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Do incapacitations count as a soldier's kills?

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CSO_Sbufkle

Rep: 32.2
votes: 1


PostPosted: Mon May 17, 2010 5:31 pm Post subject: When did CC Peak? Reply with quote

I do hope CC has future releases, and am not being fecicious, but I believe the game peaked a while ago.

I am just curious to when you personall think CC peaked? In reference to a release of some sort...


To me the community peaked when CC3 was the latest release, the latest WF was dropped and things in the zone were crazy. once the Zone dropped is, and with the release of 4 and, (although I loved strat layer), those releases fracutred the community.


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schrecken

Rep: 195
votes: 15


PostPosted: Mon May 17, 2010 7:53 pm Post subject: Re: When did CC Peak? Reply with quote

1999

Second peak 2011
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Therion

Rep: 27.4
votes: 4


PostPosted: Mon May 17, 2010 8:06 pm Post subject: Re: When did CC Peak? Reply with quote

I suspected that it would be CC3. When CC4 came out, it became clear that Atomic Games won't substantially improve the tactical part of the game any more, which is pretty off-putting taking in account the crippled AI, crippled pathfinding, poor presentation of heigh, LoS, etc.
I think that players got fed up with paying for the same game again and again.

I remember that even reviewers in gaming magazines started to complain about it.


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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schrecken

Rep: 195
votes: 15


PostPosted: Mon May 17, 2010 8:23 pm Post subject: Re: When did CC Peak? Reply with quote

Yeh... I get tired of eating Lobster, taking holidays and having sex... time to move on.
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vonB

Rep: 32.6
votes: 5


PostPosted: Mon May 17, 2010 9:33 pm Post subject: Re: When did CC Peak? Reply with quote

It peaked at the height of CCIII on the MS Game Zone.  I swear that there was activity there 24x7 literally.  Whenever I used to dive in, it was not uncommon for there to be 60 odd people (sometimes more) either playing or chatting, and that was at any time of day or night in any time zone.  Maps, Mods,and Community Sites were pouring out daily it seemed.  The buzz was electric.  Never seen the like since (in the CC Community anyway).

You can't get round the fact that CC3 (and CoI) is the best for single battle H2H.  When CC4 came out, it was a bit of a woaaa!  CC3 still rules and to some extent continued to do so even when CCV came out.  It has always been the 'Tournament' game because of the single battle maker and the attraction of being able to choose your own Teams from a pool of points rather than from a list of Units.  I'm not trying to belittle CC4 or V.  I have had many hours pleasure from them both.

I would propose that CCIII is the most significant CC release as far as the commnuity goes, taking the history of CC as a whole.  The Community is significantly smaller now, and seems to focus more on V/tLD.  It is remarkable it still thrives to the extent it does, which merely confirms my opnions that as a Tactical War Game, it is still unsurpassed.  Contenders have come and gone.  We will see how the new arrivals fare.  Good luck to them all!
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US_Brake

Rep: 24.2
votes: 22


PostPosted: Mon May 17, 2010 9:46 pm Post subject: Re: When did CC Peak? Reply with quote

It Peaked when I took #1 on Cases Ladder for CC3. I saw my enemys driven before me and the lamendations of the women.




Close Combat's most infamous SOB
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southern_land

Rep: 155.2
votes: 14


PostPosted: Tue May 18, 2010 2:02 am Post subject: Re: When did CC Peak? Reply with quote

yeah got to agree with vonB, then the death of the zone was the diaspora of on line CC community as so many wandered off into the wilderness

having said that the Matrix releases have sold respectable numbers all things considered there just hasn't been the resurgance to a single online playing site to built on the renewed interest.
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dj

Rep: 157.5
votes: 9


PostPosted: Tue May 18, 2010 2:22 am Post subject: Re: When did CC Peak? Reply with quote

CC2 days were the peak - then CC3 followed a strong 2nd.  Real Red was my first mod - tons of CC3 mods to follow.


What will the Revolution Change? - Youth Brigade
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CSO_Sbufkle

Rep: 32.2
votes: 1


PostPosted: Tue May 18, 2010 9:36 am Post subject: Re: When did CC Peak? Reply with quote

southern_land wrote (View Post):
there just hasn't been the resurgance to a single online playing site to built on the renewed interest.


Thats important to note. Because online multiplayer is the biggest thing to keep a game going. Look at Xbox Live, where despite 3 newer releases sicne then, I can still g online right now and play Call of Duty 3 multiplayer with no issue.


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vonB

Rep: 32.6
votes: 5


PostPosted: Tue May 18, 2010 10:28 am Post subject: Re: When did CC Peak? Reply with quote

Quote:
CC2 days were the peak


There is an argument for that.  It sold the largest number of copies (1.25 million +).  Is that more than all the others put together?  Perhaps not, but we do not know.  However from a 'Community' point of view, I think the argument for CC3 is compelling.

Single player interest has fallen despite the plethora of Mods and Maps, but without them it would ave fallen MUCH further.  I will admit pre-CC3, after I had thrashed CC2, it was beginning to get a bit stale.  You can only play the same battles over and aover again so many times before you want new challanges.  Then Maps and Mods came along, and the foundations of the online Community.  Woo hoo!  It has not stopped since.  You can still see something from those days in action, and that is Ryan's Board.  That's where I used to go pre-SSI, and I seem to recall that is where the first CC2 custom maps were available for Community download.

Now the problem is the game itself.  It's just human nature to want something new to explore and experience.  The demand for a compelling Strategic Game as well as the Tactical Game has been there for a long time.  We want to see new graphics (though I believe the top down resolution is fundemental to the attraction of this game).  Whether true 3D can work is yet to be seen.  It's not about pretty graphics but about human interaction, but poor 3D graphics would be a downer.  However, these things are relatively easy to produce.  What is not is AI.  You think it is? Hmmmmm.....

The psych AI in CC was developed in collabration with Academia, who could provide the depth of logic independantly of the developers, and as specialists in that field would be able to design algorithms superior to non specialists.  That's why we have such a good psych model.  The same approach was not taken regarding the Tactical AI, and as a result (maybe due to publishing pressures?) resulted in something rather primitive.

If anyone has made any study into the issues of developing AI, then you will realise this is an extremely complex issue.  How far has mankind got producing ANY AI?  With the world's brains and resources, is there a 'machine' that can operate at the level of a Human Being (except perhaps in some small particulars)?  And you expect a Team of game programmers and entrepreneurs to somehow build this marvellous thing that the rest of the world has not been able to so far?  I rest my case.

Having said that, it is still possible to produce a good enough AI to give us a satisfying game experience, but be aware of our limitations!  Now I will leave you with a tongue in cheek thought...

If we were to build an AI that is self-learning, could it at some point just turn around to us and say to us "Up yours sonny!"  Wink
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CSO_Sbufkle

Rep: 32.2
votes: 1


PostPosted: Tue May 18, 2010 12:35 pm Post subject: Re: When did CC Peak? Reply with quote

vonB wrote (View Post):
Quote:
CC2 days were the peak


There is an argument for that.  It sold the largest number of copies (1.25 million +).  Is that more than all the others put together?  Perhaps not, but we do not know.  However from a 'Community' point of view, I think the argument for CC3 is compelling.

Single player interest has fallen despite the plethora of Mods and Maps, but without them it would ave fallen MUCH further.  I will admit pre-CC3, after I had thrashed CC2, it was beginning to get a bit stale.  You can only play the same battles over and aover again so many times before you want new challanges.  Then Maps and Mods came along, and the foundations of the online Community.  Woo hoo!  It has not stopped since.  You can still see something from those days in action, and that is Ryan's Board.  That's where I used to go pre-SSI, and I seem to recall that is where the first CC2 custom maps were available for Community download.

Now the problem is the game itself.  It's just human nature to want something new to explore and experience.  The demand for a compelling Strategic Game as well as the Tactical Game has been there for a long time.  We want to see new graphics (though I believe the top down resolution is fundemental to the attraction of this game).  Whether true 3D can work is yet to be seen.  It's not about pretty graphics but about human interaction, but poor 3D graphics would be a downer.  However, these things are relatively easy to produce.  What is not is AI.  You think it is? Hmmmmm.....

The psych AI in CC was developed in collabration with Academia, who could provide the depth of logic independantly of the developers, and as specialists in that field would be able to design algorithms superior to non specialists.  That's why we have such a good psych model.  The same approach was not taken regarding the Tactical AI, and as a result (maybe due to publishing pressures?) resulted in something rather primitive.

If anyone has made any study into the issues of developing AI, then you will realise this is an extremely complex issue.  How far has mankind got producing ANY AI?  With the world's brains and resources, is there a 'machine' that can operate at the level of a Human Being (except perhaps in some small particulars)?  And you expect a Team of game programmers and entrepreneurs to somehow build this marvellous thing that the rest of the world has not been able to so far?  I rest my case.

Having said that, it is still possible to produce a good enough AI to give us a satisfying game experience, but be aware of our limitations!  Now I will leave you with a tongue in cheek thought...

If we were to build an AI that is self-learning, could it at some point just turn around to us and say to us "Up yours sonny!"  Wink


Solid points.

When you look at modern state of gaming, which of course revolves storngest around PC gaming, while you can build or modify to a degree with basics like maps, they dont have the more versitile moddability  as CC or ,most PC games fdor that matter have. But they thrive becuase of the simplicty to play online multiplayer.

While there has been a few attempts to make something  easy fior a one stop shop to play CC online, none never ignited.

Again, its probably a wish list that will never happen.. but Ill dream outloud.

What CC needs is somethig like nearly all Xbox live games have as far as a multiplayer lobby.

-You have a place where people party up either randomly or selecting who theyt play with, in a random or custom game.
-Headsets let teammates communicate easily and add to the wexperience.
-Stats are kept.

While all these things exist in different ways with CC. (Have MSN or Skype on while you play to communicate ect) if they were set up in a one encompassing program, where it basically you just navigated around and it didn much of the work you have to do more manually now... youd have a new spike in activity in the community, albeit limited I suppose.

Yes, as CC addicts people know how to get multiuplayer online, communicate with each other on how to get it set up and get each other needed files. We are addicted enough to spend the extra time to do it. But it we want noobs or fairweather players to get hooked to multiplayer online, a program to facilitate it easily needs to exist.

Xbox live is of course part of a multimillion dollar empire, but if you have seen it in say the Halo, COD or most games multiplayer, you cant but help be impressed how it works. I often tell people I play XBL with how lucky they are to have such a vibriant and user friendly community hub for everything they need.


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Therion

Rep: 27.4
votes: 4


PostPosted: Tue May 18, 2010 5:15 pm Post subject: Re: When did CC Peak? Reply with quote

vonB wrote (View Post):
The same approach was not taken regarding the Tactical AI, and as a result (maybe due to publishing pressures?) resulted in something rather primitive.

Tactical AI needs tactics.


Wonderland - my mod for Armored Brigade

Killing for peace is like fucking for orgasm.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Tue May 18, 2010 11:37 pm Post subject: Re: When did CC Peak? Reply with quote

So I guess it's safe to say when all the CCIII players left the hey day went with it?
I think it's also safe to say that CC is an old mans game, and not many older men play video games.

If a next CC did excel to something like Halo,Madden,COD would it be a game that we play?
I wonder.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Tue May 18, 2010 11:39 pm Post subject: Re: When did CC Peak? Reply with quote

I also wonder if I could tolerate the dope smoking,nacho eating smart ass on the other end when he excuses himself to take a hit,or chews the dammed Nachos.
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vonB

Rep: 32.6
votes: 5


PostPosted: Wed May 19, 2010 12:29 am Post subject: Re: When did CC Peak? Reply with quote

Quote:
I also wonder if I could tolerate the dope smoking,nacho eating smart ass on the other end when he excuses himself to take a hit,or chews the dammed Nachos.


LOL!  Who was it that used to say 'what the feck', and just hurl his entire Battle Group at you?  C'est magnifique, mais ce n'est pas la guerre...  Wink

Made for some wild moments though!
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southern_land

Rep: 155.2
votes: 14


PostPosted: Wed May 19, 2010 1:53 am Post subject: Re: When did CC Peak? Reply with quote

Or the jerk off that says "lets play a custom battle"   and its cc5's fort roul, he has a American armoured BG on defence on the high ground while you have a German Ost truppen BG on offensive.   And somehow it's your fault when you tell him to fuck off and die

Okay thats probably Cc at its Nadir.

I'd take the nacho chewing weirdo any day
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QM

Rep: 49.4


PostPosted: Wed May 19, 2010 8:04 am Post subject: Re: When did CC Peak? Reply with quote

Schreck used to get up me for grabbing a beer during our CCIII GW GC.  My entire assualt line would pause and go to cover on no mans land.  In reality it was me grabbing a beer from the fridge, not the intense artillery from his heavies. Wink

buuurp, sorry cobber   Laughing


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southern_land

Rep: 155.2
votes: 14


PostPosted: Wed May 19, 2010 9:24 am Post subject: Re: When did CC Peak? Reply with quote

QM wrote (View Post):
Schreck used to get up me for grabbing a beer during our CCIII GW GC.  My entire assualt line would pause and go to cover on no mans land.  In reality it was me grabbing a beer from the fridge, not the intense artillery from his heavies. Wink

buuurp, sorry cobber   Laughing


See you have no sense of propriety...

the polite recourse is to say "excuse me, there's someone at the door"   PAUSE

Crack pssffffttttttt!   Gulg gulg gulg.

"Oh it's kay, they were just mormons.  Lets go!"
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schrecken

Rep: 195
votes: 15


PostPosted: Wed May 19, 2010 9:47 am Post subject: Re: When did CC Peak? Reply with quote

I played two GC's against Boar while I was at work.

As i had a retail store I sometimes had to attend to customers with the sounds of battle echoing about the showroom.

When things were getting tight I'd hand a back in 10 minutes sign on the locked front door....  those were the days indeed.
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Priapus

Rep: 18.6
votes: 1


PostPosted: Wed May 19, 2010 2:22 pm Post subject: Re: When did CC Peak? Reply with quote

platoon_michael wrote (View Post):
So I guess it's safe to say when all the CCIII players left the hey day went with it?
I think it's also safe to say that CC is an old mans game, and not many older men play video games.


hey, there's a couple young guns out there. This game has cult classic status, plenty of interest for bored teens (and early 20 year olds...)
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