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salhexe

Rep: 70.1
votes: 6


PostPosted: Thu Jul 01, 2010 9:19 am Post subject: CC WAR-AO VetBoB german S vetmod 2.0 Reply with quote

Here an update for this vetmod, I used the same system for the original vetmod war, only my limited ability I can't make installing, then place the individual files to be included in the mod folder.
You can relive the old feelings of those who played CC4 vetbob solo.
See the readme for more details



CC war-ao vetbob german S vetmod 2.0.zip
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salhexe

Rep: 70.1
votes: 6


PostPosted: Sun Oct 24, 2010 5:05 pm Post subject: Re: CC WAR-AO VetBoB german S vetmod 2.0 Reply with quote

Here shots from Gc and final result.
Hard fought and bloody.



war2.jpg
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war2.jpg


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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Fri Dec 10, 2010 2:09 pm Post subject: Re: CC WAR-AO VetBoB german S vetmod 2.0 Reply with quote

Hello what do u find to be the best way to get the AI to attack and how do u get units to fire at anything shooting at them. My version of VetBoB in WAR seems to be lacking an agressive AI. I only have the internet through my phone so I need a post and not files if u care to help. thanks
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salhexe

Rep: 70.1
votes: 6


PostPosted: Fri Dec 10, 2010 2:54 pm Post subject: Re: CC WAR-AO VetBoB german S vetmod 2.0 Reply with quote

platoon_michael wrote (View Post):
Hello what do u find to be the best way to get the AI to attack and how do u get units to fire at anything shooting at them. My version of VetBoB in WAR seems to be lacking an agressive AI. I only have the internet through my phone so I need a post and not files if u care to help. thanks


Hi
particularly difficult question to explain in English. In recent years I realized that the CC Ai works better on defense, so that in locations such as Stalingrad or the Ardennes, a lot of satisfaction from playing as a German (because you have to attack) and does not regret setting for a human player.About the settings in defense as you can see comparing my files to the originals, use the change Sai,  team type and in CC5  also the 3 columns not used in final. The same when Ai must attack taking care that the units must move. The changes I made are specified in the readme
Use WinMerge to compare files.
Cheers
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