schrecken
Rep: 195 votes: 15
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Posted: Sun Nov 01, 2009 7:21 pm Post subject: Re: how do i get cc5 mods working with TLD cc5 |
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ClubSSI mod converted to tLD and changed to use the new engines features is available to download
Also Battle of the Bulge for tLD is available now.
http://closecombat.matrixgames.com/LongestDay/tLDmods.html |
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GS_Schimpf
Rep: 3.3
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Posted: Sun Nov 01, 2009 8:42 pm Post subject: Re: New TLD Mods |
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How do you guys mod the stratlayer? |
Visit the famous German Soldiers
WW2 Gaming since 1999 |
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schrecken
Rep: 195 votes: 15
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Posted: Sun Nov 01, 2009 8:59 pm Post subject: Re: New TLD Mods |
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Give BED9 from Mafi a try. |
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lamurt
Rep: 10
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Posted: Mon Nov 02, 2009 9:58 am Post subject: Re: how do i get cc5 mods working with TLD cc5 |
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schrecken wrote (View Post):
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ClubSSI mod converted to tLD and changed to use the new engines features is available to download...
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so far so good, very very nice mod! mind you, i havent played this mod before when it was avail for cc5 so it's new for me |
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Kojusoki
Rep: 22.7
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Posted: Sun Nov 08, 2009 2:14 am Post subject: Re: New TLD Mods |
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good job guys! this is what i was looking for!! |
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CSO_Talorgan
Rep: 72.5 votes: 1
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Posted: Wed Nov 18, 2009 11:39 pm Post subject: Re: New TLD Mods |
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schrecken wrote (View Post):
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Give BED9 from Mafi a try.
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Will it allow the whole stratmap, or just the BTDs to be rearranged? |
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Kojusoki
Rep: 22.7
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Posted: Fri Nov 20, 2009 6:27 pm Post subject: Re: New TLD Mods |
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BTW classic mod is not too stable at least in our games... |
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schrecken
Rep: 195 votes: 15
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Posted: Fri Nov 20, 2009 7:26 pm Post subject: Re: New TLD Mods |
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Have you contacted Gen_jack with details? |
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Kojusoki
Rep: 22.7
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Posted: Thu Nov 26, 2009 9:15 am Post subject: Re: New TLD Mods |
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i have already contacted him |
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Gen_Jack
Rep: 3
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Posted: Thu Nov 26, 2009 10:17 pm Post subject: Re: New TLD Mods |
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Thank you for teh feedback Kojusoki Lamurt,, glad you enjoy it.
Responded to your PM, but posting here as well in case others are having problems.
I have not had as much time to play the mod as I would like, but I have not had problems with it crashing. Can you provide some details on the crashes. I.e:
- Always on a particular map/maps
- Always when particular unit/team is selected
- etc.
I can use that info to debug it.
Cheers,
Jack |
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papa_whisky
Rep: 42.2 votes: 4
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Posted: Sat Nov 28, 2009 6:31 am Post subject: Re: New TLD Mods |
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Gen_Jack can't we just complain rather than being specific? |
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Gen_Jack
Rep: 3
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Posted: Sun Nov 29, 2009 1:42 am Post subject: Re: New TLD Mods |
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papa_whisky wrote (View Post):
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Gen_Jack can't we just complain rather than being specific?
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Sure, you can complain all you want, but if you don't provide details, then I have no way of fixing it. |
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Kojusoki
Rep: 22.7
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Posted: Sun Nov 29, 2009 3:18 pm Post subject: Re: New TLD Mods |
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i cant send you a PM |
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Gen_Jack
Rep: 3
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Posted: Sun Nov 29, 2009 5:20 pm Post subject: Re: New TLD Mods |
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Kojusoki wrote (View Post):
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i cant send you a PM
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Wierd. Mooxe, can you help out Kojusoki with sending a PM?
Kojusoki, in the meantime you can just post the info here. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Sun Nov 29, 2009 5:29 pm Post subject: Re: New TLD Mods |
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Kojusoki click on the PM icon at the bottom of genjacks post, does anything happen? |
Join Discord for technical support and online games. |
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Kojusoki
Rep: 22.7
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Posted: Sun Nov 29, 2009 8:59 pm Post subject: Re: New TLD Mods |
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ha, i founded out the problem!
I was trying to send the answer for you Gen_Jack just after you PMed me, but didnt succeded becouse...
in my answer there was a symbol that blocked sending a message. It is an angle bracket...
Try to send a message with an angle bracket:) |
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chopper8ac
Rep: 0.2
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Posted: Sun Jan 10, 2010 12:54 pm Post subject: Re: New TLD Mods |
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I have been playing the Bulge mod for TLD h2h and it crashes on the Esch-Sur-Sure map. In both crashes, the US had a morale break. We used the truce to keep the game moving.Also,the arty for the US shows 2 available but have not been able to use them so far-on day2. I looked for a map file but I couldn't find it-only a data file.Other than this, it plays fine. I might add the initial deployment area for the US on this map is terrible-about a inch in the open. The second one was a little better but not by much. |
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yuma
Rep: 11.6
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Posted: Sun Jan 10, 2010 1:17 pm Post subject: Re: New TLD Mods |
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are you assigning the artillery strikes to a particular map/BG and they are then not becoming available? |
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chopper8ac
Rep: 0.2
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Posted: Sun Jan 10, 2010 3:03 pm Post subject: Re: New TLD Mods |
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The arty cann't be assigned because no areas are available on the map to drag it too. The air and mortor have areas highlited and can be put in those areas.I guess the arty is available but cann't be used yet? |
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yuma
Rep: 11.6
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Posted: Sun Jan 10, 2010 9:25 pm Post subject: Re: New TLD Mods |
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ok...gotcha. would be nice if the arty support was a little more fluid/mobile/moveable in GC's |
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