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ssa2204

Rep: 10.5


PostPosted: Sat Sep 19, 2009 7:52 am Post subject: Edit CC5 forcepool...where to start? Reply with quote

I would like to change the availability of weapons CC5 and some of it's mods. I have currently VetBoB loaded up, and I want to make available some weapons that have 0 availability , so essentially I want to edit the number of certain weapons available in the force pool. I did some looking around and found QClone, but I do not know where to start.

For example, in VetBoB grand campaign I have limited to no Sherman 105s in several of my teams, yet they are listed though. I would like to change it so when I start a campaign I have 5-6 available for requisition.
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yuma

Rep: 11.6


PostPosted: Sat Sep 19, 2009 2:32 pm Post subject: Re: Edit CC5 forcepool...where to start? Reply with quote

for starters...use BGEdit instead of Qclone...much easier
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ssa2204

Rep: 10.5


PostPosted: Sun Sep 20, 2009 10:43 am Post subject: Re: Edit CC5 forcepool...where to start? Reply with quote

This is EXACTLY what I needed! Thanks!

Funny thing is though I opened it up to edit, and spent off and on about 3 hours plus adding, removing, modifying etc..Then I jumped up to do a quick vacuum of the floor before came over, forget to save, and managed to blow the circuit when I turned on the vacuum. So of course 3+ hours of unsaved work all gone. There is a lesson there about saving or something, but damn if I can figure out what that lesson is :)

Now if only we had a map editor as simplistic as the one Heroes of Might and Magic 2-4 had, or even Blitzkrieg.
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