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Do incapacitations count as a soldier's kills?

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 Author
Message
 
schrecken

Rep: 195
votes: 15


PostPosted: Mon Jun 22, 2009 3:03 am Post subject: CC2 Redux Reply with quote



This mod replaces all stock forces in Close Combat Modern Tactics with units from Close Combat II: A Bridge Too Far. It does not yet include a complete map set. There are now seven maps from CC2, nine converted scenarios and two new scenarios designed for H2H for 2-4 players. Data is based on the 3.4 CC2 patch used in online play at TournamentHouse.com and Battle HQ.


Requires new updated Modswap

get BOTH here:   CC2 Redux for CCMT

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Stwa

Rep: 308.9
votes: 16


PostPosted: Mon Jun 22, 2009 3:56 am Post subject: Re: CC2 Redux Reply with quote

Idea


Last edited by Stwa on Fri Jul 17, 2015 3:48 am; edited 1 time in total
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mooxe

Rep: 221.7
votes: 25


PostPosted: Mon Jun 22, 2009 4:25 am Post subject: Re: CC2 Redux Reply with quote

I tried it out earlier today...

Heres seven screenshots.. http://www.closecombatseries.net/CCS/modules.php?name=coppermine&file=thumbnails&album=199


Join Discord for technical support and online games.
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DAK_Legion

Rep: 86.3
votes: 20


PostPosted: Mon Jun 22, 2009 1:30 pm Post subject: Re: CC2 Redux Reply with quote

Good News!


Forward for CCMT Wink


heia Safari!!
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MF_Church

Rep: 26


PostPosted: Mon Jun 22, 2009 8:58 pm Post subject: Re: CC2 Redux Reply with quote

Brilliant!

why didn't i think of this !  :PPP!

Thank You !  Smile
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HawkerHart

Rep: 5


PostPosted: Tue Jun 23, 2009 1:25 pm Post subject: Re: CC2 Redux Reply with quote

Great stuff!!
Thats persuaded me to dig out my copy again Smile
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DasHoff

Rep: 13.8


PostPosted: Sat Jul 04, 2009 1:31 am Post subject: Re: CC2 Redux Reply with quote

this is awesome man, im gonna get CCMT just for this. the whole modern thing doenst appeal to me; but this does. is anyone porting cc3 or cc5 over to CCMT?
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mooxe

Rep: 221.7
votes: 25


PostPosted: Sat Jul 04, 2009 1:40 am Post subject: Re: CC2 Redux Reply with quote

There are no dedicated efforts to do so.


Join Discord for technical support and online games.
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Jul 04, 2009 4:56 am Post subject: Re: CC2 Redux Reply with quote

wrong matey

CC5 has already been done

see the CC5 in CCMT mod on this page


http://closecombat.matrixgames.com/ccmt/ccmt.html
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Therion

Rep: 27.4
votes: 4


PostPosted: Sat Jul 04, 2009 5:29 am Post subject: Re: CC2 Redux Reply with quote

I think he was talking about CC3.

Damn, Crossing the Meuse for CCMT would be awesome Very Happy .

For some reason I'm bored with western front 1944/45


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Sat Jul 04, 2009 10:26 am Post subject: Re: CC2 Redux Reply with quote

Very good.


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Jul 04, 2009 7:22 pm Post subject: Re: CC2 Redux Reply with quote

Idea


Last edited by Stwa on Fri Jul 17, 2015 3:48 am; edited 1 time in total
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Jul 04, 2009 8:10 pm Post subject: Re: CC2 Redux Reply with quote

Stwa... when are you going to share those re-cut maps?

See the new tLD 13 map mappack in the CCMT downloads.... http://closecombat.matrixgames.com/CCMT/ccmt_mapedit.html
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Therion

Rep: 27.4
votes: 4


PostPosted: Sat Jul 04, 2009 8:13 pm Post subject: Re: CC2 Redux Reply with quote

Weapons in CC5mod for CCMT need some patching. Right now they have CC5 mounts which makes some of them not work (for example tank machineguns).


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Jul 04, 2009 8:47 pm Post subject: Re: CC2 Redux Reply with quote

Idea


Last edited by Stwa on Fri Jul 17, 2015 3:49 am; edited 1 time in total
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schrecken

Rep: 195
votes: 15


PostPosted: Sat Jul 04, 2009 9:00 pm Post subject: Re: CC2 Redux Reply with quote

stwa

pass it on to me for review as CCMT project manager (see Andrew Williams in the credits) and I'll do the uploading  :)

contact me at

andreww [at] strategy3tactics [dot] com


I'll send you ftp details


regards
schrecken
Andrew Williams
s3t
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sat Jul 04, 2009 10:01 pm Post subject: Re: CC2 Redux Reply with quote

Idea


Last edited by Stwa on Fri Jul 17, 2015 3:49 am; edited 1 time in total
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Jul 05, 2009 12:29 am Post subject: Re: CC2 Redux Reply with quote

Idea


Last edited by Stwa on Fri Jul 17, 2015 3:50 am; edited 1 time in total
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Stwa

Rep: 308.9
votes: 16


PostPosted: Sun Jul 05, 2009 1:35 am Post subject: Re: CC2 Redux Reply with quote

Idea


Last edited by Stwa on Fri Jul 17, 2015 3:50 am; edited 1 time in total
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Therion

Rep: 27.4
votes: 4


PostPosted: Sun Jul 05, 2009 4:28 am Post subject: Re: CC2 Redux Reply with quote

Stwa wrote (View Post):
Therion wrote (View Post):
Weapons in CC5mod for CCMT need some patching. Right now they have CC5 mounts which makes some of them not work (for example tank machineguns).


That's weird. I am using the mod and the tank machine guns are working ok. In fact, they never stop shooting. It can be annoying after a while. Once they have someone pinned, they go wild. We need to talk more, because I am not seeing this. Maybe I am missing something.

Note that this vehicle has one MG displayed, while in data it has 2MGs. It's because the second one doesn't work. I checked it when I was troubleshooting my own mod where some of the machineguns (the coax ones) weren't used or even displayed.
It turned out that the same thing happens in the CC5 mod.


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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