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Do incapacitations count as a soldier's kills?

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 Author
Message
 
zcharles

Rep: 15.1
votes: 5


PostPosted: Mon Apr 04, 2005 3:18 pm Post subject: operative crews & in-game air strike Reply with quote

Hi there.
I'm now making a mod from CC5 to warhammer 40k (Eldar Vs Imp.guard+Space marines); it is near to be finishedapart the maps, but i need some informations.
For example:
How can i do to give intelligence to crews and make them obey to my orders?
And more, if someone can help me: in Kerelia mod is-if i remember well- was an observer that can call an air-strike. The nice thing is that there you see the aircraft crossing the sky.
Someon knows how to do it?
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Pzt_Mac

Rep: 3.4


PostPosted: Mon Apr 04, 2005 5:24 pm Post subject: Reply with quote

Hey zcharles, I don't have any answers for you Embarassed But I really like your mod idea and I hope you keep us updated and release it here when you are done with it!!!
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bambam887

Rep: 22.3


PostPosted: Mon Apr 04, 2005 6:19 pm Post subject: Reply with quote

zcharles,

Nice to here Warhamer is in the move again, Maybe you can contact Col Olorin. Can be found in the CSO forum look here Wink

I'm no modder but:
Quote:
How can i do to give intelligence to crews and make them obey to my orders
If you mean vehicle crews, you should make them as command teams, that is what mav did in his SAS3.5 for the jeep crews.
(if I'm not mistaken)


Quote:
in Kerelia mod is-if i remember well- was an observer that can call an air-strike. The nice thing is that there you see the aircraft crossing the sky.
I suggest you contact the creator of the mod, just to make sure.

Hope this helps you out Smile

Arrow PS once you answerred this thread, it will be moved to the CC5 section, it is not part of the El Alamein mod
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Nembo

Rep: 36.7


PostPosted: Mon Apr 04, 2005 7:01 pm Post subject: Reply with quote

Well can't help you with the crews, nor do I understand what warhammer is, but I can help on the planes. I assume that it is not one of the planes that is called in. Now before I go any farther This works for CC2, and 3, and I assume 4, and 5 also. Those planes are inserted in the Explode file. Here are Instruction's made for:

CC2
by Mafi

http://members.fortunecity.de/closecombat2/CC2Guide-Explode-file-v2.zip

CC3
by Zonbie

http://www.closecombat.org/CSO/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=3156

Both use the same method. CC2 mods that have that are Afrika and 1945. As for CC3 real red has a submod that adds a plane, not sure what other mods have it. Still not sure what Sapa was using might whant to ask him.

Hope it helps, and good luck with your mod.


-Nembo
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grendal-meo




PostPosted: Mon Apr 04, 2005 7:48 pm Post subject: Reply with quote

cant wait for warhammer 40k cc5 style! Very Happy
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Nomada_Firefox

Rep: 32.9
votes: 9


PostPosted: Wed Apr 06, 2005 3:55 pm Post subject: Reply with quote

On alsteams.adb and geteams.adb you can see the columns of the units, look for the column where you can read "sai unit" and change on guns and vehicles the number by one 3, with it crews can fight when they abandon the vehible or gun.

About airplane with observers........good it is some difficult or easy if you do not want to do nothing strange. The best is copy and change it from CC4 VetBoB, you must only change two lines on weapons.adb, add the team on alsteams.adb or geteams.adb and edit the effects.azp file (If I do not remeber bad). If you see the CC4VetBoB slow and with your eyes very open I think that you will understand the effect.
But I must say that it is not very good because you only can add it on one side and the airplanes will go very very fast.


"Nada escapa a mis dominios".
Clan Nomada Web Site
FirefoxCCMods Web Site
(Only www.FirefoxCCMods.com is a English web site).
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