mellenthin
Rep: 9.5
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Posted: Wed Feb 03, 2010 3:06 am Post subject: Changing number of units on forcepools |
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How do you change the number of units in a battlegroup's force pool?
Is there a simple way to make all battlegroups have less men?
Or do I have to edit each battlegroups numbers of each unit type? |
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schrecken
Rep: 195 votes: 15
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Posted: Wed Feb 03, 2010 3:09 am Post subject: Re: Changing number of units on forcepools |
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Or do I have to edit each battlegroups numbers of each unit type?
yes |
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mellenthin
Rep: 9.5
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Posted: Wed Feb 03, 2010 3:10 am Post subject: Re: Changing number of units on forcepools |
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Is there a way to get them into txt format? |
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schrecken
Rep: 195 votes: 15
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Posted: Wed Feb 03, 2010 3:56 am Post subject: Re: Changing number of units on forcepools |
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They are in text format
fpools.txt |
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mellenthin
Rep: 9.5
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Posted: Wed Feb 03, 2010 1:40 pm Post subject: Re: Changing number of units on forcepools |
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I am playing CC5, and they are in .adp format. |
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Sapa
Rep: 76.3 votes: 8
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Posted: Wed Feb 03, 2010 6:41 pm Post subject: Re: Changing number of units on forcepools |
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QClone to change Teams,Weapons,Soldiers and Vechicles
BGEdit to change the forcepool and the numbers of units avaliable on each day for the battlegroups
Both these are excellent tools!
Mats |
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7A_Woulf
Rep: 22.1 votes: 2
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Posted: Wed Feb 03, 2010 7:03 pm Post subject: Re: Changing number of units on forcepools |
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Might be of the topic, or maybe not...
But I got QClone earlier today (and the latest JVM), but when I try to open CC5 files they just flash by and then I can't see anything... |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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yuma
Rep: 11.6
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Posted: Wed Feb 03, 2010 10:25 pm Post subject: Re: Changing number of units on forcepools |
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BG Edit is the way to go to just change numbers of existing units |
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Sapa
Rep: 76.3 votes: 8
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Posted: Thu Feb 04, 2010 10:50 am Post subject: Re: Changing number of units on forcepools |
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7A_Woulf wrote (View Post):
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Might be of the topic, or maybe not...
But I got QClone earlier today (and the latest JVM), but when I try to open CC5 files they just flash by and then I can't see anything...
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You need MS Java Virtuall Machine: http://www.closecombatseries.net/CCS/modules.php?name=Downloads&cid=216 |
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7A_Woulf
Rep: 22.1 votes: 2
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Posted: Thu Feb 04, 2010 11:34 am Post subject: Re: Changing number of units on forcepools |
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I already got Java Virtual Machine vers. 6.0.180, got it yesterday. my CQlone works with CCII and CCIII files, but not CC5. |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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Sapa
Rep: 76.3 votes: 8
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Posted: Thu Feb 04, 2010 4:32 pm Post subject: Re: Changing number of units on forcepools |
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Strange!? (Konstigt!?) But im not shure that the latest version is better (Inte säker på att den senaste versionen är bättre) you have to remember that the tools were made ages ago and used an old version ( kom ihåg att programet gjordes för länge sen med en gammal version)
cant you try to install the older version? (Kan du inte prova att installera den gamla versionen?)
/Mats |
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7A_Woulf
Rep: 22.1 votes: 2
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Posted: Mon Feb 15, 2010 12:35 am Post subject: Re: Changing number of units on forcepools |
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Must have been a too new JVM version, got the 3805 version from our download and now it works like a charm...
Thx for the help Sapa (Och jag snackar engelska så fler än vi förfrusna vikingar förstår ) |
"When the tough gets going, I run to live to run another day..."
"Is this trip really necessary?" |
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