Posted: Mon Feb 22, 2010 9:21 pm Post subject: All Mods for CC5
Hi to All, I have a question could someone Please...Help When you install a mod to CC5 can you uninstall the mod and leave it in the config mgr. and add another mod to the config mgr. So you can switch from one to the other? Or do you have to delete the frist mod you install..? I hope that made sense Thank You in Advance In other words can you store 2 or 3 mods at a time
Last edited by Zep on Thu Feb 25, 2010 2:29 am; edited 1 time in total
Posted: Tue Feb 23, 2010 12:36 am Post subject: Re: All Mods for CC5
There's no real problem having multiple mods in Config manager, but you can only run one at the time. Also, you can get problems when you tries to change some times: "can't find 'bl.a, bl.a, bl.a' " -This forces you to reinstall CC5.
After a while I got tired of this, so I started with multiple installs instead. I've created copies of the CC5 and Config maps, installed the mod I wanted to use and renamed the maps. For the next mod I made new copies of the original maps, renamed them to their original names and installed the next mod. And so on...
There is a separate thread about this somewhere in this forum, could be one of these.
Posted: Tue Feb 23, 2010 7:27 am Post subject: Re: All Mods for CC5
That's the goal to using the config manager ...
switching easily and quickly between 2 mod
U can also play unmoded your CCV named
in this way a Reg CC5
Dont forget to use the patch 5.01 to play
crash free a mod... approximatly all mod
need it to run correctly
As woulf said, u can only use one mod at a time ...
But ..
Some mod use sub mod, in those mod case, to run a sub mod u had to
install first the main mod then the sub mod...
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
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