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Do incapacitations count as a soldier's kills?

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 Author
Message
 
Therion

Rep: 27.4
votes: 4


PostPosted: Mon Jul 27, 2009 12:14 am Post subject: Editing terrain graphics and explosions? Reply with quote

I want to edit trenches, trees, craters, explosions, etc.

Is it possible? In what files they are and what graphics software should be used to edit them?


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Mon Jul 27, 2009 3:25 am Post subject: Re: Editing terrain graphics and explosions? Reply with quote

Yes it is possible! To change Trees, trenches and crates situated in Graphics/Terrain and to change explosions situated in LocalFX/Effects use this fantastic Mafi tool:

Download CC2Spriter v2.91 for MacOS-X & PC in one package here (2.4 MB) http://home.claranet.de/ftf/

Then you must have a program that could handle 32.bits tga because the images in LocalFX must be saved that way.

/Mats
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Therion

Rep: 27.4
votes: 4


PostPosted: Mon Jul 27, 2009 2:15 pm Post subject: Re: Editing terrain graphics and explosions? Reply with quote

What freeware program can do it?


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Mon Jul 27, 2009 5:31 pm Post subject: Re: Editing terrain graphics and explosions? Reply with quote

Maybe ive missed the point?

Mafis tool IS freeware!

If you are talking about a program to edit all the TGA;s you need fo example Paint Shop Pro, Adobe Photo Shop or something simular and they are not free, sorry!
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Therion

Rep: 27.4
votes: 4


PostPosted: Mon Jul 27, 2009 7:09 pm Post subject: Re: Editing terrain graphics and explosions? Reply with quote

Well, having to buy professional graphic tools to make free mods kinda kills the point of it all.

Is Mafi still around? Maybe he could add a 32bit conversion to the RtBTool like he did with 16bit...


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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Senior_Drill

Rep: 9.7
votes: 2


PostPosted: Mon Jul 27, 2009 9:34 pm Post subject: Re: Editing terrain graphics and explosions? Reply with quote

You could try Gimp.  I'm not sure, but I do not think that it will handle a 32 bit targa with an Alpha channel.  And if not, then you are Stuck like Chuck.


C'est magnifique, mais ce n'est pas la guerre.
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yukongold

Rep: 7


PostPosted: Tue Jul 28, 2009 2:34 am Post subject: Re: Editing terrain graphics and explosions? Reply with quote

Therion, this might do the trick for editing Local.fx

http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/TGA-Tool.shtml
 
cheers
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Tue Jul 28, 2009 2:49 am Post subject: Re: Editing terrain graphics and explosions? Reply with quote

Did anyone save the Targa file that was at CSO posted by GI Jones (I think it was)
This would be the older version for Photoshop for viewing these files in PS.
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Therion

Rep: 27.4
votes: 4


PostPosted: Tue Jul 28, 2009 4:39 am Post subject: Re: Editing terrain graphics and explosions? Reply with quote

yukongold wrote (View Post):
Therion, this might do the trick for editing Local.fx

http://www.softpedia.com/get/Multimedia/Graphic/Graphic-Editors/TGA-Tool.shtml
 
cheers

Thanks Very Happy .


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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Sapa

Rep: 76.3
votes: 8


PostPosted: Tue Jul 28, 2009 5:19 am Post subject: Re: Editing terrain graphics and explosions? Reply with quote

Sorry misstake by me Embarassed  trees, crates,flags and trenches is packed in the Terrain file, not the LocalFX. You can open these with Mafis tool and they are not 32 bits just 16.Its the explosions and smoke packed in the Effects file, these are 32 bits.

Sorry!  / Mats
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