Welcome to Close Combat Series
  Login or Register Home  ·  Downloads  ·  Forums  ·  Combat Camera  ·  Help  

  Survey
Do incapacitations count as a soldier's kills?

Yes
No



Results
Polls

Votes 1232
Comments: 1

  Shout Box!!

Only registered users can shout. Please login or create an account.

  Main Menu
Articles & News  
    Help
    Player`s News
    Site News
    Multiplayer
    Terrain Challenge
    Boot Camp
Community  
    Forums
    Downloads
    Combat Camera
    MOOXE @ Youtube
    Statistics
Members  
    Private Messages
    Your Account
    Logout

  Donations
Anonymous - $25.00
08/15/2022

Anonymous - $25.00
08/15/2022

Anonymous - $25.00
12/18/2021

Anonymous - $100.00
11/08/2021

Anonymous - $15.00
04/09/2021

Anonymous - $100.00
04/05/2021

Anonymous - $20.00
02/20/2021

Anonymous - $10.00
12/29/2020

Anonymous - $1.00
11/06/2020

ZAPPI4 - $20.00
10/10/2020

Find our site useful? Make a small donation to show your support.



Search for at
Close Combat Series Advanced Search


 Author
Message
 
salhexe

Rep: 70.1
votes: 6


PostPosted: Fri May 14, 2010 9:00 am Post subject: CC WAR german S vetmod 1.0 Reply with quote

I have tried here to have a mix between historical reality and availability of units as well as of solo gameplay. Below the major changes.

ALSTEAMS  rivisited sai and valours, increase team infantry and mortar

AXSTEAMS  worse morale and experience especially for tanks. In fact the crews were formed mainly from recruits, reworked sai

SOLDIERS  added panzerfaust to some german infantry

FPOOLS    I tried to have a composition more historical with vehicles available and a compromise with the demands of game.Kg peiper added 1 ktiger, reduct panthers and pz IV; knittel changes 234/1 in /2, 250/8 in 234/1, 251/1 in SS251/1, 250/1 in SS 250/1, Hansen jpz IV in SS jpz IV, added 251/17, Fu Begleit changed stug with 251/16,18 vg changed hetzer in flame infantry, kg v.fallois changed 251/9 in jpz IV reduct vehicles; kg 901 changed 251/2 in mortar 81, stug III in Jpz IV, grille in panther, rweduct vehicles; V. bohn 251/2 in 251/16, 251/9 in pz IV, 250/7 in stug; V. Cohen 251/16 in 250/8; kg bayer 251/16 in 251/2, 251/9 in jpz IV;kg kulmann pz befV in pzb IV, pzIV in stug 40, pz V in PZ IV,pzb IV in stu42; kg krag 234/3 in jagdpant, 250/9 in jagdpanz, 251/9 in pz IV; 26 vg delete hetzer; 5th FJ delete stug; 12 vg changer hetzer with stug; added more tanks and guns at allied force, reduct pnzsckr teams for german

BGROUPS   better value for Ai, worse for german, changed several team

WEAPONS   Pnzskr now can't fire into buildings, reduct effectiveness for mortar 81 and 60 mm

VEHICLES  stug III have mg with remote controller, changed hull gun f.a and tur gun f.a for germans Jpz

GC        used gcII, no air support for german and added depot in Bastogne (This is not historical but I think recreate the best conditions of the real campaign, as the Germans never conquered Bastogne,while in the game Ai not ever defend the city in one turn. So if the Germans conquest Bastogne  will have another unit to fight the next turn if available. It hard to make connections for supplies as happened in reality).

CAMPAIGN  more recon/air chance for allied, rivisited Battle group 'base' battle plans

GAMEGADG  time&morale hidden



CCWaRgermSvet1.0.rar
 Description:

Download
 Filename:  CCWaRgermSvet1.0.rar
 Filesize:  815.52 KB
 Downloaded:  253 Time(s)

Back to top
View user's profile Send private message
 
squadleader_id

Rep: 53.2
votes: 7


PostPosted: Fri May 14, 2010 9:15 am Post subject: Re: CC WAR german S vetmod 1.0 Reply with quote

Thanks again for your work on your vs AI VetMods series, Salhexe!
Back to top
View user's profile Send private message Visit poster's website
 
schrecken

Rep: 195
votes: 15


PostPosted: Fri May 14, 2010 11:24 am Post subject: Re: CC WAR german S vetmod 1.0 Reply with quote

Thanks Sal....
Back to top
View user's profile Send private message Visit poster's website GameRanger Account
 
 
Post new topicReply to topic printer-friendly view Close Combat Series Forum Index -> Close Combat Wacht am Rhein


 
   
 


Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum




Forums ©





In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited and
found this site to thier liking. I hope you had time to check out some of the great Close Combat
mods and our forums. I'd also like to thank all the members of our volunteer staff that have
helped over the years, and all our users that contributed to this site!