nov 07, 2009 3:08 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Unless of course they have been unfixed in the most recent patch... but i couldn't be bothered checking right now. |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Nov 07, 2009 3:29 am Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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And Not to mention Hedgerows....
Oh damn I said hedgerows so I'd better spill the beans... yes the client can now see crushed hedgerows. |
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__Creeper__
Rep: 54.4 votes: 1
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Posted: Sat Nov 07, 2009 6:42 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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Fixed?! really? Now I'm exited. The post I was quoting though was posted Sunday May 10th 2009, hardly a year ago.
Ok Im almost sold on the game but Iv always been a fan of the original (with a few of my own little tweaks to AT guns and force pools). If I buy TLD the original comes with it right? And most importantly. Are these 2 bugs fixed in that version of the original ?
Thanks. |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Nov 07, 2009 7:46 pm Post subject: Re: The Longest Day - Bugs, Mistakes & Suggestions |
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It's good to have to reply to someone who doesn't know what they are talking about... of course i have all the time in the world.
As stated above:
They are both fixed , Back blast muzzle blast and rubble over a year a go.
Muzzle Flash fixed in an earlier tLD beta patch and now in the official patch.
yes the client can now see crushed hedgerows fixed over one year ago.
Quote:
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Are these 2 bugs fixed in that version of the original
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Not fixed in CC5: Invasion Normandy, that still suffers all the bugs it ever has.... but it is fixed in the Classic CC5 that comes free with The Longest Day
All the above are fixed in Wacht am Rheine... except muzzle flash which is fixed on my machine and will be fixed for everyone with the next patch. |
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