the game requires an accuracy from 0 to 511 for every weapon, but it don't uses a dice of 0-511, i think it uses 2 dices of 216. As you know, by this way the chance of a number like 200 is not the double of 100, but much more!
I need the algeblic equation for calculate the percentual of hit.
For example; i need a weapon to be double accurated that another one; the first has accuracy 100; how much should have the second?
Like the socoleditor, i need it for my mod.
Is there any matematic genius out there?
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In August of 2004, Zappi, Homba, Bambam887, RedScorpion and MOOXE all pitched
in to create this Close Combat site. I would to thank all the people who have visited
and found this site to thier liking. I hope you had time to check out some
of the great Close Combat mods and our forums. I'd also like to thank
all the members of our volunteer staff that have helped over
the years, and all our users that contributed to this site!