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Do incapacitations count as a soldier's kills?

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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Apr 16, 2012 4:43 pm Post subject: Re: VETBoB 1.0 Reply with quote

Two tabs in my workbook are for future updates,And currently not used.
My Allied Vehicles
And
My Axis Vehicles
It's completed on my end,just not implemented (Kinda makes me realize why Matrix may be making/taking baby steps in their updates,no sense in doing another massively huge update because it then opens a huge can of worms when trouble shooting.If you know what I mean?)

When I look at the Vehicles Tab I don't see what you just said.
Please correct me if I'm wrong because obviously I haven't figured this out. Smile
Just trying to make sure were on the same page here.

You said.............
I checked your file and on the Vehicle sheet there appears to be no class 127 to which the axis team 145 is pointing.


I see it differently.
I see this on the Vehicles Sheet.


P.S.
I did put back everything from the previous working install such as removing the CC.exe and the Main screen as well as the buttons I created.
Mod is all the same as the previous working install with the exception of the added Classes to duplicate multiple different Classes.



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Last edited by platoon_michael on Mon Apr 16, 2012 4:55 pm; edited 1 time in total
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Apr 16, 2012 4:46 pm Post subject: Re: VETBoB 1.0 Reply with quote

And with just using just the actual Vehicles.txt from the Mod Not my workbook I see this.


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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Apr 16, 2012 4:47 pm Post subject: Re: VETBoB 1.0 Reply with quote

And now from the axsteams.txt file from the Mod.


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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Apr 16, 2012 4:52 pm Post subject: Re: VETBoB 1.0 Reply with quote

I don't understand why you said change the Class from 127 to 103

Class 103 in the Vehicles sheet of the workbook is the SDKfz 251/17



EDIT:
Is this just a means of an experiment to resolve the issue by using another class that works?

Good idea if so.


Last edited by platoon_michael on Mon Apr 16, 2012 5:07 pm; edited 1 time in total
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Apr 16, 2012 5:02 pm Post subject: Re: VETBoB 1.0 Reply with quote

I've even tried looking at Class 144 AND 143 from the axsteams page because I don't know if the game is actually referring to Class 292 or as it explicitly states in the screen shot.........


LINE 292


Line 292 if you accounted for starting at 0 could be Class 144
and if you wanted to go even further Line 292 could be Class 143 if you subtracted the actual first line which is the total amount of Teams on the axsteams page.


Ug
My head hurts trying to figuring this out.
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Apr 16, 2012 5:35 pm Post subject: Re: VETBoB 1.0 Reply with quote

Jeesh

What an Idiot I am


Problem solved (Most likely)

Line292 Error
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Mon Apr 16, 2012 6:06 pm Post subject: Re: VETBoB 1.0 Reply with quote

Sorry michael, I was looking at myvheicles tab and the class 127 was not there.

have you tried putting another set of data there from another gun/vehicle that does work and then modifying the cells one by one and testing to see which is giving you trouble?


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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Mon Apr 16, 2012 6:11 pm Post subject: Re: VETBoB 1.0 Reply with quote

haha great!


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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon Apr 16, 2012 7:31 pm Post subject: Re: VETBoB 1.0 Reply with quote

Looks like that not the only issue as I still get the same error.
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Cathartes

Rep: 101.3
votes: 15


PostPosted: Mon Apr 16, 2012 8:00 pm Post subject: Re: VETBoB 1.0 Reply with quote

did you fix your index header # to match the total number of lines?
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Mon May 28, 2012 10:02 pm Post subject: Re: VETBoB 1.0 Reply with quote

Any good news platoon_michael?


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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Mon May 28, 2012 10:49 pm Post subject: Re: VETBoB 1.0 Reply with quote

The extra Teams,Soldiers and Weapons work for the settings of Elite Vs. Recruit,which will be for playing against the AI. as Axis
We are experiencing a few crashes but appear to be able to continue the GC each time.

Just looking for actual BF composition to better edit FPools.
And I'm gonna fire up a WAR Stock GC to see how stable that is. Crying or Very sad
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johnsilver

Rep: 61.3
votes: 4


PostPosted: Tue May 29, 2012 5:18 pm Post subject: Re: VETBoB 1.0 Reply with quote

This is with the latest release and patch working fine now Platoon? If so.. Will be more than glad to fire it up again. Have grown tired of tinkering with the previous version of the mod and CC4 (and various mods) & looking forward to the release, or getting news on your TT re-release again.

Have been coming back here and at Matrix for awhile looking for news on it.

JS


PeG-WW2 Campaigns Page
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Tue May 29, 2012 8:15 pm Post subject: Re: VETBoB 1.0 Reply with quote

Two jobs,
Grass needs cut twice a week.
I do all the cooking.
Fishing.
Beer drinking.


I wouldn't expect much if I were you.
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Pzt_Kanov

Rep: 14.2
votes: 9


PostPosted: Wed May 30, 2012 1:09 am Post subject: Re: VETBoB 1.0 Reply with quote

We shall wait because you're the modder CC needs right now. So we'll wait. Because you can do it. Because you're a hero. You're a silent guardian, a watchful data editor. A Close Combat modder.


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pvt_Grunt

Rep: 99.7
votes: 5


PostPosted: Wed May 30, 2012 8:37 am Post subject: Re: VETBoB 1.0 Reply with quote

platoon_michael wrote (View Post):
Two jobs,
Grass needs cut twice a week.
I do all the cooking.
Fishing.
Beer drinking.


So, carry a laptop while you're at it, what's wrong with you?  Wink
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Wed May 30, 2012 10:46 am Post subject: Re: VETBoB 1.0 Reply with quote

You guys are hilarious.
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johnsilver

Rep: 61.3
votes: 4


PostPosted: Wed May 30, 2012 5:33 pm Post subject: Re: VETBoB 1.0 Reply with quote

Thanks for the update. Will wait, or try any beta you have and want tested.. I got nuttin' but time.


PeG-WW2 Campaigns Page
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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Thu Jun 21, 2012 11:51 am Post subject: Re: VETBoB 1.0 Reply with quote

For what ever reason I can NOT get the weapon Icons to show up when clicking on a Allied team with the new settings.
If you remove the team and don't highlight it all the weapons show up.
Once you click on that Team 1,2 sometimes 3 weapons disappear.
Images posted here
And yet they show up on the Soldier screen.


I'm gonna try re-laying out the workbook like this and see if that helps.
Maybe the game can't handle searching for the info it needs with the current layout.

I don't know



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platoon_michael

Rep: 56.2
votes: 25


PostPosted: Thu Jun 21, 2012 11:53 am Post subject: Re: VETBoB 1.0 Reply with quote

Current layout that's not working.


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