Posted: Thu Jul 21, 2011 8:10 pm Post subject: Re: GJS for tLD
Quote:
how much longer??
No kidding, isn't it about time? Time is limited, and the time needed to do a complete job is extensive.
Adding a new Canadian voice file took a lot of time out of other pieces that needed to be finished. I think it was worth it, but you will ultimately be the judge of that.
Currently it's all about forcepools. Fixing, fixing and tweaking. What tLD has that CC5 doesn't is forcepool flexibility and intricacy. We can now have new unit reinforcements show up in forcepools without having to hit the reinforce button. This has added a lot of dimension and flexibility for both the Germans and Allies, and I intend to take advantage of it. There's no reason for 6dr AT guns and Fireflies to show up in the assault forces on June 6 when they can be available the next day after they get unloaded at the beach. LW Flak units can get incorporated into German BGs as time goes by, there is KG Meyer (352 Inf. Div) to contend with, a group not accurately portrayed in GJS 4.4., etc, etc.
Posted: Tue Aug 30, 2011 3:09 pm Post subject: Re: GJS for tLD
quick update: GJS 5.0 is getting revised custom battles and ops. I've gone through and realigned VLs, corrected inconsistent map coding and a fixed a few coding errors from 4.4. Also made custom OOBs for a number of the single battles.
Posted: Mon Sep 26, 2011 5:20 pm Post subject: Re: GJS for tLD
One of the reasons I'm going through the coding on each map is to make all hedges consistent. Hedges will be a mix of small and large, or all small. Hedgerows are also slightly elevated (1/2-1m typically, and up to 2m in some cases), and this has not been uniformly consistent on all maps. In 4.4 hedges were coded in various ways depending on who/when the map was coded so long ago, not always consistent with hedge appearance. Now if you see a big, thick hedge, it is likely to contain large hedge elements.
Posted: Mon Sep 26, 2011 8:40 pm Post subject: Re: GJS for tLD
Is 30% chance of immobilization a realistic figure? Were tank drivers cautious to drive through hedges in the 40's because of fear of tracking?
Will the 1-2m elevation give better cover than a hedge at 0m?
Posted: Thu Oct 13, 2011 3:18 pm Post subject: Re: GJS for tLD
Map coding is a huge issue right now. The number of inconsistencies and errors in map coding from GJS4.4 which have persisted through TRSM need to be addressed and it takes time. Since I'm working on the Port-en-Bessin map right now, here are two glaring examples:
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