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Do incapacitations count as a soldier's kills?

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yuma

Rep: 11.6


PostPosted: Thu Dec 03, 2009 3:33 am Post subject: Adding trees Reply with quote

Ok...I used to do this to maps before without this problem as far as I can remember.  I'm adding trees to existing maps in 3C and my tree shadows are being added to new trees which is cool, but I am also getting shadows added over existing shadows which is not cool since the shadows are not the same.  I am loading both the bgm and txt files into 3C from the existing map.  Anyone know what I can do to not overlay existing tree shadows?
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schrecken

Rep: 195
votes: 15


PostPosted: Thu Dec 03, 2009 3:45 am Post subject: Re: Adding trees Reply with quote

you need to randomize all trees to something like deep water


code in the new trees - create the shadows - then randomize deep water back to the trees you need.


or



backup your txt file


randomize all trees to something like deep water


code in the new trees - create the shadows -

bring back your old  txt file

recode the new trees  and don't create the shadows a second time.
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yuma

Rep: 11.6


PostPosted: Thu Dec 03, 2009 11:47 am Post subject: Re: Adding trees Reply with quote

Thanks alot!
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