davidssfx
Rep: 16.8 votes: 8
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Posted: Sun Feb 28, 2010 6:09 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Hooked up with hOsTyLe for a couple battles.
First one at Tare Green, where the Allies secured the beach.
The other at St Germain De Varreville. Attacked with over confidence and took heavy losses ... buildings were well defended with MG's. Near the end of the battle, when Allied units were worn down ... Germans launched a counter offensive, gaining back some ground. It ended as a Minor Allied Victory, but was really a defeat.
Very tough battle.
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RD_DeathDealer
Rep: 4.3 votes: 3
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mooxe
Rep: 221.7 votes: 25
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Posted: Sun Feb 28, 2010 9:36 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Deathdealer is currently getting his arse whooped by me.
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mooxe
Rep: 221.7 votes: 25
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Posted: Sun Feb 28, 2010 10:07 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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GG. Early lead with a mortar taking out an ATG or Howitzer in a building. I placed two MG42s with LOS to the houses in the south, three or four MG Gren teams as well. I kept my disorganized Gren MG team in the rear building. As the battle started, DD had a massive force within and around the buildings. I had to bring another MG42 down to bear. Inside the building witht he destroyed ATG I spotted a Command Team with an Officer as leader. All guns went to focus on that team until it was wiped out. All the kills were happening inside house so it was hard totell how well I was doing, I could just watch the morale meter sink for Allies. As the fight for the buildings went South for Allied, DD send a few teams up the East hedgerows. They were spotted early, mortars were brought in for a couple kills. Two command and two gren MG teams jockeyed for new positions to take on the two para teams advancing North up the East hedgerows. They were knocked out.
DD's zook team started firing in the forward most building facing the ATG hulk that I had four teams stacked in, which included two MG42s, Command and Gren team remenants. The swooshing sound is unnerving as you know it always ends with atleast one scream.
The battle ended soon after with morale loss to Allies. GG DD.
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davidssfx
Rep: 16.8 votes: 8
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Posted: Mon Mar 01, 2010 5:21 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Note: last save should have been 27 ... but no problem. I will correct it this next save.
The corresponding battle to save number fell back one, a while ago ... and just noticed it while updating the Strat results map.
If you have two or more battles ... remember to count them in the save number so they stay aligned. Thanks
Hooked up with 7A_ Priapus at Dog Green.
German forces had been reduced to just several units during the first battle on this map, so the Allied forces quickly secured this map.
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Last edited by davidssfx on Mon Mar 01, 2010 8:10 am; edited 3 times in total |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Mon Mar 01, 2010 7:41 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Continued on with 7A_ Priapus at Dog Red ... where things didn't go so well for the Allies.
MG's from houses and cement bunkers tore up the beach until morale broke ... and the entire map was lost. No where to run, no where to hide. Well defended.
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Last edited by davidssfx on Mon Mar 01, 2010 7:55 am; edited 1 time in total |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Mon Mar 01, 2010 7:42 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Again with 7A_ Priapus ... this time at Easy Red.
Previous Allied commander had secured several small bunker type things, which were used this time to lessen the damage of AT and MG cross fire.
Lost some ground, but gained a small foothold at a south VL, that might help next turn.
Tough battle ... well defended again.
Allies didn't break morale this time ... :)
also, Campaign Debrief Strategic Map updated to save 30 (see first post)
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schrecken
Rep: 195 votes: 15
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davidssfx
Rep: 16.8 votes: 8
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davidssfx
Rep: 16.8 votes: 8
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Posted: Tue Mar 02, 2010 7:10 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Had a couple of battles with namztukxam ... first one at Fox Green.
Allies were able to secure most of the map ... great battle, and well defended.
Second battle was at Pointe Du Hoc. Decided to be way more cautious this time, but still got chewed up pretty bad. Started with a less than full BG with only one command team.
Was able to secure more beach, for better access to the cliffs for next battle.
Well defended again
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Last edited by davidssfx on Tue Mar 02, 2010 8:51 pm; edited 1 time in total |
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namztukxam
Rep: 3.3
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davidssfx
Rep: 16.8 votes: 8
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Posted: Tue Mar 02, 2010 9:32 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Hooked up with hOsTyLe for a return to Merville Battery, where last time I got hammered and just about lost the map.
Still took some losses this time, but was able to regain some ground from all the mistakes I'd made previously.
Even with much less points the Germans were able to hold off any real Allied gains into the Battery or buildings.
I had naval support available, but didn't want to waste it on small scattered groups.
Great battle ... wElL dEfEnDeD
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davidssfx
Rep: 16.8 votes: 8
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Posted: Wed Mar 03, 2010 5:24 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Had a couple of great battles with stiener on the Allied side.
I switched to the German side due some connection problems, but did my best to hold back the Allied advance.
First at Ouistreham, where German morale broke after the Allies secured two more VL's. Screen shot didn't work, but I think it was a Minor Allied Victory.
And then at Sword Beach. Allies pounded the buildings with two tanks as infantry crawled in, and eventually overtook the northern buildings.
Very hard fought battle ... ending with both sides exhausted.
Welcome to the Campaign stiener. I'll add you to the Axis side, if that's OK (I've got to get back to the Allies).
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Last edited by davidssfx on Wed Mar 03, 2010 8:47 am; edited 2 times in total |
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stiener
Rep: 46.4 votes: 3
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davidssfx
Rep: 16.8 votes: 8
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Posted: Wed Mar 03, 2010 6:47 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Hooked up with namztukxam for two matches.
First at Pegasus Bridge, where the Allies finally overwhelmed the defenders with numbers and force. Defenders put up a fight, but didn't stand a chance.
Next, over to Juno Beach.
Two DD's were taken out quickly, but both big ATG's were lost to the German defenders as well, with a combo DD and mortar fire.
Tried to gain ground without tank support, but again ... fierce MG fire from buildings proved too much, and Allies morale broke under the weight of suppression.
Excellent defense.
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Last edited by davidssfx on Wed Mar 03, 2010 7:47 pm; edited 1 time in total |
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namztukxam
Rep: 3.3
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Posted: Wed Mar 03, 2010 7:38 pm Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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had two battles vs davidssfx:
lost it all at Pegasus Bridge :(
defended well on one of the beaches :)
Here is the latest Axis save
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Mar 05, 2010 3:56 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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edit ... posted stuff a post or two down
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Last edited by davidssfx on Fri Mar 05, 2010 8:51 am; edited 2 times in total |
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RD_DeathDealer
Rep: 4.3 votes: 3
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Posted: Fri Mar 05, 2010 6:08 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Permanently made the switch over to the Axis side...
Versus Davidssfx at Gold Beach
British armor proved to be too tough for the 50mm PaK guns to stop. Davidssfx's Centaur IV was like a rampaging dragon, moving wherever it wanted on the beach and gobbling up Osttruppen. Morale loss cost the Axis the road to the west of the pillboxes.
Here's the link to the Axis save file:
Axis save #38
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Last edited by RD_DeathDealer on Fri Mar 05, 2010 9:48 pm; edited 1 time in total |
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RD_DeathDealer
Rep: 4.3 votes: 3
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Posted: Fri Mar 05, 2010 7:12 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Versus Davidssfx at Arromanches
Skirmish between the remaining Osttruppen of WN43 and the soldiers of 50th British Infantry Division.
Morale broke rather quickly when the Tommie tanks arrived...
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Versus Davidssfx at St. Germain-De-Varreville
For 29 minutes and 58 seconds, this was an out small arms contest between the Wehrmacht and U.S. Paratroopers.
With 2 seconds remaining, German morale broke and the ground we gained became the ground we lost.
Tough fight- Davidssfx demonstrated top notch infantry tactics on this day.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here's the link to the Axis save:
Axis save #40
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Last edited by RD_DeathDealer on Fri Mar 05, 2010 9:10 am; edited 2 times in total |
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davidssfx
Rep: 16.8 votes: 8
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Posted: Fri Mar 05, 2010 9:05 am Post subject: Re: TLD Multiplayer Grand Campaign proposal |
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Had a few hard fought battles with RD_DD ... after the second, it was time for the next strategic move.
RD_DD has moved to the German side permanently, and stiener has joined that roster also.
Just trying to get more games in, with players that can match up.
We negotiated some new rules:
1) no viewing the others strategic map
2) only permanent team members can make strategic moves, so no more switching sides ... for the most part anyway :)
RD_DD has the screen shots for the above battles ... I'll post the Allied save below.
edit: Thanks for posting the screens ... very interesting and tough battles. cya next time
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