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Do incapacitations count as a soldier's kills?

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davidssfx

Rep: 16.8
votes: 8


PostPosted: Tue Nov 23, 2010 4:57 am Post subject: Points limit (cap) Reply with quote

Hi,
I've been tinkering and testing this idea for some time, and have come up with a set of rules that govern "Active Roster" unit selection. It's basically just limiting players to use the point amount that is available in the Active Roster before the beginning of each battle. Any units can be selected, but the point total can't be exceeded.

Reasons for points cap:

1. Varied BG strength:
A Battle Group's (BG) strength is directly related to the amount of points available in the Active Roster ... although the type of units available and the depth of the Force Pool are also important factors.
Limiting a BG to the amount of points that is available, when a player enters the unit selection screen, ... provides a way of depicting varying strength among different BG's.

2. BG historical imbalances:
The varied point strengths of different BG's represents historical imbalances between opponents in certain areas.

3. Prevents overloading with tanks and mortars, etc:
It also prevents players from filling an Active Roster with high priced units or numerous mortars ... doing so (with a points cap) would reduce the number of available unit slots.

4. Resource management:
Players are forced to manage units in a more specialized way.

5. BG type difffernces:
A points cap will, in most cases, keep intact the inherent differences between BG types. For example: An armored BG will have four or five tanks, resulting in a strong 600-700 point BG ... while an Infantry BG (with two or three support tanks), will result in a 400-500 point BG.
Therefore, an armored BG will naturally be (and remain) a stronger force ... instead of players just selected many tanks, etc (without a points cap).

Things to consider regarding Active Roster points cap

a. Changing units will, in most cases, lower your point total ... maybe by just a few points depending on what changes are made, and how close you can match the original amount.

b. Close Combat (CC) allocates different types of units to show up in an Active Roster ... reflecting the data in the "bgroups.txt" file.
In most cases ... CC places the most point expensive unit of each type in each designated slot. Therefore, if one of your Tiger tanks is destroyed ... it will be replaced with a Tiger tank next time that BG battles (if one is available in the Force Pool). If a Tiger isn't available ... CC will put in a less costly unit of that type, or a less costly type of tank, and will continue to default down as less units are available, due to battle field losses. Therefore, as the more costly unit types are lost, and replaced by less costly ones ... your BG point total with be reduced ... thus simulating less strength due to losses.

c. Loss of a certain type of unit can result in a substantial loss in points total. For example: A BG with a one Command tank in its Active roster will have a high point value for that slot. If the only Command tank is destroyed ... the Active Roster will be filled with a normal Command Infantry team, resulting in less total points available. This is true for other slot types also.
The strategy would be, when the last one of a high value type is left, ... is to replace it will a similar value unit from the Force Pool. Then if that unit is lost ... the original unit will again appear in the Active Roster, which then again can be replaced with a similar value unit. This keeps the slot from defaulting to a lower value type.

d. The challenge will be to keep your point total as close as possible to the original amount, without going over ... while at the same time getting the units you want into the battle.

e. It's possible to replace a tank with a mortar (if wanted) ... and when the mortar is lost ... the slot will default back to tank. But until the mortar, or lower value replacement unit, is lost ... the BG point total will remain less than the original amount. Thus a BG point total can possibly go down and then back up again ... in this circumstance. If you force a slot to use a less valuable unit ... it must remain until lost. Thus ... kind of a penalty for changing a slot unit.
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Tejszd

Rep: 133.6
votes: 19


PostPosted: Tue Nov 23, 2010 8:09 am Post subject: Re: Points limit (cap) Reply with quote

Interesting idea for H2H TLD/WAR play Davidssfx
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Amgot

Rep: 46.8


PostPosted: Thu Nov 25, 2010 1:19 am Post subject: Re: Points limit (cap) Reply with quote

Interesting indeed!
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