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Do incapacitations count as a soldier's kills?

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mooxe

Rep: 221.7
votes: 25


PostPosted: Thu Oct 29, 2009 10:42 pm Post subject: Cross of Iron - Bug Reports & Suggestions Reply with quote

As a minimum including the following with any bug report;

- Windows Version
- DirectX Version
- Screenshots
- Detailed description of bug
- Steps to replicate Bug


Join Discord for technical support and online games.


Last edited by mooxe on Sun Mar 06, 2011 4:07 pm; edited 1 time in total
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Digs

Rep: 56.7
votes: 5


PostPosted: Tue Jun 15, 2010 10:47 pm Post subject: Music bug Reply with quote

Close Combat: Cross of Iron v3.51b

Step 1: Enable music in "Settings".
Step 2: Goto "Multiplayer".
Step 3: Select "Choose Connection Method-Internet TCP/IP".
Step 4: Choose "Host".
Step 5: Choose "Battle".
Step 6: Select "Next" - The music is now heard in all menu screens, and in-game. If you alt+tab and re-enter the game the music will be gone.
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vonB

Rep: 32.6
votes: 5


PostPosted: Tue Jun 15, 2010 11:39 pm Post subject: Re: Music bug Reply with quote

Never noticed, but then I always have the music switched off...
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Digs

Rep: 56.7
votes: 5


PostPosted: Tue Jun 15, 2010 11:41 pm Post subject: Re: Music bug Reply with quote

Normally I have the music off also, but I just got CoI.
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Digs

Rep: 56.7
votes: 5


PostPosted: Wed Jun 16, 2010 12:02 am Post subject: Re: Music bug Reply with quote

Another bug, this is an explosion from off board artillery. The explosion stayed on the map for the whole game.


CoI - Kursk1.jpg
 Description:
 Filesize:  1.25 MB
 Viewed:  10780 Time(s)

CoI - Kursk1.jpg


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Tejszd

Rep: 133.6
votes: 19


PostPosted: Wed Jun 16, 2010 1:49 am Post subject: Re: Music bug Reply with quote

Good feedback Digs!

Are you posting these on the Matrix COI forums at all?
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Digs

Rep: 56.7
votes: 5


PostPosted: Wed Jun 16, 2010 1:55 am Post subject: Re: Music bug Reply with quote

Thanks Tejszd, I tried signing up at the Matrix Games forums but I couldn't use two names that I tried so I gave up. You can post these if you like.
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Digs

Rep: 56.7
votes: 5


PostPosted: Wed Jun 16, 2010 3:33 am Post subject: Re: Music bug Reply with quote

I've seen this topic in another thread but I post a screenshot here anyway. The sniper only has a firing range of 30 meters and is on a hill. Any further and the targeting indicator is blacked out. The sniper engages targets beyond 30 meters when on defend, but if you order him to shoot he'll say "target out of range".

The snipers AT capability is higher than his AP, as seen in the screenshot.

http://www.matrixgames.com/forums/tm.asp?m=2207366



CoI - Sniper.jpg
 Description:
 Filesize:  1.38 MB
 Viewed:  10775 Time(s)

CoI - Sniper.jpg


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vonB

Rep: 32.6
votes: 5


PostPosted: Wed Jun 16, 2010 10:48 am Post subject: Re: Music bug Reply with quote

This may be a bug with CoI/CC3 (if it's in CoI it's in CC3), but despite literally thousands maybe even millions of combined hours of CC3/CoI games played, I have never seen this before, either myself or reported.  Maybe somebody has somewhere?  Therefore there is also the possibility that there is an issue with your system (Graphics Driver/Multimedia system etc).


Last edited by vonB on Wed Jun 16, 2010 10:57 am; edited 2 times in total
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vonB

Rep: 32.6
votes: 5


PostPosted: Wed Jun 16, 2010 10:55 am Post subject: Re: Music bug Reply with quote

Black Targetting Dot means Extremely low chance to kill (0~7%), not out of range.

Not sure about the AP/AT.  AP is more 'powerful' but AT range seems longer.  Why?  Would need a dip into the Data File(s) I guess, but doesn't strike me as a 'bug', but perhaps a mis-valuation.

See Commanders Combat Pack in CoI Manuals Folder
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Digs

Rep: 56.7
votes: 5


PostPosted: Wed Jun 16, 2010 11:09 am Post subject: Re: Music bug Reply with quote

I know what the black dot means. When I order him to shoot he says "target out of range".

I've played several games now and I haven't seen an explosion stay on the map again. It was only that one time.
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vonB

Rep: 32.6
votes: 5


PostPosted: Wed Jun 16, 2010 5:17 pm Post subject: Re: Music bug Reply with quote

Selecting a target at 253metres with a Sniper:

No "Out of range" message.

Quite happy to take pot shots.

Perhaps it's a Russian sniper thing (eat your heart out Zaitsev)  Wink

So none the wiser....



Sniper3.jpg
 Description:
Fire!... though why a sniper would use tracer to give his position away ;)
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 Viewed:  10748 Time(s)

Sniper3.jpg



Sniper2.jpg
 Description:
Takes aim...
 Filesize:  45.85 KB
 Viewed:  10748 Time(s)

Sniper2.jpg



Sniper1.jpg
 Description:
Sniper takes bead at 253 metres
 Filesize:  404.9 KB
 Viewed:  10748 Time(s)

Sniper1.jpg


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Digs

Rep: 56.7
votes: 5


PostPosted: Thu Jun 17, 2010 12:02 am Post subject: Re: Music bug Reply with quote

I don't normally issue an order to shoot, as it gives away the snipers position. The snipers are quite effective, they engage targets well over 400m when on defend. I'll need to do some more testing...

The bar at the bottom indicating AT/AP should be corrected (AT meaning light armored vehicles), AP should have a much longer range.
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vonB

Rep: 32.6
votes: 5


PostPosted: Thu Jun 17, 2010 12:21 am Post subject: Re: Music bug Reply with quote

Snipers can be deadly!  A fun task is to try and take out enemy AT crew, and when in AI mode, they tend to target Commanders very nicely!  Very Happy  Once spotted, they can have a bad time though unless in good cover, and it's not a good idea to leave them unattended if they do get spotted.  I don't use them a lot, but I do think they are very potent used wisely...
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Digs

Rep: 56.7
votes: 5


PostPosted: Thu Jun 17, 2010 12:29 am Post subject: Re: Music bug Reply with quote

The targeting indicator/dot shouldn't go from green up to 30m to black beyond 30m. It should gradually get worse.
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schrecken

Rep: 195
votes: 15


PostPosted: Thu Jun 17, 2010 12:49 am Post subject: Re: Music bug Reply with quote

Quote:
Close Combat: Cross of Iron v3.51b

Step 1: Enable music in "Settings".
Step 2: Goto "Multiplayer".
Step 3: Select "Choose Connection Method-Internet TCP/IP".
Step 4: Choose "Host".
Step 5: Choose "Battle".
Step 6: Select "Next" - The music is now heard in all menu screens, and in-game. If you alt+tab and re-enter the game the music will be gone.



Confirmed here
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Thu Jun 17, 2010 2:12 am Post subject: Re: Music bug Reply with quote

Bug reported for the music issue....
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Digs

Rep: 56.7
votes: 5


PostPosted: Wed Jun 23, 2010 3:40 pm Post subject: Re: Music bug Reply with quote

Another occurrence, different map, just left of the AT Trench to the north, an artillery explosion stays on the map.


CoI Artillery Explosion.jpg
 Description:
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 Viewed:  10752 Time(s)

CoI Artillery Explosion.jpg


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Digs

Rep: 56.7
votes: 5


PostPosted: Thu Jun 24, 2010 8:25 pm Post subject: Re: Music bug Reply with quote

When I formatted and reinstalled Windows XP last year, thats when I installed all the latest drivers. I haven't uninstalled any and reinstalled any drivers since. I keep my system kept clean and I don't fix what's not broken. All my CC games (CC4, CC5, WaR and CoI) run excellent, apart from the games known bugs, and I have no troubles with my other games.

AMD Sempron 3400+ (1989MHz)
512MB (400MHz)
Windows XP Home Edition with Service Pack 3
DirectX 9.0c
NVIDIA GeForce FX 5500 (256MB)
Sound Blaster Audigy 4
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Digs

Rep: 56.7
votes: 5


PostPosted: Sat Jun 26, 2010 7:16 pm Post subject: Re: Music bug Reply with quote

If anyone else sees this artillery bug, please post it over at the Matrix Games CoI support forum. http://www.matrixgames.com/forums/tm.asp?m=2505474
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