schrecken
Rep: 195 votes: 15
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Posted: Wed Jun 30, 2010 8:40 pm Post subject: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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paladin has given permission to upload his Bloody Omaha MMCC3 mod for people to give feedback on.
This is the BIGGEST Western Front campaign ever released for the Close Combat series
features
MMCC3 operational system
Classic Bloody Omaha Strat map (modified)
Western front v10 data (modified)
over 700 sectors to battle on
79 dedicated maps (700mb download)
Demiurg's BIG map expansion changes to the exe (allowing CC5 sized maps)
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schrecken
Rep: 195 votes: 15
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vonB
Rep: 32.6 votes: 5
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Posted: Wed Jun 30, 2010 9:10 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Yes, we will take this for a spin... |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Wed Jun 30, 2010 11:40 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Definitely will too! |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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platoon_michael
Rep: 56.2 votes: 25
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Posted: Thu Jul 01, 2010 1:22 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Hmmm
Might have to pull that old CCIII disk out.
Or is this for COI too? |
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schrecken
Rep: 195 votes: 15
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Posted: Thu Jul 01, 2010 2:02 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Cross of Iron only |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Thu Jul 01, 2010 1:10 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Played a few last night. Great fun. First battle against Damp was really bloody! I copied over the screenshot but i think it was 20 dead, 21 wounded, 15 captured and 3 shermans burning....so not a good day for the Allies...oh and I pushed him off the map. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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mooxe
Rep: 221.7 votes: 25
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Posted: Thu Jul 01, 2010 3:12 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Are the MMCC3 servers stabilized now, no more up and down headaches? |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Thu Jul 01, 2010 3:22 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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They are MORE stable. Not 100% though. Matrix had one of their techs email me so we can work on making sure they do stay up all the time.
They've been fairly stable the last few days although you'd have to ask schrecken how often he has to reset them....but I think they are doing much better. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Thu Jul 01, 2010 11:51 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Update from Oddball
Quote:
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Guys the servers have been fixed so please give them a try. Please post back here if you experience any other problems. There is a known issue with port 2109 that we're trying to resolve but the servers should automatically restart if the server resets now.
To remind everyone the IP for multiplayer games is 64.111.28.17 and port numbers 2108, 2109 & 2110.
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So seems we should be good to go with the servers auto-resetting if any issues arise. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Fri Jul 02, 2010 8:15 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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They've been good all day today. So far so good. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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mooxe
Rep: 221.7 votes: 25
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Posted: Sat Jul 03, 2010 12:25 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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No matter where I choose to fight on the BO strat map, I have to fight on the same three maps. Second problem, on the second map there is only ever one VL, in control of the enemy, and I have two minutes to capture it after setup. |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Jul 03, 2010 12:50 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Quote:
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I have to fight on the same three maps
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Anyone else seen this... I have 79 maps to battle on |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sat Jul 03, 2010 1:01 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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I have different maps, but I did notice VLs that seemed to disappear. It was on a beach map and there were two right next to each other on Map: dogg but then when I played it again later against Damp they were gone. The first game against the AI I routed them off the beach. |
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Jul 03, 2010 1:03 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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It is a feature of MMCC3 that VL's vary , making each map play differently each time you land on it. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Sat Jul 03, 2010 1:34 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Found the culprit. The Virtual Store again! MMCC3op files are being sent to the C:\Users\Andrew\AppData\Local\VirtualStore\Program Files\Close Combat\Close Combat III\Games\Save folder.
How do I turn off the virtual store folder? |
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Dundradal
Rep: 27.9 votes: 4
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Posted: Sat Jul 03, 2010 3:28 am Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Servers are still rocking and rolling.
I think things are finally stable again.
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"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message, Marathon Infinity |
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mooxe
Rep: 221.7 votes: 25
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Posted: Sat Jul 03, 2010 2:40 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Virtual Store can be disabled by turning off User Account Control (UAC) through User Account options in the Control Panel. |
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mooxe
Rep: 221.7 votes: 25
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Posted: Sat Jul 03, 2010 6:33 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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Attacking force for Allies is always called off. I have gained some complete victories, exited CC after the one game and always get "attacking force was called off" message. |
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schrecken
Rep: 195 votes: 15
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Posted: Sat Jul 03, 2010 7:21 pm Post subject: Re: Bloody Omaha MMCC3 mod BETA by Paladin - ready to test |
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hmm... Looks like plenty of people are winning maps without the attack being called off.
So, what could you be doing that is making this happen.
have you fixed your virtual store problem? |
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